Call of Duties by iphelf
Call of Duties
Background
Welcome to "Call of Duties," a life simulation game. Every homework assignment and family task you face is not just a duty; it's a "Summon" to action. Prepare to navigate the whirlwinds of adolescence where teachers and parents frequently summon you to meet their high expectations.
Be careful! Their patience is limited, all calls must be answered within the confines of a ticking clock.

Core Mechanics
Quests & Countdowns
Summons from your teachers or parents pop up in your task bar with all the address and a countdown. Each summon tests your ability to manage time and prioritize effectively under pressure.
Multiple scenes and Mini-Games
Not only must you master various mini-games to meet their expectations, but you'll also need to hustle through the town. Keep an eye on your phone at all times— their patience is running thin!

How to Play
Click the left mouse button to interact with the characters, and finish various small games. Click the Go-Out button to return to the town map, and click the building to go to the area.
Mini game operation: - Tidy up the box: Press “space” to drop the item. - Play volleyball: Press“A” “D”to move,try to catch the ball. - Shop: Click to purchase the correct item - Wipe the table: Hold the left mouse button to clean
At last
How will you respond to these calls, navigate your day, and still find time for yourself?
In the end, if you have any question, please leave a comment below!
Update log
- Apr 16, 2024, 8:45 AM GMT+8 - v1.0.0 - initial upload (just before the deadline)
- Apr 16, 2024, 12:58 PM GMT+8 - v1.0.1 - fixed a portability issue with screen resolution
- May 1, 2024, 9:04 PM GMT+8 - v1.0.2 - emphasized hints; fixed bugs; lowered difficulty of cleaning
| Link | https://github.com/iphelf/LD55 |
| Link | https://iphelf.itch.io/call-of-duties |
| Link | https://iphelf.itch.io/call-of-duties |
| Original URL | https://ldjam.com/events/ludum-dare/55/call-of-duties |
Ratings
| Overall | 440th | 3.7⭐ | 22🧑⚖️ |
| Fun | 422th | 3.625⭐ | 22🧑⚖️ |
| Innovation | 404th | 3.55⭐ | 22🧑⚖️ |
| Theme | 862th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 455th | 3.9⭐ | 22🧑⚖️ |
| Humor | 397th | 3.361⭐ | 20🧑⚖️ |
| Mood | 301th | 3.875⭐ | 22🧑⚖️ |
| Given | 44🗳️ | 21🗨️ |
The minigames themselves were okay. I got the feeling that the cleaning the desk one was impossible. The dropping the book/cloth/toy bugged a few times, and felt impossible to react to dropping the book. Copying and maths were fine. Didn't even get to try to store one.
It was a nice experience, I wouldn't play again because it doesn't leave me curious to see more.
Thank you for sharing!
I just seem to attract bugs - on mothers task, sometimes score is not added on success, and one time items started disappearing right at the start.
On fathers mission, cleaning table is impossible, as "cloth" size is very, very small.
On couches task, I just didn't expect the ball to go out of bounds of image - if that was intentional, maybe consider scaling image to screen size?
In English class, one time I couldn't continue to write in the middle of the sentence.
But overall, working tasks were challenging too)
(As for the itch page, we only test it in Chrome on Windows machines and it works OK. Would you like to share the configuration of your computer?)
Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
Cool thing that you managed to build all these minigames in the short time. I had fun handling all of those tasks, even if I failed one or two summons. The difficulty curve felt right.
You also managed to build a readable interface, that's no small feat. I didn't have to re-read controls during the game, since everything I needed was right there.
It felt a bit awkward having to switch between mouse and keyboard for different tasks, but I guess that was part of the experience, everyone wants something else from you.
I also got briefly stuck during typing until I realized that it didn't take my last space - a small cursor would have helped tremendously.
Overall, great entry! :)
Very solid art, sound selection was also quite good but some sounds (mostly the ringing bell) were a little loud and harsh on my headphones.
All in all a cool set of mini games that feel like I am spinning plates (which is good), but there's room to better communicate what's going on to the player in a couple of spots.