Ghostly Lens by MorePixels
You are a Witch, wanting to start a Ghost Hunting Youtube Channel!
You have a secret advantage, however, as you can summon Ghosts, making your viral success appealingly easy! Just summon ghosts using the pedestal, record them with the video camera, and do tasks around your room in order to appease the ghosts!
Pixel Art, Music, UI, Game Design, and Animation by Luke. https://twitter.com/ArtisticCarCras - https://www.youtube.com/@lukepixelartist/videos
Coding, Game Design by Brock. https://twitter.com/BrockMorePixels

| Itch.io Page | https://morepixels.itch.io/ghostly-lens |
| Original URL | https://ldjam.com/events/ludum-dare/55/ghostly-lens |
Ratings
| Overall | 647th | 3.5⭐ | 43🧑⚖️ |
| Fun | 718th | 3.317⭐ | 43🧑⚖️ |
| Innovation | 332th | 3.646⭐ | 43🧑⚖️ |
| Theme | 238th | 4.098⭐ | 43🧑⚖️ |
| Graphics | 603th | 3.707⭐ | 43🧑⚖️ |
| Audio | 597th | 3.171⭐ | 43🧑⚖️ |
| Humor | 684th | 2.859⭐ | 41🧑⚖️ |
| Mood | 540th | 3.598⭐ | 43🧑⚖️ |
| Given | 30🗳️ | 86🗨️ |

I think the idea behind the game of a witch becoming a ghost youtuber is pretty funny, the gameplay is just challenging enough to be engaging without getting in the way, beautiful work!
@0x-void-x0 Oh you almost got it! So close haha! And thank you so much!

Art and sound design are great! I think it would've been a little better if ghosts could draw in front of the player, but I do understand it would harm readability and probably require more systems.
I spent a lot of time playing this game, haha.
Visuals and books remind me of King's Quest 3: love it! Having the different methods to calm the ghosts is a nice touch, and made for good variety.
The cats and ghosts are cute. I was imagining doing 1 rapid pet per key press, and picturing the witch scrambling to pet the cats very quickly was pretty funny :)
Ended up with a 120 score. Fun stuff. Having to remember to click on the books sometimes to bring the cursor focus in was challenging to remember, but that just forced me to pay close attention which was fine.
One thing I'd change is to not make the typing case sensitive. I was really confused at first why it wasn't working, but I guess that is my own fault.
maybe have different phrases to type would be good! :)
Enjoyed it! good job!
I see that you put a lot of effort into this good job!
@outstar I haven't actually played Phasmophobia but to be compared (sort of) to that in a positive way is an honour. Glad that you enjoyed the game!
It'd be interesting to see how the strategic side of it could be improved/expanded upon. For example, being able to move cats around and have multiple cameras, with the idea being that maybe the ghosts are "afraid" of cats and therefore their movements prioritize go wherever cats AREN'T (and cats, naturally, will wander around after you've placed them).
Also, instead of just holding E to film, what if it casted a cone of vision so you'd have to keep the ghosts inside of the cone to get any score (while the act of TRYING to film, even if they are outside of the vision cone, still makes the ghosts angry)?
Anyway, just some thoughts on how some changes could add a lot more replayable :slight_smile:
Nice idea here with potential for more in-depth gameplay!
EDIT: Turns out, I had my audio setup messed up. The game has audio and there is a very satisfying confirmation pling in addition to the soothing and calm magic music in the background. There are also numbers below the QT events which show you the progress, which I did not notice the first time around. Scores adjusted accordingly :)
I liked the GameLoop, pretty straight forward (which I like). I didnt understood the cat-petting-countdown first, but I was even happier after i worked it out and had a successfull petting experience
The soundtrack is a bit weak.
I like the pixel graphic style, you nailed it!