Luminth by crushedsummers
Summon light to find your way out of the dark, dangerous maze. Avoid becoming a fish's snack!
- A pretty challenging maze
- The exit is randomly placed every new game
- Amazing art
- Press E or "Summon" to summon lights
- Use the slider to choose how big you want your light, at the expense of your life
- Avoid instant-death traps
- Find the exit before the fish hunts you




- Art Director, Angel Li
- Developer, Thomas Wang
- Developer, Raphaele Guillemot
Ratings
| Overall | 446th | 3.698⭐ | 45🧑⚖️ |
| Fun | 787th | 3.244⭐ | 45🧑⚖️ |
| Innovation | 171th | 3.875⭐ | 46🧑⚖️ |
| Theme | 430th | 3.864⭐ | 46🧑⚖️ |
| Graphics | 71th | 4.5⭐ | 46🧑⚖️ |
| Humor | 937th | 2.403⭐ | 38🧑⚖️ |
| Mood | 275th | 3.907⭐ | 45🧑⚖️ |
| Given | 31🗳️ | 66🗨️ |
Despite a lot of text i did not get what is going on, but it's probably me and in the end i did figure out what is going on. And erm, where is the goldfish? :P I fought that guy is an eel xd
The gameplay certainly warrants the use of the "Summoning" theme, which is great (this theme was difficult!). The instructions are simple and mostly intuitive. It appears as though the lights turn red upon death, perhaps to indicate a wrong path, but it can be somewhat confusing when all of them change color. Another confusion I had was the lack of a thing in the incorrect path; the creature pops up out of nowhere. As a result, the game becomes more trial-and-error, exhausting every path before finding the correct one. An idea I had to mitigate this was to use the red lights only when the player places them down themself, perhaps when the light is within a certain range of the creature. Then the player would know to avoid that general area and be more careful when traversing through the maze.
Overall, a pleasant experience. Great work!
We've actually had a lot more planned, but didn't get to implement, including fine-tuning the gameplay based on our game mechanic concept, so we actually learnt a lot from your feedback @saffwong @hatmajaster @anvilesque @heretic, thank you so much!!
I'm glad you all enjoyed our little game! :smile:
But overall this's great! Maybe add sound settings in your future games, bc at some point those walking sfx were kind of annoying, but the music was good so I kept listening xd
I had fun looking for a path, though didn't feel like fish were always helpful:

I feel like they should be "guiding" me upwards here, but there seems to be no path, the character can't go forward. Maybe I misunderstood something about fish guidance (and yes, it is a "new" light)
Overall, these are just little details to give you ideas what could be improved, but in short, this game is pretty cool! ^-^
I want to live in Luminth's world. :smile:
I really like how the central mechanic reveals a little bit more of the background illustration, it made the process of lighting up the more rewarding, tho I wish there was more than 2 levels with more backgrounds, colors and layouts.
Once I got the grasp of the mechanics the game became pretty easy. it would be nice if there were other types of goldfish traps with different visual ques to spice things up. What was there was pretty enjoyable and I could see some potential to expand on the game
Really good entry!