LD55 - Hell Binder by pebkac
cover-art.png As a practitioner of the Dark Arts, you bind Hell's energies to you. You can already summon a mean Hell Hound. But during your studies, you're sucked into Hell itself! Can you find your way back? Can your Hell Hound help you?!
EDIT: Exported the project to HTML5 and uploaded a playable build to Itch IO!
Ratings
| Overall | 302th | 2.933⭐ | 47🧑⚖️ |
| Fun | 282th | 2.922⭐ | 47🧑⚖️ |
| Innovation | 301th | 2.822⭐ | 47🧑⚖️ |
| Theme | 158th | 3.644⭐ | 47🧑⚖️ |
| Graphics | 284th | 2.856⭐ | 47🧑⚖️ |
| Audio | 251th | 2.625⭐ | 46🧑⚖️ |
| Humor | 156th | 2.988⭐ | 45🧑⚖️ |
| Mood | 284th | 2.795⭐ | 46🧑⚖️ |
| Given | 56🗳️ | 78🗨️ |
I'll echo the sentiments from MrWarranty - I died twice to the Necromancer without understanding why, only to realize that the green particle effects that I was standing in were his attacks - I thought it was something I needed to stand in to collect. A bit more visual clarify on that would have helped.
Good work!
Progression was solid and having the controls explained in-game as you progressed made it easy to get into without having to scour the itch or ld page which is big plus.
It's quite short, but that's fine for a jam game but I was having fun playing right till the end so I wouldn't have minded playing more!
Cool game!
Anyway, good entry, let me know if you add some more content, I'd love to try them! :)
Keep up the good work!
The hellhound ability, and the fact that it upgrades was innnovative. I would make the game more innovative by making the hellhound a persistent character in the story as well.
Strong theme usage with summoning the hellhound, a summoner enemy, and being summoned to hell. Focusing more on the act of summoning could make the game more thematic.
The animations for each character looked good while playing the game. The falling animation sprite for the player was cute. Smoothing the lines in the art to reduce pixelation would make the game look more polished.
The sound effects for summoning and jumping gave more impact to those core gameplay actions. Adding even a simple background music track would be a big improvement.
Good luck with ratings and your next project!
Congratulations and keep making stuff!
P.S. Does the dog have a name? We must know
Very solid experience considering you made it from scratch during COMPO.
The graphics and animations are crude but full of personality. Gotta love 'em! I also like the sound the Necromancer makes when casting a spell.
Although short, the game has a well established core-idea and is fun to play. I'd be happy to see it developed further if you're up for it!
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Oh BTW: Someone else also did a [game](https://ldjam.com/events/ludum-dare/55/hells-empty) for COMPO where you summon dogs. You might want to check it out.
:dog2: :cyclone:
Keep on jamming!
The summoning felt nice, all in all a solid entry.