Summoning Stones by Pe7e
Summoning Stones
Crash into the crystals with your car to stop them summoning zombies!
Use WASD to steer your car!
Tools
Unity, Photoshop, 3ds Max, Substance painter, LMMS
Fullscreen
You should be able to find the fullscreen button in the embedded version, otherwise please try the itch version linked below.
Screenshots




| Link | https://github.com/ConnectingVertices/LD55 |
| Link | https://connectingvertices.itch.io/summoning-stone |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoning-stones |
Ratings
| Overall | 315th | 2.891⭐ | 34🧑⚖️ |
| Fun | 326th | 2.625⭐ | 34🧑⚖️ |
| Innovation | 342th | 2.359⭐ | 34🧑⚖️ |
| Theme | 332th | 2.5⭐ | 34🧑⚖️ |
| Graphics | 202th | 3.328⭐ | 34🧑⚖️ |
| Audio | 224th | 2.855⭐ | 33🧑⚖️ |
| Humor | 242th | 2.429⭐ | 30🧑⚖️ |
| Mood | 294th | 2.75⭐ | 34🧑⚖️ |
| Given | 47🗳️ | 50🗨️ |
I look forward to more challenging gameplay.

@manabreak Did you manage to roam the world like a god tier hacker or did you hit the other colliders?

Really liked the art style of this game.
The gameplay was very simple to understand while still giving an overall fun experience.
The music had a good beat to it.
One area I would like to see improved on if you continue to develop the project is that it can be difficult to see what is ahead of you when going down much more than the other directions.
having the camera adjust its position based on the velocity of the car or keys being pressed might be a way to implement this change.
Overall amazing work!
It looks great, the control is different but I guess better for those that get confused by controlling cars top-down, since it controls more like a character than a car.
My favorite part was how you could get a bit of hint that a crystal was ahead by the blue light.
@0mbre Thanks you as well. And yea, I should have had more feedback, sound and visual when the car impacts.
I don't know if it was my computer or what but audio was crackling quite badly.
But besides those really nice entry with nice graphics.
I will also have to look into how sound behaves in web builds. Seems to vary a lot.