6 Kadabra Resurgam Ocus by nathmate

[raw]
made by nathmate for Ludum Dare 55 (COMPO)

2024-04-15-055422<em>1080x1485</em>scrot.png

Click Here to Play!

Wiggle your fingers and achieve

POWER OVERWHELMING

Designed for keyboards with 6KRO. There's a standard keyboard input scheme but it wasn't thoroughly tested.

Tools

  • Heaps\Haxe
  • Gimp
  • Blender
  • Inkscape

Source is available on Itch. Is anybody else having github ask for 2FA and sending you a verification code that expires in an hour but takes longer than an hour to arrive? :clown:

Post-Jam Changelog

  • Fixed error in tutorial where left hand pinky finger key was showing a ? instead of q
  • reworded\ordered tutorial for clarity
  • Fixed reference menu not being available after tutorial
  • reduced idle finger wiggling for clarity on which fingers are down
  • fixed right hand key rebinding going to the wrong finger

Ratings

Overall 330th 2.741⭐ 31🧑‍⚖️
Fun 333th 2.534⭐ 31🧑‍⚖️
Innovation 36th 4.052⭐ 31🧑‍⚖️
Theme 174th 3.586⭐ 31🧑‍⚖️
Graphics 320th 2.621⭐ 31🧑‍⚖️
Humor 261th 2.268⭐ 30🧑‍⚖️
Mood 334th 2.286⭐ 30🧑‍⚖️
Given 64🗳️ 41🗨️

Feedback

LDJam user 383212
15. Apr 2024 · 03:07 UTC
Idea is cool and unique, sometimes a bit difficult to tell which fingers are up and down
LDJam user 372150
15. Apr 2024 · 03:12 UTC
A really interesting idea! Today I discovered that the Steelseries Apex 5's N-key rollover has an asterisk, but I really like your concept! The thing I would say is that it feels a little slow in both the symbol animations and the hand animations. I feel like the hands should be more responsive so you just have a better idea of what finger you're moving.
LDJam user 385671
15. Apr 2024 · 03:13 UTC
Very unique idea but did have trouble playing with standard keyboard.
LDJam user 70850
15. Apr 2024 · 03:16 UTC
I have an inferior keyboard :( I love the concept though. Couldnt figure out what to do after the tutorial or how to 'rotate'.
goodwincek
15. Apr 2024 · 11:08 UTC
Really interesting and unique idea! But kinda hard for me to remember all the inputs for different elements and combinations. I needed a lot more hand-holding like in the tutorial. Maybe some color codes and re-using the symbol shapes in the spell book would help me memorize which element is which. I had a lot of trouble getting rotation to work as well. Couldn't get the Fire-Triangle to scale up properly in the larger inverted symbol. Neat idea but a little unwieldy to use on keyboard! Could be an interesting concept in the VR hand-tracking world :astonished:
Adam Gallina
16. Apr 2024 · 05:06 UTC
Really interesting idea, but like other people are saying, it feels a little too memorization heavy, definitely has potential though!
🎤 nathmate
16. Apr 2024 · 08:56 UTC
@arColm
I tuned it down a little, found a bug while I was doing it.

@vegeo
Same! I thought my ducky was NKRO but it's just 6KRO.

@meepster
Yeah it's an option but it kinda sucks playing on a standard keyboard.

@lexgear
Rotate has been a common pain point, I've reworded the tutorial.

@goodwincek
Another bug was that there's meant to be a reference that pops up after you finish the tutorial, fixed now. The shaders on the glyphs make them not line up properly with the outline sometimes, there's only two sizes: small or big.

@adam-gallina
I was hoping people would just have fun pushing buttons and would find whichever glyph they needed for the current level, but fair enough.
Tommes
16. Apr 2024 · 10:19 UTC
Really fun game! I love the concept! It's very nice that you added the option to set your own keybindings, even though the order of setting up the right hand was reversed, which confused me the first two tries. But the when the keybinding-setup worked, it was really cool!
realwangziyang
16. Apr 2024 · 10:19 UTC
This is a really interesting game with fantastic input ways. It feels like I'm really controlling the hands in the screen. Just hope that there'll be a list of shapes with gestures in the screen.
1y1e
16. Apr 2024 · 10:33 UTC
Once I remapped the keys to where my fingers naturally rested on this keyboard, things started to click a lot better. I also had to use the standard mode to toggle fingers instead of holding, but not the end of the world - I enjoyed the concept regardless :)

Once I realised that "3 fingers out" means triangle, I didn't have any trouble remembering the gestures anymore. 2 fingers out as the rotate gesture worked out well for me.

Overwhelming power in: 356s.
🎤 nathmate
16. Apr 2024 · 10:39 UTC
@tommes oops that's a bug. The key rebinding was the last thing I did, so not surprising. Thanks for calling it out. Fixed now.
Sozey
16. Apr 2024 · 14:43 UTC
Really fun and original concept, and the execution served it well too! Congratulations!
jvolonte
16. Apr 2024 · 15:57 UTC
The mechanic is interesting, unique and it matches the theme well. One thing I thought could help speed things up a bit is showing the key for the fingers over them, and maybe always indicate which shapes match the elements

Overall, though, I think you've got something really attractive here. It's definitely worth exploring further. I enjoyed it!
silkworm_sweatshop
16. Apr 2024 · 16:01 UTC
Really cool concept and theme use! Once you get used to how it controlls it's pretty satisfying. Defintely could use some sound though. I think I experienced some bug a couple of times where after finishing a pattern I couldn't focus the power and eventually the pattern faded out with no template to replace it. Gave it a couple of tries though and finished in 300.6 seconds.
Game-mon
16. Apr 2024 · 20:40 UTC
Nice concept! I did struggle a bit with my french keyboard though. But definitely some creative use of the theme here. GG!
Kirass
16. Apr 2024 · 23:10 UTC
You are really great! The game turned out great!
josang1567
17. Apr 2024 · 15:57 UTC
Good idea for a game but a bit hard to play
el-pepi
17. Apr 2024 · 16:14 UTC
Good idea. It's very hard for me to remember the finger convination for each shape, but I guess that's just me. I'm glad you got key rebinding or else it would be almost unplayable on a spanish keyboard
Nycoisdreaming
17. Apr 2024 · 19:21 UTC
Interesting use of the theme, but very difficult on German keyboard :(
ugly_robot
17. Apr 2024 · 20:30 UTC
Very cool! Loved it - once I memorized the symbols, it was quite fun! The symbols have a kind-of harmony to them:
fire = triangle, which sorta looks like a flame = 3 fingers pointed out kind like flames
metal = square, like a block of stone = the "rock and roll" symbols
water = circle, like a droplet

Surprising what cool symbols you could make with just a few shapes. I agree with others, with a faster draw speed and some more joice, this could be a truly engrossing game.

Thee are already so many cool details - like the wave pattern on the drawn symbol vs the clean lines of the guide. Or the the hands having an 'idle animation'. And of course, using the keys to map to your 'real world' fingers feels immersive and cool. I actually did a similar thing for my ld#50 entry iirc

Very cool game! Enjoyed it very much.
bradur
18. Apr 2024 · 06:44 UTC
Very hard to get into! Glad I was able to rebind keys. Although the tutorial didn't seem to display those rebound keys.
🎤 nathmate
18. Apr 2024 · 14:56 UTC
@el-pepi @thomas-bringer @nycoisdreaming yes, sorry the key rebinding wasn't better implemented. I couldn't come up with an idea I liked better, but I knew that the accessibility would be bad :(

@ugly-robot glad you liked it! I wanted to emphasise the relation between the gestures and the symbols more with animation, like having the index finger and thumb actually make a circle, but alas.

@badur yeah the tutorial images are just static images, key rebinding was the last thing I did and I was a bit braindead.
hvox
18. Apr 2024 · 18:17 UTC
Easily fixable accessibility issue: it uses keycodes instead of scancodes. In other words its controls are characters written on keyboard and not physical keys. Because of that the game is is not played as intended on most non-qwerty keyboard layouts. It is easily fixable, usually it can be fixed by clicking one checkbox in your game engine settings. If you don't use any engine and just wrote that thing in pain javascript, then you should use `inputEvent.code` instead of `inputEvent.key`
🎤 nathmate
19. Apr 2024 · 04:15 UTC
@hvox oh dear, I'd been assuming I was using scan codes this whole time, I can see how keybinding isn't as useful to non-QWERTY keyboards as I'd originally thought now. Turns out Heaps uses keycodes instead as it's multiplatform and it's different targets use different scan codes, or something like that. Certainly fixable as I'm only targeting javascript, but not quite as straightforward as I'd like. I'll implement it in a post-jam version, along with other suggestions.

Thank you very much for pointing it out, I had no idea just how bad it was.
DeltaMain
19. Apr 2024 · 16:16 UTC
It is a little bit hard to adapt to the default keybindings, but thats okay! Really liked the idea behind the main mechanic, manipulating virtual hands via keyboard is kind unique!
LDJam user 374028
19. Apr 2024 · 16:23 UTC
I have a red switch mechanical keyboard with a Spanish keyboard layout but managed to rebind the right hand to BUIOP, because it wouldn't detect the ring and pinky ` and + keys, and the 6RKO option seemed to work just fine. Definitely the most innovative game I've seen in this jam, but now my fingers hurt a little, hehe. Still, while a game like this would be more comfortable to play with some sort of gloves, I'd never have imagined that you could make a finger motion game on a keyboard. Well done!
Untitled Studios
26. Apr 2024 · 01:43 UTC
Cool concept! Very innovative. I wish I'd had a keyboard to play it the way it was meant to be played, as I think that the toggleable fingers unfortunately take a lot away from the game's charm and intuitiveness. I'm, however, extremely glad this was an option and therefore made the game playable even on my keyboard. The fingers moved a bit slowly for my liking and the gameplay was relatively shallow, but I found this game quite fun! Good stuff.
LDJam user 160
29. Apr 2024 · 16:49 UTC
Really new idea, but a little hard to play. I think there should be hints of input always visible in game, which will make it greatly easier.