Ink Summoner by Custodi

Embark on an adventure with the young ink mage. Summon various things and solve unusual riddles. Let your imagination run wild - find your own way to beat this game.
Controls: - WASD - movement - Space - jump - E or Right Mouse Button - show/hide spell draw panel
Play Ink Summoner on Itch.Io: Ink Summoner
Your feedback is the most valuable, what you can do! Thanks!
Update v1.0.1:
Invisible walls removed
Level design update
Sticky walls bug fixed
Abilities summoning fixed
Screenshots



Spoilers alert!!!
### Next information has spoilers & can break your game experience! Use this paragraph when you stucked or can't solve puzzle.
Detected bugs
- Bug: Character can stop and don't move further.
Solution: Walk back or jump
Bug: When cast rotation spell, camera does not rotate propeply (stuck on curve angle)
Solution: Recast spell again. Do not cast next rotation spell, until the previous one complete its effect
Bug: I cast ball spell, nothing happens
Solution: Ball does not show, but its behavior is working (you just don't see a sprite)
Bug:I cast any spell, nothing happens
- Solution: Unfortunately, drawing cast system has some non-critical mistakes, but leads to skill conflict, when skill shows up over character, but no effect. Draw spell form properly, do not hit it too much)
If you find other bugs, that does not included above, you can write it in comments or PM me.
Walkthrough
Sorry, if my game is too difficult for you, some mechanics has bad introdution & tutorial.
Order of the nessesary points will be indicated next to the symbol. Points are numbered from the top left point to the bottom right point from 1 to 9.
Main menu: Draw S[3,2,1,4,5,6,9,8,7] to start game. Draw Q [1,2,3,6,9,8,7,4,1] + [5,9]. First letters of the menu are the tip.
1 level: Draw a square [1,2,3,6,9,8,7,4,1] to shoot a projectile to destroy blocks.
2 level: Draw a left arrow [6,5,2,4,8,5] to call a wind to push out the key. When the key falls, push it to the door.
3 level: Press a button (stand on it) to open the door. Then draw a box [1,2,3,6,9,8,7,4,1] + [1,5,9] + [3,5,7]. Box will be spawned if front of you. Build a ladder to the exit.
4 level: Draw a lightning [2,4,5,6,8] to illuminate the room. Then draw a square to destroy the block. Put a box/boxes, stand on them, then destroy the exit door with square.
5 level: Rotate a room clockwise [9,8,7,4,1,2,3,6,5] two times. Press a button, jump into the pit.
6 level: Jump into the pit, rotate a room counterclockwise [7,8,9,6,3,2,1,4,5], cast a "18" spell [1,4,7] + [2,5,7,9,6,3,2] + [5,6]. Come to the next box, draw a "111" spell [1,4,7] + [2,5,8] + [3,6,9]. Rotate the room clockwise. Destroy the last grey box with square spell. Come to the end, until you won't fit the space. Draw a spell of size reduction [1,5,3] + [2,8,6]. Come to the exit.
7 level: Goal: press only 1 button. Button is on protruding wall. The correct button is on the side, on the long side. To move, use A & D, room rotation and wind to push objects to push yourself. After pressing the button, come the the bottom of the room, cast the size reduction spell and come the exit.
8 level: Cast next spells: E [3,2,1,4,7,8,9] + [4,5,6] / N [7,4,1,5,9,6,3] / D [1,2,6,8,7,4,1]. After that rotate room clockwise and jump into the pit.
You are awesome.
| Link | https://ink-fox.itch.io/ink-summoner |
| Link | https://ink-fox.itch.io/ink-summoner |
| Original URL | https://ldjam.com/events/ludum-dare/55/ink-summoner |
Ratings
| Overall | 428th | 3.708⭐ | 62🧑⚖️ |
| Fun | 382th | 3.667⭐ | 62🧑⚖️ |
| Innovation | 51th | 4.142⭐ | 62🧑⚖️ |
| Theme | 256th | 4.075⭐ | 62🧑⚖️ |
| Graphics | 712th | 3.55⭐ | 62🧑⚖️ |
| Humor | 434th | 3.298⭐ | 59🧑⚖️ |
| Mood | 715th | 3.44⭐ | 60🧑⚖️ |
| Given | 85🗳️ | 129🗨️ |
https://www.twitch.tv/videos/2122044081
It's just a minor thing but all in all great job, had fun playing it :smile:
Almost thought the main menu was somehow supposed to be the game, but quickly figured out what the game wanted me to do.
You need to destroy them with ball.
Tutorial a little bit overloaded on 1 level and player doesn't know that can destroy grey objects.
I had a very hard time starting the game as i was too focused on the moving parts in the bottom left to notice the S shape in the word Start.
I found some of the puzzles to be quite obtuse and I had to check the walkthrough, but it didn't affect my experience too much.
Good entry!
P.S. Lack of audio is kinda sad(
Spasibo za igru!
I'm a little embarassed to admit that I couldn't solve the main menu challenge at first... because I didn't realise the 3x3 dot grid was a part of the UI and not part of the world!! Oops 😅 (it's obvious on later screens, just not this one. not sure what to suggest for this - maybe 'ghost lines' indicating that's where you draw? not a major issue though, I am just easily confused)
Great stuff overall!
I would prefer is gravity rotation was a little bit faster, because I think it takes too much time at the moment. I kept confusing directions of gravity rotation...
Great job! I had a lot of fun! Good luck with your future projects!
Some obligatory nitpicking:
In one case I could'nt read entire text:

This pattern also produces an 18:

This one flashes the rotate but does nothing:

All in all greate game, you have my respect.
The "destroy the obstacles" mechanic didn´t click with me. Maybe it´s because there is no sound effects, but it wasn`t that fun for me.
Creating a box and other mechanics felt much better. Some hints felt very nice integrated into the game. For example when you have to draw the "electricity symbol". Other hints are a little bit "lazy" like the arrow in the key room. Maybe you will come up with something more original in the future.
The summoning mechanic was easy to understand and intuitive to use. I think this game has a lot of nice features, but needs some polish at some areas. Really liked exploring this game. Good job, I had fun. :)
