Get Away Your Pitchforks from My Oak! by Hammerer

About the game

For a thousand years Koshchei "the Immortal" committed dark deeds. This began to annoy the people, and they started to protest against the evil things that Koshchei was doing, yet no one opposed him.
And the people learned that Koshchei could be defeated by breaking the tip of the needle that is in the egg, and the egg is in a duck, and the duck is in a hare, and the hare is in a chest, and the chest is on an oak, and the oak is on the island of Buyan.
And the people began to annoy Koshchei, some with pitchforks, some with sticks. They go around here poking the oak, trampling the island of Buyan. Very persistent!
Damn it! We need to get rid of these annoying scoundrels with pitchforks!
Rules
Every day you have new magical passes to summon hellish entities, but don’t relax — every day more and more peasants arrive on ships to the island to stick their pitchforks into your oak!
You have only a few days to wait for the help of your friends — then the peasants will leave your oak alone forever. But it is not exactly!


Credits
- Alexander pixelplaygroundgames 一 programmer
- Ilona kaesterin 一 2D artist, UX/UI designer
- Valentina nikiprotiv 一 narrative designer
- Daniel toucan-happy 一 composer, sound designer
- Artem semenov-dev 一 programmer
| Link | https://pixelplaygroundgames.itch.io/koshchei |
| Original URL | https://ldjam.com/events/ludum-dare/55/get-away-your-pitchforks-from-my-oak |
Ratings
| Overall | 417th | 3.716⭐ | 83🧑⚖️ |
| Fun | 569th | 3.457⭐ | 84🧑⚖️ |
| Innovation | 362th | 3.604⭐ | 84🧑⚖️ |
| Theme | 169th | 4.201⭐ | 84🧑⚖️ |
| Graphics | 330th | 4.055⭐ | 84🧑⚖️ |
| Audio | 411th | 3.506⭐ | 84🧑⚖️ |
| Humor | 709th | 2.813⭐ | 74🧑⚖️ |
| Mood | 812th | 3.34⭐ | 83🧑⚖️ |
| Given | 105🗳️ | 213🗨️ |
The best strategy is a little too much just spamming invocations in your base.
I would have love to use more powers or feel the need to explore the island.
Sometimes the invocation panel is not clickable for no reason, this is a little frustrating.
Overall, the game works and is enjoyable.
pretty fun game, awesome job
I unlocked demons and then played another few days, but nothing more unlocked. So I thought this is the end) Let me know if it is not. Maybe I missed something.
I guess the best tactic to survive is just run around the tree and summon creatures non stop =) It would be cool to have a little more balance, but I understand how hard it is to calculate and customize balance in such a short time.
Anyway, it's a very cool game. Congratulations on the completion of the jam!
We would like the player to run further. You need to edit the balance.
Thank you for playing our game.
Sometime it is hard to grab the line start… I don't think the complexity of drawing with the mouse was the core gameplay. I finish by only focus on drawing as fast as I can.
And my creatures end stucked in the oak roots…
Some diversity in spell (more based on position) could enforce the tower defense like feeling.
Anyway, I enjoyed playing it.
Bouncy wolf is my spirit animal.
The OST was great - I loved the menu theme in particular. One of the great tragedies of making music for game jams is lovingly crafting a menu theme that the average player will spend about 10 seconds listening to - but I let it loop and I loved it :') I loved the combination of classical sounds and electronic percussion throughout - good stuff @wandering-composer !
Some constructive criticism -
* A few more SFX would have been great (just some combat sounds etc, a couple of hits)
* I admit when I booted it up I didn't actually know what to do at first - didn't notice the (admittedly obvious) summoning menu popout until I closed the game and looked at the GIF there. Probably my fault
* Would love to see even more variation in the summons - I liked that the first one was stationary, which made it appealing to use as a counterpoint with my other ones. Other than that (as far as I got) it seemed just about mana vs power after that - so some more specific behaviours would be amazing!
Well done guys, super solid entry.
And I will definitely play your game, I'm interested in it :)
I congratulate you!
GG to you!
Good job! I had fun. :)
@alessandro2024 Thank you! :)
@nuanda79 Thank you, very nice! :)
@dywanix Thank you for your feedback! :)
@tritax711 Thank you very much! :)
@mollusk We're planning to make summoning creatures more challenging and fun, so thank you for your feedback! :)
@jean-francois Thank you, we are pleased to receive your feedback! :)
@nrankin13 Thanks for the tips, we will try to make the game better! :)
(But maybe I was just bad at it!)
The art is pretty nice, the groots attacking enemies with laser eyes is an unexpected touch, and of course the glyph drawing mechanic is nice, woul be even nicer after some UI polish to increase responsiveness.
Great job!
@konstantinreed We'll work through the feedback to make tree damage clearer. Thanks for the feedback!
@13x666 The game needs a lot of improvements, including polishing the UI. Thanks for your feedback!
Ideally there would be different types of enemies that are weak against one type of summons, and strong against other, so you don't do what I did, but of course I realize that is another heavy load of work for 72h jam.
Rune/Glyph drawing was very fun, despite me repeating one spell over and over.
Overall very enjoyable submission. If you plan on finishing it up, is there a way to "follow" you somewhere?
We plan to make it possible for the player to put pentagrams on the ground, from which certain creatures will be regularly produced. It will be the type of buildings that will produce units. What do you think about it? :)
Would be nice to understand the difference between summons and the initial hand structure
Thanks for playing our game!
Absolutely love the concept you went for (are you all slavic or is there another reason you picked slavic mythology?) and the drawings are super cute and well made!
The game is too easy I admit, needed some better balancing, and I couldn't develop a strategy because it felt like anything I did was fine, so yea some more "punishing" mechanics would be cool. I like that you get mana back from killing enemies, it's a nice reward.
At some point some pits of hands started walking, and I think some units got stuck in the tree because they stopped moving. It's kind of a shame that the units seem to spawn in a random direction, I'd preffer if they spawned directly on top of Koschei, or maybe in the direction he's facing so you could get more control of them.
Other than that it's a great entry! Congratulations to all of you ^^
Anyway, great effort!
I love those "bad" faces, the entire vibe. And the game is beautiful. xD And the theme is obviously **spot on** (with the summoning element in place). About the song... I feel the intro was in some actual song I liked XD .. very relaxing.
On the feedback part, yep, the game is not much of a challenge, as others mentioned above. Sometimes, just sometimes, I'd loved to see more of the screen at once, but that's about it. Since the experience is similar to mine (in its core concept), I would say that what feedback people gave for my one would also apply to this one / maybe a fast-forward would make the action more... action-y (when there is still time left until day end). While the summoning element is very relevant to the theme, it also gets tedious eventually (to use it for new guys). Apart from these, quite.. quite polished experience : )) Good job!