Last Ritual by Vitaslayer

[raw]
made by Vitaslayer for Ludum Dare 55 (JAM)

Game<em>Icon</em>2.png

LastRitualAnimation.gif

Description:

Complete the ancient ritual by sacrificing souls and defending yourself from cultists' attacks. Use the sacrificed souls to summon protective entities and finish the ritual before enemies can interrupt it

Controls:

  • Click on enemies with the left mouse button to deal damage

  • Collect souls

  • Sacrifice souls to complete the ritual

Bug Fixes:

-Chance of spawning special enemies

-Visual bug with the interface

-Soul collection bug

Ratings

Overall 817th 3.368⭐ 21🧑‍⚖️
Fun 720th 3.316⭐ 21🧑‍⚖️
Innovation 1102th 2.684⭐ 21🧑‍⚖️
Theme 531th 3.737⭐ 21🧑‍⚖️
Graphics 581th 3.737⭐ 21🧑‍⚖️
Humor 864th 2.533⭐ 17🧑‍⚖️
Mood 667th 3.474⭐ 21🧑‍⚖️
Given 26🗳️ 11🗨️

Feedback

Klose
17. Apr 2024 · 02:39 UTC
The fights often happened outside of the screen, hard to collect the souls lol.
magnusfurcifer
17. Apr 2024 · 04:51 UTC
I did it but I think I kinda cheated cause I just banked for the damage upgrade and then just clicked the guys to death until I had the 100 souls I needed haha. My one piece of feedback would be that I felt like it took a long time to collect the souls, I was waiting for ages between dudes to click on until right at the end.

I really like the art here, specifically that giant moon in the background with the bats, so cool. The bgm was also good, super moody.

Cool game!
binroot
18. Apr 2024 · 16:18 UTC
The level of polish in insane. The bats flying around in the background added so much to the mood. I enjoyed how simple the controls were, nothing beats clicking around! Could be a fun tablet/phone game too. Music loop and sfx were also excellent. Reminded me a big of plants vs zombies.
KaisenTheGreatOne
18. Apr 2024 · 16:22 UTC
Neat game. I really like the moon and the bats in the background. It adds to the atmosphere nicely. And the game probably gave me carpal tunnel syndrome... again :D
WhaleJam
18. Apr 2024 · 16:32 UTC
This is cool! I really like the art, the background is cool and I like that there are different styles to the enemies so you can tell which ones are stronger. The minions would often hold the enemies just before they can walk onto the screen so I chose to focus the click damage so I could just spam the enemies down without having to wait for them to walk into view so I could collect the souls, but it was fun in that cookie clicker madness kind of way, great job ^^
Tannimun
18. Apr 2024 · 18:00 UTC
Nice game, I think the damage upgrade might have been too powerful, I felt it was the best upgrade for sure, followed by the soul chance. A bit too much clicking for my poor finger but I did enjoy it. Was easy to understand how everything worked and what to do. I enjoy incremental upgrade games
Zomk
18. Apr 2024 · 18:08 UTC
Very cool game. Could be a fun mobile game ^^
Nomus
18. Apr 2024 · 18:23 UTC
Nice visuals and music, however the summons are completely useless, they die very fast and respawn at a poor rate, while you can just win using the clicking upgrade only, kinda defeats the purpose
jpbash
19. Apr 2024 · 14:21 UTC
good job. there's a decent selection of upgrades, the art/mood/music is really on point. With a little work on the game balance you'll have something very nice.
Hélicule
19. Apr 2024 · 17:36 UTC
Great game! A bit difficult, my fingers hurt but I have no regrets haha
LDJam user 388078
20. Apr 2024 · 03:42 UTC
Too much clicking for me. I had to give up early. Nice polish though
braktheman
21. Apr 2024 · 03:18 UTC
I got through the game! It did a number on my wrist, but I did it! Pretty fun time. No regrets. Would love to see a version of this just go on endlessly with ramping up waves and just watching my summon levels increase and automate.

Nice job!
monika
22. Apr 2024 · 01:59 UTC
Very pretty graphics, and the music is fitting. The idea is good too but it's too much clicking. A built-in autoclicker would be a VERY useful accessibility feature here. The summons were a bit too weak and infrequent so I tried the "souls chance" upgrade and it didn't seem to do anything. I then tried the "just get the damage upgrades" path but still became overwhelmed before the second upgrade, and now I need to rest my wrist. Good work on the general aesthetics and core idea, and I hope you do a balance pass.
Kamizenki
23. Apr 2024 · 15:02 UTC
Great game! love the background and overall graphic. It would be better if the monster can attack enemies too.
Eranan
23. Apr 2024 · 19:03 UTC
Enjoyed the premise of the game and a decent variety in the summons and upgrade paths.

Music and sound was nicely balanced enough that I wanted to keep playing but the premise of the game being around clicking meant that there was a limit on my playtime decided entirely by my finger's fatigue XD
Diego Escalante
24. Apr 2024 · 05:55 UTC
My fingies hurt after playing this game, but the premise was fun and compelling! I kind of wish that after a while, my minions would be more effective than my own clicking so that I could rely on them and rest my hand. Graphics were nice, and the music fit the game perfectly. Great job on this game!
LDJam user 389319
25. Apr 2024 · 17:19 UTC
A little bit of balancing would be cool are a couple more drops, cause the enemies spawn way faster than I can click haha - enjoyed it though! well done! :D
kjscott
28. Apr 2024 · 19:19 UTC
Auto-clicking would help with the game play immensely! Otherwise an interesting concept there.
Ben Toosey
29. Apr 2024 · 08:21 UTC
I think I have RSI from all the clicking, but good entry! I think an autoclick would be nice (perhaps as an upgrade), and collecting souls by hovering over them instead of clicking would also go a long way. I won pretty easily with a single slime upgrade and both attack upgrades, so incentivising other upgrades would be nice, but I thoroughly enjoyed my time with this game, and the idea has a lot of potential for a mobile app I think!