SludgeLand by MFEP
You are a soldier, dropped on the wasteland of the sludge, and you must complete your objective... at any cost...
-face the moral challenges of this unconventional platformer-
Controls:
WASD or arrow keys: Movement
Space bar: Shoot
Developed by a four-member team.
Changelog:
First day Patch:
-initial control lock disabled
-slipping reduced
-fixed monster collision
-death waiting time reduced
-new icon
2015-08-27
-webplayer build added
-OS X build added
2015-08-29
-webGL build added
2015-08-31
Post-Jam versions added!
-refined platformer physics
-new sprites for cannons
-slightly redesigned level
-face the moral challenges of this unconventional platformer-
Controls:
WASD or arrow keys: Movement
Space bar: Shoot
Developed by a four-member team.
Changelog:
First day Patch:
-initial control lock disabled
-slipping reduced
-fixed monster collision
-death waiting time reduced
-new icon
2015-08-27
-webplayer build added
-OS X build added
2015-08-29
-webGL build added
2015-08-31
Post-Jam versions added!
-refined platformer physics
-new sprites for cannons
-slightly redesigned level
| WebGL (original) | http://mfeproject.itch.io/sludgeland-webgl |
| Web (Post-Jam) | http://mfeproject.itch.io/sludgeland |
| Windows (Post-Jam) | https://www.dropbox.com/s/uub0q6pegc2lx2p/SludgeLand1.1.0.win.rar?dl=0 |
| OS X (Post-Jam) | https://www.dropbox.com/s/xk5wsgpoh3k5r4i/SludgeLand_1.1.0_mac.app.zip?dl=0 |
| WebGL (Post-Jam) | http://mfeproject.itch.io/sludgeland-postjam-webgl |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38183 |
Ratings
| Coolness | 47% | 1314 |
| Overall(Jam) | 2.92 | 791 |
| Audio(Jam) | 3.33 | 287 |
| Fun(Jam) | 2.83 | 700 |
| Graphics(Jam) | 2.77 | 803 |
| Humor(Jam) | 2.54 | 671 |
| Innovation(Jam) | 2.75 | 727 |
| Mood(Jam) | 2.83 | 731 |
| Theme(Jam) | 3.24 | 685 |
Could have used some polishing here and there, but other than that, WELL DONE!
Got stuck on the floor the first time, but after a reload it seemed to work fine again.
I like the realistic fun sounds!
That said, I was really impressed by the level design, and the novel use of the guns recoil to reach far away platforms. It's a shame it was so hard to control, but I struggled through the more difficult route and got the good ending and felt quite satisfied. Very cool to make two endings with a good take on the theme.
With tighter controls and physics this would be a great entry! Lots of good ideas in there. Thanks!
I did not kill the monsters ... but the other way was shitting from the first jump!
I would have done if there was a checkpoint just before. :D
Movements can be improved, there is really too much inertia, and a too light jump / gravity report which gives too light and slow hopping!
Without touching the system, it would have been more effective with a level design allowing more freedom to jumps. The ceilings are a little annoying in the LD. :)
Liked the too-much dramatic effect on monsters. :D
Good game!