DURO by Fenix131113

You are the wizard of Duro. You went down into the dungeon to find a great magical artifact, but for this you will have to overcome a number of challenges with the help of the wizard brothers. Solve the most magical puzzles by arranging wizards.
ESC - pause menu.
WASD - movement.
Left mouse button - rotate the wizard.
⋮Fire Wizard⋮ - Launches a fireball every 3 seconds in the direction he is looking. It can melt an ice wall or evaporate water, after which you can walk along the bottom.
⋮Ice Wizard⋮ - Launches an ice ball every 3 seconds in the direction he is looking. It can extinguish a wall of fire or freeze water, after which you can walk on ice.
⋮Windy wizard⋮ - Launches a stream of wind every 3 seconds in the direction he is looking, with which you can move objects.
⋮Earth Wizard⋮ - Interacts with earth walls, when you click on the Earth Wizard, raises or lowers the earth walls.
⋮Natural wizard⋮ - interacts with plant walls, raises or lowers plant walls himself every 5 seconds.

| Link | https://fenix131113.itch.io/duro |
| Original URL | https://ldjam.com/events/ludum-dare/55/duro |
Ratings
| Overall | 301th | 3.827⭐ | 256🧑⚖️ |
| Fun | 425th | 3.623⭐ | 258🧑⚖️ |
| Innovation | 351th | 3.625⭐ | 258🧑⚖️ |
| Theme | 405th | 3.903⭐ | 261🧑⚖️ |
| Graphics | 432th | 3.931⭐ | 262🧑⚖️ |
| Audio | 298th | 3.68⭐ | 260🧑⚖️ |
| Humor | 897th | 2.479⭐ | 221🧑⚖️ |
| Mood | 501th | 3.638⭐ | 255🧑⚖️ |
| Given | 348🗳️ | 716🗨️ |
Anyway, good puzzle game. Graphics are cool.
I liked the art and the music.
Also, the level design was actually challenging! Which is often times the big difficulty for creating puzzle games!
Same for the character design! The little hooded mages are simply yet really satisfying.
Cool game!
Edit: ALso, you hit the theme on the head!
good arts and chilling sounds are perfect, good luck!
The music is relaxing, there are no things that are stressful or annoying. The only downside is that the tutorial is not entirely clear, which is why I was often confused.
visually good
I'll actually keep the tab open to come back to it later and finish it, it's a beautifully crafted game, I really like that you make sure people understand the mechanics. That said, there is one very minor criticism I have: Wizards can't shoot over chasms which (while I understand its important for the puzzle design, especially if you dont want to absolutely overpopulate the screen with walls or random obstacles) players will find out "the hard way" at the first real puzzle room.
It's no big thing and once I knew I instantly adjusted, but I'm the kind of guy who stares intensely at a puzzle and tries to solve it in his head before inevitably falling back to trial and error, so my false expectations lead me to believe this is going to be easy :D
Really nice experience, thanks!
Like the graphics, movement.
And the tutorial is pretty nice.
The graphics are really nice and I enjoyed the puzzles, though it took me a few minutes to get started, so the tutorial was helpful!
Just lovely work!
I love the art style and the music suits it very well. You even included a tutorial! That was super useful.
Of all the games I have played so far, this one feels the most fully-realised and "complete".
Great work!
I think it is an interesting mixture of the theme and the puzzle genre. Sometimes I found the controls a little unintuitive, but this is critique on rather high level.
I could imagine a more fleshed out version of this would work very well on mobile platforms or the Nintendo Switch!
Great job on the aesthetics of the game!
Took me way too long to understand what I was doing, but when I did, it was a fun game!!
Very atmospheric and innovative, and nice puzzles!
Maybe you could have started with just one or two wizards available, and unlocked more as you go.
Also excellent concept and idea.
Congrats guys!
The only question left is: what sort of wizard never casts anything himself but rather asks his friends to do their magic? :)
I mean, guys, the difficulty curve is a bit steep) but overall it's very cool from both visual, thematic and quality point of view.
Solid entry, cheers
I was not able to beat the leve where you need all the elements, but it was really fun overall.
Would have been great if there is a way to move or remove the wizards tho.
Just one minor thing: Is it a bug or a feature that you can sometimes put the wizards on the walls of the room? That seems sort of like a glitch if I had to guess, haha
The puzzles for this game were incredibly well thought out, they managed to be challenging while still giving the player multiple solutions to choose from.
Had quite a few moments were I was stuck for a bit before finally having a light bulb moment and beat the stage which was really satisfying.
The art style and music for this game were also very charming.
Overall well done!
+1 vote for a restart level button :) Actually, speaking of buttons, the button to toggle the wizard list seems kind of pointless - I don't think you'd ever want it closed, and it's just an automatic first step every level to open it.
Interesting concept. I like that some of the obstacles can be removed by more than one wizard, and that for the most part placement matters. I only found the earth and nature wizards a bit odd in that regard and just placed them somewhere where they won't get in the way.
Also I was thinking maybe it could be easier to always leave the "wizard drawer" open in the UI, just my 2 cents
Overall awesome game!!
Congratulations!
Good job.
Nice job, graphics & audio are great too.
Not sure what else to say, it's just a nice game.
Good job to the team.
The pacing is quite good in the beginning, especially to discover each lizard ability, but the puzzles become a little too quickly huge to my taste.
I understand the idea behind the "you cannot remove the lizards" and "you cannot pass the lizards" but I find it a little frustrating.
My game, by the way, is also based on the opposition of elements :)
The game looks simple and basic, but it's not. The choice of graphic designers, the gl... GAME game mechanics and the music are judicious and well adapted to the theme.
I also like the character design and the scenery.
Great potential for crazy levels!
Thanks for your imagination! Nice game!
Overall a great entry with a lot of potential! Good job everyone!
PS. I love how yall are commenting as a team of druids lol
Congratulations!
The earth and natural wizards, seem underused in your puzzle design. Since they act like obstacle toggles, they can be equally efficient in any space on the board and therefore don't quite feel like an integrated part of the puzzle. Also one is on a timer and the other is activated by clicking?
There were times when the ice or fire wizard would not be able to fire through a lowered wall. I initially thought it was intended, but then after turning them a bunch times they started to fire appropriately. However I believe bugs are a very welcome and necessary part in a jam game, so good job letting one through :)
The 3-second timing mechanic was underutilized, assuming you implemented it to give a time sensitive element to your puzzles. I found no spot where there was any time window that it created. As a result it felt a bit annoying to just wait, after placing everyone where they should be.
I love the sudden difficulty spike in the last two levels!
Overall it is a great entry, good job!
But for what I COULD finish, it was a great experience. They're good mechanics, if not immediately obvious, and the visuals are solid.
Great tutorial, btw!
I couldn't figure out the last level though :D
I got stuck on the level with the 4 cylinders (last image on this page). I didn't realize you could place wizards on those cylinders until my last attempt, then I accidentally went back to the menu, so I'll retry it again some other time because I don't want to do everything all over again.
My only feedback is that it would be cool, when hovering a wizard's token over a tile you'd see a green outline or something so you know you can place it over there, and that the wizards actually looked at the direction they're active.
Really liked this game!
Good submission!
Really well made entry, impressive!
I found a bug lmao. When standing on a dirt block next to the wall, you can shunt yourself outside of the allowed map then just walk up to the level door from the other side XD
Good work!
Really neat puzzle game. I thought it was going to be about moving your dudes around, but turned out to be really challenging (at least for me). The difficulty spike going from the tutorial levels to the real levels was severe since it there weren't many "You only get one" levels in between. Also, the water and ice looking very similar, but being delt with by both ice and fire was very confusing to me in the first real level. (And also how the spells can't cross the chasm was unexpected)
Really nice entry!
I loved the pixel art and the simple ambient tune that really set the mood.
I think the core idea has a lot of potential. It is all about the level design and slowly introducing new mechanics to them and you slowly progress by making it harder and harder, but in this one it went from 0 to 100. There was a huge difficulty spike after the first 3-4 tutorial levels when you actually get to the first level that you have to think. It took me a while but I eventually got past it, only to get stuck again on the level with the vertical water lines.
Overall, a very solid puzzle game with some nice aesthetics to back it up. Great team effort!
Fireballs and other projectiles should be able to fly over gaps!