Sold By Wizards by bobbie

Run a dropshipping operation with goods stolen from alternate dimensions in order to pay rent! Summon a portal to various dimensions, steal- er, summon your items, and make enough money to keep your fancy wizard tower.
Controls
- WASD - Move
- Space - Jump
- E - Interact
- G - Drop item
- ESC or TAB - Pause game
Ways to Play
If you play on an embedded HTML build, we recommend playing in full-screen. Mouse input can be jank on unfullscreened WebGL builds.
- The Ludum Dare page contains an embedded build.
- The Itch.io page contains a more optimized embedded version with link-time optimization.
- The Windows x64 executable on itch.io is the fastest way to play the game.
Credits
- Bobbie - Programming, UI, Map Design (Cargo Ship), SFX
- Caeden117 - Programming, UI, Map Design (Backrooms, Landfill, Warehouse)
- PlusOneRabbit - Programming, Map Design (Wizard Tower), 3D Models, Shaders
Ratings
| Overall | 141th | 4.043⭐ | 25🧑⚖️ |
| Fun | 242th | 3.826⭐ | 25🧑⚖️ |
| Innovation | 265th | 3.739⭐ | 25🧑⚖️ |
| Theme | 374th | 3.935⭐ | 25🧑⚖️ |
| Graphics | 169th | 4.326⭐ | 25🧑⚖️ |
| Audio | 586th | 3.196⭐ | 25🧑⚖️ |
| Humor | 35th | 4.304⭐ | 25🧑⚖️ |
| Mood | 255th | 3.932⭐ | 24🧑⚖️ |
| Given | 37🗳️ | 23🗨️ |
For the company.
But somewhy i was teleporting further a back away time-to-time
But still love it!)
Reviews and typing the item listings is a fun touch!
Great job!📦
Good job !
This handy playing device perfectly serves its fun-having purpose, with its sturdy mechanics and sophisticated design
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Omg this game definitely made my top 3 games reviewed so far, along with [Harod](https://ldjam.com/events/ludum-dare/55/harod-the-eternal-summoning) and [Dance Dance Summoner](https://ldjam.com/events/ludum-dare/55/dance-dance-summoner).
I was already totally sold on the concept, and then you dropped me in the freaking backrooms??? Five stars, five stars everywhere!
Very little feedback here:
- Music at the beginning of each summoning of the portal at least would be nice!
- Because of quick typing with space, I couldn't read the descriptions, and they sounded super fun :(
If you added a mechanic of having to haphazardly add item description/tags to the sold items on mage-amazon, and some threat in the maps (Lethal Company got us used to that!), this could easily be a well selling game on Steam!
Thanks for the love, everyone :)
Specifically to @outstar ...
- My only regret with this entry was not having music :( We considered approaching a composer friend of ours, but ended up choosing not to, thinking we wouldn't be able to find music fitting the vibe of the game. If I had one thing to change about this Ludum Dare, I would've picked out some music anyways so there was *something* to listen to - even if we had to opt out of Audio.
- The item descriptions, while funny, were pretty low effort too :sweat_smile: A finalized version of the game will hopefully allow you to actually read what you're selling, instead of being incentivized to skip that portion of the game by the pressure of time and rent.
- Without getting into a ton of detail, threats are currently being considered as a way to break up the repetitiveness, too. We'll distance ourselves from Lethal Company and Content Warning on this one; party horror isn't the direction we want to take, those games already occupy that space relatively well.
The core concept of stealing stuff and dropshipping is funny on its own, and the ability to teleport to different locations really sells the idea. The summoning visual tutorial is a very nice touch, it would have been difficult to explain with text and the little animation makes it immediately crystal clear.
I have to say the typing part is absolute comedy genius and buyers' comments were really funny too, but I can see it getting old after a while if you guys intend on continuing the project.
Only two complaints : the controls felt a bit laggy for me (played the web build on an office laptop), and the game could use ambient SFX or music.
Overall this is a great entry, it's funny, engaging, very polished with cool effects, keep making games!
Look at "Ways to Play", miss Webplayer a bit.
Mouse input is jank on WebGL builds fullscreened or not.
Step 1
See that First Person Controller works as expected, spend a few minutes jumping on lamps, monitor and "The Witness" board.
Finally someone who's played a first person game before.
Step 2
Look through a window, see a lack of trees or anything. Enjoy a fairly nice grass texture.
Step 3
Jump around some more and grab on to walls, just by the sheer force of WASD (and friction).
Step 4
Start playing the game ...and thinking with portals.
Step 5
Take a picture of wizard's tower from outside.

Step 6
Find an easter egg.

Step 7
Go to the ship, enjoy the water shader.
Step 8
Start playing the game for real this time.
Step 9
???
The environments are gorgeous and well made. Lack of collision between player and items don't feel great. Game works well. Item despawn animations are a nice touch.
Step 10
Wonder, why would you sell a weapon of mass destruction for as little as $19.
Step 11
See a fairly realistic illuzion UI experience.

Step 12
Profit.
Step 13
Observe an authentic illuzion review experience.
Step 14
Repeat Step 9-13 a few times.
I'm gonna leave a note here: Huge success.
Otherwise the only thing I would mention is that the core gameplay only stays engaging for so long. But I felt the same with lethal company and that has monsters and multiplayer. So this might be more of a "me issue".
Anyways. Great game, love to see more in the future.^^