The Summoning of IN-SI-LA by Dogshroom
You play as an Inquisitor. You have three days to stop the heretics from summoning a demon.
Play in browser (please play in fullscreen)

You are an Inquisitor tasked with stopping heretics from summoning a demon in a remote town.
You only have three days to succeed. Use your time wisely to interrogate the townspeople, because at the end of each day you’ll have to execute one of them. The information is scarce and the town changes every day, so making choices won’t be easy.
There are four endings to the story, and your choices will influence the outcome.

Interrogate the townspeople to figure out who the heretics are.

Decide who to condemn. Make your choice wisely—you won't be able to interrogate everyone.

The town changes every day, so be sure to check every building once in a while.
You can play our game in your browser on itch.io, or you can download a build directly from here (if you're playing in a browser, please play it in fullscreen).
Our team:
@murlocslasher — technical lead, programmer.
@dogshroom — game concept, game design, technical design. Twitter
@muraena — art. Twitter
@ermik — game design, music, sound design.
@luminella — story.
@luka420 — narrative design, story.
Ratings
| Overall | 53th | 4.231⭐ | 67🧑⚖️ |
| Fun | 230th | 3.848⭐ | 68🧑⚖️ |
| Innovation | 496th | 3.455⭐ | 68🧑⚖️ |
| Theme | 75th | 4.351⭐ | 69🧑⚖️ |
| Graphics | 14th | 4.701⭐ | 69🧑⚖️ |
| Audio | 28th | 4.303⭐ | 68🧑⚖️ |
| Humor | 570th | 3.042⭐ | 61🧑⚖️ |
| Mood | 24th | 4.432⭐ | 68🧑⚖️ |
| Given | 123🗳️ | 117🗨️ |
Its just stellar, 10/10, great job on this.
Absolutely GORGEOUS artwork...Genuinely hope you guys win because hot DAMN this is oozing with ridiculous style...
This is an absolutely incredible game
Great job!
Have a nice Jam!
(btw, is there a Pathologic influence here?)
I had to give up trying eventually as executing a man of cloth for the third time would be too much for one evening. But anyway, I had a feeling this will be a good actual gaming experience and I wasn't disapointed. Apart from the obvious, that the graphics and audio is above average, what I like in particular is thoughtful writing and how all characters who remain alive have a continuation of their stories in the next day. Quite clever spectrum of differences between characters as well, though now that I think about it the blacksmith lady was the most boring one, as I couldn't quite distil her individuality. As in, she is independent and cocky but the innkeeper already stole that show, and so all that is left is a dismissive "I'm too busy to cooperate" generic NPC, it could be that I missed something but she seemed like a spot filler. But, I get that writing is hard work as well and this is a jam game. The curse of making a high quality jam game is you have to listen to complaints about tiniest of issues :P
As other have said - really cohesive too - art, text, sound and narrative all really fit together beautifully. Definitely the product of a team with a singular vision. Well done to all involved.
Overall, amazing job!
Thank you all for taking the time to write kind words! Such comments make all the effort worth it.
I just wish there was a better way to skip dialogue since I replayed it many times to see the endings and it got bothersome skipping through all that, or actually a way to sentence someone immediately.
But overall - a very good game!
I found the dialogue to be compelling too I tried to get all the 4 endings because I got invested.
Amazing entry, congrats for the team on this one!!
A pretty deep text game with well-written text!