Enigma by block97

[raw]
made by block97 for LD33 (JAM)
After a string of brutal serial killings disrupts the quiet town of Scottsville, an expert detective is called in to help investigate the case.

Controls
--------
WASD: Movement

E: Interact / Advance dialogue

Esc: Exit game

*Bug: Don't Alt-tab during the game or it will cause a walking glitch.*


[SPOILERS] for a story explanation, check out this link:
http://pastebin.com/6XdZ3RuK

Ratings

Coolness 60% 3
Overall(Jam) 3.53 261
Audio(Jam) 3.47 226
Fun(Jam) 2.90 643
Graphics(Jam) 3.55 449
Innovation(Jam) 2.87 632
Mood(Jam) 4.37 19
Theme(Jam) 3.37 597

Feedback

Karai17
25. Aug 2015 · 03:25 UTC
It felt like the beginning of a longer game. Keep at it!
Techblogogy
25. Aug 2015 · 13:19 UTC
Absolutely amazing game, with great atmosphere and story. With a little bit more of time, this can become one awesome game. Excellent job!
orange08
25. Aug 2015 · 13:44 UTC
Despite the slightly odd graphics... this was a really moody and nice experience. I just wish I knew what happened at the end ._.
CrunchyKingCrimson
25. Aug 2015 · 13:49 UTC
This was a nice little story. I could see the plot coming from a mile off, but I won't fault you for that considering the jam theme. You did a good job building a little world to tell the story and it had some nice atmosphere. I also liked the little touches like reflections in the window, and that final moment was very well done in regards to that. I also liked the visual style, black and white with splashes of colour. Overall nice little adventure game, though it didn't have much gameplay to it.
Rocketship
25. Aug 2015 · 14:21 UTC
Mood and atmosphere is very well crafted here. Reminds me a bit of Kentucky Route Zero in that regard. Story seems very interesting, has potential for developing further.
ChosenCharacter
25. Aug 2015 · 20:15 UTC
It really ended abruptly, there wasn't much of a conclusion and what there was seemed like a cliffhanger more than an ending.

I like the sprite work for the people, but the buildings were severely lacking. This could've been rectified if you had zoomed in more and made smaller, more concentrated environments.

I liked the character writing, and I feel if you had been given more time this could've been better, but nice work so far!
MrFreakys
25. Aug 2015 · 20:18 UTC
Great story!
zenmumbler
26. Aug 2015 · 16:04 UTC
Good mood setting, of course given the theme, it's not much of an Enigma at all :) but still well played with # of shells etc.
Linus123xbb
26. Aug 2015 · 21:37 UTC
Very interesting plot, I liked the game! I did however found the "dialogue sound effect" to be rather annoying. However this game could be a really cool indie game I reckon!
NickMakesGames
29. Aug 2015 · 22:45 UTC
clever. I think the twist was relatively obvious given the theme for this particular LD, but the way that it was revealed was actually really smart. Not having enough bullets to shoot the "perp" because all six had been spent on the previous two murders actually really surprised me.
Well done.
CodeNMore
29. Aug 2015 · 23:04 UTC
Amazing job, felt very good!
Antonio Elizio
30. Aug 2015 · 01:54 UTC
I liked a lot the way you did scenary, scenes transitions, dialogue... Everythings match and the mysterious look is pretty good. This game have a lot of potencial to be a great police story, with puzzles and logic mechanicals. Nice work!
andreiichim
30. Aug 2015 · 03:42 UTC
Nice story, great mood. Loved it.
I didn't figure it out on my own, had to read the comments :( Clever.
MrTwister
30. Aug 2015 · 04:16 UTC
Well thanks man, now I'm craving more noir-style games!

The "plot twist" at the end was kinda obvious but it was definitely nice executed. The reveal was clever. You could totally develop this into a longer game! Loved it!
Awesome work! Kudos to the whole team!
superfreak
30. Aug 2015 · 10:32 UTC
Fantastic mood :)
Drauthius
01. Sep 2015 · 16:43 UTC
Nice game with good graphics, sound and environments. Since the game is story driven, it would have been nice with some more hints in the game, but the additional story explanation is good. :)
Omiya Games
04. Sep 2015 · 02:30 UTC
Pretty cool story, if a bit short. Was very rewarding to be able to observe a large number of objects in the game. More of that, as well as clues would have been great! For a Ludum Dare game, though, it's pretty awesome what your team was able to accomplish, so great job!