Burdemon by Teun de Vries
You have been summoned by a powerful mage into a dungeon filled with dangerous monsters, forced to execute the mages' shitty tasks. Kill the monsters in the dungeon to grow stronger. Will you be able to break free from this cursed summon and escape this burden?
Genre: Action Roguelike
Controls - WASD / Arrow keys: Movement - Left click: Melee attack - Right click: Ranged attack
Credits - Programming - Maurits Dijkman: Gameplay Programming & UI - Tycho Tuitert: Gameplay Programming
Art
- Jeroen Vedder: 3D Artist
- Teun de Vries: Technical Artist
Sound
- Bart de Vries: Music





https://www.youtube.com/watch?v=U3MPWLbw9rg
Thank you for playing, hope you enjoyed!
CHANGELOG
- V1.0.1
- Fixed UI scaling issues
- Fixed UI incorrect art
- Fixed first task properly spawning all the time in the first room
- Added a dialogue line to explain xp orbs
- Changed player to look at mage for opening dialogue
- Mixed audio a little better
- V1.0.2
- Teleport player to center of bossroom on enter to trigger boss fight
- Fixed trap room task not always starting in trap rooms
- V1.0.3:
- Locked mouse cursor in window
- Increased dialogue size of mage battle & added [E] to help remember the buttons
- Halved poison damage
- Fixed projectile angles once upgraded
- Balancing changes for enemy projectile damage & walk speed
- Slowing projectiles now actually slow enemies
- Prevent mage boss damage during dialogue
| Windows (Itch.io) | https://theteun3.itch.io/burdemon |
| Apple MacOS (Itch.io) | https://theteun3.itch.io/burdemon |
| GitHub Repository | https://github.com/MauritsDijkman/LudumDare55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/burdemon |
Ratings
| Overall | 252th | 3.87⭐ | 56🧑⚖️ |
| Fun | 222th | 3.858⭐ | 55🧑⚖️ |
| Innovation | 835th | 3.093⭐ | 56🧑⚖️ |
| Theme | 339th | 3.973⭐ | 57🧑⚖️ |
| Graphics | 348th | 4.035⭐ | 59🧑⚖️ |
| Audio | 361th | 3.583⭐ | 56🧑⚖️ |
| Humor | 526th | 3.13⭐ | 52🧑⚖️ |
| Mood | 520th | 3.62⭐ | 56🧑⚖️ |
| Given | 113🗳️ | 128🗨️ |
But had a lot of fun.
Overall, I enjoyed it very much.
Great job!
The only thing are the controls. You need to fix it so whatever direction you are facing you walk in that way. Use the mouse to point the character in the correct direction not the WASD keys
Other than that, well done
I often unwittingly clicked an upgrade button as it appeared suddenly under the mouse in the middle of combat.
I like the random challenges, though I did get a walk into a trap one when I had 4 health.
I actually only realised you had a ranged attack after getting the melee only quest. I found it hard to aim though.
Nice particle chaos in the final battle, managed to beat it on my second attempt. Some of the upgrades are very powerful.
What a blast. The projectiles were wild. The random power ups were fun. Sound was great and graphics were great. I felt pretty OP at the end but sometimes I want to feel that way.
Great work!
Overall, I had a great time. Well done guys! :D
The boss/wizard was the only thing that was really bugged. I just stood there and right clicked with zero movement happening for me or him, and he didn't ever attack with any ranged or melee from what I could tell.
Since you can moonwalk as a demon creature while shooting magic... that makes this one worth playing (especially if you enjoy the dungeon crawl genre).
Cheers. :)
Graphics and visual style are awesome and the audio fits really well with it. There's quite a nice arc of beginning / middle / end as well!
Your game has very nice graphics! I don't know how much you made yourself and how much is assets though.
The gameplay was smooth, the upgrades were interesting.
I kinda missed some clue that my life is about to be drained and I just died.
The music was cool :)
I will upload my playthrough to youtube: https://www.youtube.com/@standanovak
Cheers from Czechia!