Imagining Dragons by Falk Hoeppner

You've been summoned to play a card game with your child, but how will your celestial dragon make it to the friendship party? Help her out, won't you? Click here to play on itch.io

Help the celestial dragon gather upgrades before being summoned to the battlefield. Use WASD to move and mouse left to shoot. Once you are strong enough you can even break the blocks! When you are ready or when the time runs out, touch the card to start the battle.
Defeat each boss with the power of love to make a new friend and collect a new trading card!

Try out these challenges or just to try and get a high score! Pictures in the comments of your end screens!
No Upgrades Run - Collect all three unique boss cards with no upgrades
Queen Bee - Make more than 10 friends and max out the Love Bomb stat (pink heart)!
Rizzler - Max out in only the Speed Stat (green arrows)
Golden Dragon - Max out all skills to unlock a golden dragon!
Audio Easter Egg - Find the "Go on, Git!" audio we hide in our games
Antisocial - Spread over 500 vibes and make no friends

Known Bugs:
- Foxicorn, Celestial Dragon, and Golden Dragon cards do not appear on end screen (found at 8:03pm D: )
- Itch.io open screen does not show cover image

Falk Hoeppner (Sacralidge) - Audio and Code
Eric Nguyen - Audio, Code, and Cutscenes
hammerfrenzy - Art (Sweet Lizard), Audio (Go on Git), Code, and Mechanics
nerdyHerbivore - Art
| Link | https://mr-sacralidge.itch.io/summons |
| Original URL | https://ldjam.com/events/ludum-dare/55/this-is-gonna-be-a-totally-rad-game |
Ratings
| Overall | 358th | 3.774⭐ | 55🧑⚖️ |
| Fun | 306th | 3.76⭐ | 54🧑⚖️ |
| Innovation | 462th | 3.481⭐ | 55🧑⚖️ |
| Theme | 952th | 3.151⭐ | 55🧑⚖️ |
| Graphics | 634th | 3.667⭐ | 56🧑⚖️ |
| Audio | 428th | 3.48⭐ | 52🧑⚖️ |
| Humor | 346th | 3.448⭐ | 50🧑⚖️ |
| Mood | 129th | 4.104⭐ | 55🧑⚖️ |
| Given | 54🗳️ | 89🗨️ |
Redacted for President of Ludum Dare!
I don't know what love/zing/rizz/sparkles/reach/passion mean but I don't care, I just want to collect them all!
Great difficulty and effects, I just wish the artwork was a bit more homogeneous.

Or, finally a way to train my rizz that does not require speaking to other human beings
I wasn't too good at side-scroller part, so first two bosses sucked me in pretty much right away. On my third try I actually almost completed the side-scroller part and got some power-ups, because of that the third boss fight felt much easier than the second! :D

Overall it was a very pleasant experience, however I think the fights went on a bit too long with a lot of clicking so it started feeling more like a clicker game :) That's my only complaint, I think ^^

Almost unexpected for me, but pleasantly surprised.
With a really cute celestial dragon to boot! :)
The result is good, it's pretty and the difficulty is well dosed for my taste.
Just the theme, which is well explained in the description, but not in the game. Those who play outside the context of the game jam won't have any information about the story and may play with less enthusiasm.
I say this because we've also omitted to do this in our game, such as at the beginning in the title screen, and maybe even a reminder from time to time during a game or at the end. This can enhance the player's immersion and enjoyment, I think, as well as making it easier to understand why they're playing.
In any case, nice work!
I would let my younger sister play your game - it's very cute, and only the player create all the complexity in boss fights yourself. The more you shoot, the harder it is to dodge - it's very cool.
Keep up the great work!
@sabasa Health bars on the blocks is a great idea! we will keep that in mind for future builds and games.
I just thought the shooting was a little clunky.
Nice entry