Summons by Talif Moor

Summon the butler and have him work for you!
- Send him to the kitchen to brew delicious tea
- Have him answer the door, screen your calls
- And even shroud you from the danger of assassins!
Take too long, and you will be too frustrated to enjoy your cushy chair, ending the game.

Controls:
Click a location to send the butler there.
If there is an action to take, it will be done once he reaches his destination.
Any active nuisance will fill the red bar.
- Entering the Kitchen will brew tea which must be delivered to you to replenish the blue bar.
Answer the door or phone by sending the butler those positions.

Extreme Curtain Action!
Protect the master from assassination by closing the curtains before the crosshair reaches him.
- The curtains will need to be opened later after they become a nuisance.

Notes:
I recommend using the small release file. If it does not work, then use the 1.1 file. There is currently no audio in the game, sadly.
| Original URL | https://ldjam.com/events/ludum-dare/55/summons-1 |
Ratings
| Overall | 1106th | 2.977⭐ | 24🧑⚖️ |
| Fun | 1101th | 2.804⭐ | 25🧑⚖️ |
| Innovation | 1018th | 2.87⭐ | 25🧑⚖️ |
| Theme | 869th | 3.283⭐ | 25🧑⚖️ |
| Graphics | 978th | 2.957⭐ | 25🧑⚖️ |
| Humor | 507th | 3.152⭐ | 25🧑⚖️ |
| Mood | 1114th | 2.761⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
To bad there's no sound -- it would really help with building tension and the emotional feel.
I kept failing because there seems to be no way to brew tea -- i go into the kitchen and then what? I thought tea would appear in my hand or something... I went to my master after going into the kitchen but he was still not satisfied--the bastard!
If you were to continue developing this, I think obviously some animation would be nice, but also, personally, I have a soft spot for this crude 90s aesthetic! So I would keep animations to a minimum.
Despite it's "sketchiness," I really did like this art and found the game itself simple to play.
The game is certainly not yet totally polished, I do intend to make some changes in the future, including tweaking the butler's movement, adding at least one more nuisance and audio, and either a scoring system or a timer.
Otherwise, neat game! Good job!