Cutie Oh! by kirsybuu
Attention Duelists! Help Sophie defend her forest from her brother Ruben in the ultimate arena of battle: a children's trading card game!

A casual card game with hand-drawn art in a 3D world. You play against a CPU opponent by summoning cards with cute creatures onto the field and attacking solo or in pairs to eliminate all monsters on the other side. Each player also has a powerful card that can only be summoned by offering a sacrifice.
CPU Difficulty: easy but not too easy. Game uses mouse controls with some keyboard shortcuts for convenience. Full story, how to play, and credits are detailed in-game.
This submission was intended for the Jam category but bug-fixing delays prevented a publishable version to be ready in time. I decided to spend 2 extra days to: - Fix remaining bugs - Improve the CPU strategy - Add the sound effects I already recorded. - Make the game info section of the menu - Implement keyboard shortcuts and other UI clean-up
| Link | https://kirsybuu.itch.io/cutie-oh |
| Link | https://kirsybuu.itch.io/cutie-oh |
| Link | https://kirsybuu.itch.io/cutie-oh |
| Original URL | https://ldjam.com/events/ludum-dare/55/cutie-oh |
Ratings
| Given | 9🗳️ | 19🗨️ |
Understood the instructions, but the "confirm move" button was too small to see. Didn't have any contrast and was at bottom of the screen. A popup in the middle of the screen would have been clearer.
It needs a ledger or log to record events at minimum. When it was the enemy's turn it wasn't clear what happened -- suddenly one of my guys was gone. I guess he attacked it and I could infer that, but that doesn't scale as the game gets more complicated. Even just a simple "Bar attacked Foo" message briefly appearing would have worked.
The multi cameras are a cute gimic. If it's just a way to play with the multi perspective tech then great usage! I will say I only really used my "first person" view. If there were more animations switching to the enemy's point of view may have been interesting?
I'm honestly a fan of the art style of the characters. Reminds me a little of some of the art in "Gemusetto Machu Picchu"
@lelek-hunor-kadosa Thanks! I'm not very practiced at drawing but I'm happy how they turned out too.
@wakobu Yeah I suppose that is a pretty good strategy! I would definitely want to do more work improving the balance and giving more complexity to the card mechanics so hopefully it wouldn't be too easy.
@timidger Happy for the detailed comment! Sorry about the confirm button and lack of opponent message. My original idea was to have the text next to the table be a log with a confirm button in the 3D world somewhere below visually but I didn't get around to adding that complexity. I like your idea of changing the view for animations. My goal was to let you see all the cards easily in case they were too hard to read and so my high-res art for both players' cards can be seen more up-close. Never heard of Gemusetto Machu Picchu but glad you liked it!
@balimaarthebassfish That is another good strategy, as long as you can win that race! Glad you enjoyed my game.
@tudvari It was tricky and I had to scope back my ideas for the cards a lot, but happy you liked it.
Really nice card game, well done :thumbsup: