6 Kadabra Resurgam Ocus by nathmate

Click Here to Play!
Wiggle your fingers and achieve
POWER OVERWHELMING
Designed for keyboards with 6KRO. There's a standard keyboard input scheme but it wasn't thoroughly tested.
Tools
- Heaps\Haxe
- Gimp
- Blender
- Inkscape
Source is available on Itch. Is anybody else having github ask for 2FA and sending you a verification code that expires in an hour but takes longer than an hour to arrive? :clown:
Post-Jam Changelog
- Fixed error in tutorial where left hand pinky finger key was showing a ? instead of q
- reworded\ordered tutorial for clarity
- Fixed reference menu not being available after tutorial
- reduced idle finger wiggling for clarity on which fingers are down
- fixed right hand key rebinding going to the wrong finger
| Link | https://nathm8.itch.io/ld55 |
| why u do this github? | https://nathm8.itch.io/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/6-kadabra-resurgam-ocus |
Ratings
| Overall | 330th | 2.741⭐ | 31🧑⚖️ |
| Fun | 333th | 2.534⭐ | 31🧑⚖️ |
| Innovation | 36th | 4.052⭐ | 31🧑⚖️ |
| Theme | 174th | 3.586⭐ | 31🧑⚖️ |
| Graphics | 320th | 2.621⭐ | 31🧑⚖️ |
| Humor | 261th | 2.268⭐ | 30🧑⚖️ |
| Mood | 334th | 2.286⭐ | 30🧑⚖️ |
| Given | 64🗳️ | 41🗨️ |
I tuned it down a little, found a bug while I was doing it.
@vegeo
Same! I thought my ducky was NKRO but it's just 6KRO.
@meepster
Yeah it's an option but it kinda sucks playing on a standard keyboard.
@lexgear
Rotate has been a common pain point, I've reworded the tutorial.
@goodwincek
Another bug was that there's meant to be a reference that pops up after you finish the tutorial, fixed now. The shaders on the glyphs make them not line up properly with the outline sometimes, there's only two sizes: small or big.
@adam-gallina
I was hoping people would just have fun pushing buttons and would find whichever glyph they needed for the current level, but fair enough.
Once I realised that "3 fingers out" means triangle, I didn't have any trouble remembering the gestures anymore. 2 fingers out as the rotate gesture worked out well for me.
Overwhelming power in: 356s.
Overall, though, I think you've got something really attractive here. It's definitely worth exploring further. I enjoyed it!
fire = triangle, which sorta looks like a flame = 3 fingers pointed out kind like flames
metal = square, like a block of stone = the "rock and roll" symbols
water = circle, like a droplet
Surprising what cool symbols you could make with just a few shapes. I agree with others, with a faster draw speed and some more joice, this could be a truly engrossing game.
Thee are already so many cool details - like the wave pattern on the drawn symbol vs the clean lines of the guide. Or the the hands having an 'idle animation'. And of course, using the keys to map to your 'real world' fingers feels immersive and cool. I actually did a similar thing for my ld#50 entry iirc
Very cool game! Enjoyed it very much.
@ugly-robot glad you liked it! I wanted to emphasise the relation between the gestures and the symbols more with animation, like having the index finger and thumb actually make a circle, but alas.
@badur yeah the tutorial images are just static images, key rebinding was the last thing I did and I was a bit braindead.
Thank you very much for pointing it out, I had no idea just how bad it was.