Squiggle Sorcery by LoongYi

To trade with demons, the protagonist is summoned to a dangerous void realm, where they must confront different demons.
The only protection available is the ancient god summoning array left behind by previous challengers.You can obtain cards representing different parts of the demon from the summoning array.
By combining these cards in strategic ways, you can summon powerful ancient gods to battle the demons and secure our trade. You can freely choose where to place the cards, and when all five parts of the ancient god are filled, they will summon the ancient god to battle the demons!
Ratings
| Overall | 1090th | 3⭐ | 28🧑⚖️ |
| Fun | 1150th | 2.635⭐ | 28🧑⚖️ |
| Innovation | 967th | 2.923⭐ | 28🧑⚖️ |
| Theme | 541th | 3.731⭐ | 28🧑⚖️ |
| Graphics | 347th | 4.038⭐ | 28🧑⚖️ |
| Audio | 772th | 1.861⭐ | 20🧑⚖️ |
| Humor | 800th | 2.643⭐ | 23🧑⚖️ |
| Mood | 955th | 3.146⭐ | 26🧑⚖️ |
| Given | 3🗳️ | 12🗨️ |
P.S. Graphics is awesome!
Thank all so much,thanks for reviewing our game!
our gamerule is base on the levels of cards,different races of tentacles and the different element to caculate the total play power.And then base one the position of the 5 cards slots,it is calculated whether the neigboring cards have the same rece and element.
sorry for that we have no time to explan the rule in the game,we will add the explannation of the rule and modify the numerrical calculation in the future game ver.
Final,thank you so much to all of you who are kind enough to pay attention to our game!Again, thank you for your love of our fine art, we're really happy about it!:)
The idea of summoning gods from different components is interesting, but I was able to beat each of the three enemies by just using the cards with the highest values, which seems to be perhaps unintentional (in the sense that I think that the card race is supposed to be crucial to the player's strategy). All that said, I enjoyed my time with the game and think that you could do something with this concept.
Took me a few minutes to work out how the game determines who wins, but once I did I was able to win. I got to a point where I was able to keep playing cards and swapping them out, but there were no more demons to fight.
The art on the cards is really lovely.
Took me a few minutes to work out how the game determines who wins, but once I did I was able to win. I got to a point where I was able to keep playing cards and swapping them out, but there were no more demons to fight.
The art on the cards is really lovely.
The lack of any audio is a little diappointing, some light clicks and thwacks can really improve the tactile feel of a card game.
I also missed the "You win" message so thought it had locked up :D
Here are some suggestions:
1. for the card, hovering of mouse can change its size, rotation or add outline
2. for the introduction, it can be fit into a performance in the beginning instead of a "?" button for us to learn the background.
3. for the fight part, it's a bit numerical, maybe add some special mechanics is better
4. add sounds and effects(simple is enough).
and there's a bug that if you choose a card but not place it and end round, you can never place any card again :)
The combat was good but I would've appreciated more feedback on what I am doing. There were a few moments were I had no idea if I was doing something good or not. Other than that, it was really fun!
As I already said, the artstyle is amazing and I enjoyed seeing the designs of new creatures.
I would love to play a post-jam version that features some improvements!
But the gameplay aspect looks like it took quite some time to develop, so good job on that, and I know how painful UI development under time constraints can be...
But regardless, it is an interesting concept. Well done!
Running this on my rig, I found the ratio didn't line up with my display, meaning a lot of information was cut off. I think I also lucked out with my initial play, because I was able to win all the rounds without changing anything. Pulling cards off the summoning circle and drawing more would have been helpful.
Good job; I think this could be really neat if you choose to continue developing it!
It was difficult at first to see how to play this game at first, and I think there could've been a message at first when you play instead of hiding it behind a "?" button. Also, it seems like when I die, I have to press alt+f4 to quit the game and reopen it instead of having it restart for me. But otherwise, I think this game can be further explored and developed.
Good job.
It's a bit short (After turn 6, I don't get any more enemies, and I've tried playing several times), but what's there is good, and fun to play with.