Little Armies by Aditigro
A rogue-like game where you summon cute soldiers and lead them into battle. Survive the onslaught of enemies and get as strong as you can without dying!
Update 04.19.24: - Performance fix - Balance fix
Credits:
Pixelart by Aleksandr Makaro
Music by Jordan Winslow
SFX from Zapsplat
Font: Public Pixel


| Play the game (in browser) | https://tardigames.itch.io/littlearmies |
| Original URL | https://ldjam.com/events/ludum-dare/55/little-armies |
Ratings
| Overall | 306th | 3.825⭐ | 22🧑⚖️ |
| Fun | 149th | 3.975⭐ | 22🧑⚖️ |
| Innovation | 434th | 3.5⭐ | 22🧑⚖️ |
| Theme | 715th | 3.5⭐ | 22🧑⚖️ |
| Humor | 719th | 2.794⭐ | 19🧑⚖️ |
| Mood | 841th | 3.3⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 6🗨️ |
I'll definitely check this one out again should you guys create a post-jam build :smile:
Also I can see portraits for each of my unlocked unit types in the top left, but also one with the red health bar that doesn't seem to correspond, maybe this is a boss of some sort, but I didn't run into it in the map if so.
The art style fit really well together though and the enemy sprites and group movement gave a nice feel to the game.
Also I can see portraits for each of my unlocked unit types in the top left, but also one with the red health bar that doesn't seem to correspond, maybe this is a boss of some sort, but I didn't run into it in the map if so.
The art style fit really well together though and the enemy sprites and group movement gave a nice feel to the game.
On one hand, I wanted to play this game more.
But the frame rate drops to unbearable levels after a few minutes.
I assume it has something to do with the amount of enemies crawling the map.
I really wanted to get further into the game, but I can't play with ~5 fps.
Also, the difficulty seem to be too high, I'm not sure what I'm doing wrong.
On the bright side, this /is/ an interesting game that got me excited for a while (until the huge fps drop kicked in). It also looks good: I appreciate little things like unit death animation.
I recorded a video so you could see how one may struggle:
https://www.youtube.com/watch?v=OdERL9hsErA
Overall, it's a cool game which I would play more if not the performance issue. With that being said, there are some other things that bothered me (but not to an extreme):
* The pathfinding looks quite bad, my units sometimes fail to cross the terrain and fall behind
* If you engage the enemy on top of a hill, units will lock-on forever (?) and try to attack it from the bottom; it kinda works (a bug?), but it's somewhat annoying (because you can't disengage).
* The camera movement felt too slow; or maybe it's a browser-only issue? You can see the camera movement speed in the featured video
I would like to see a video of how it's supposed to be played. Maybe I missed some obvious mechanic that would make the game easier?
Update! I fixed the performance and balance. Now it's a little too easy hehe but I'm planning on adding customizable difficulty
Also, if you like the game and want to follow its development make sure to follow on itch, I will be adding content and fixing issues even after the jam is over