Demonic Whim by LianaAvk
There is support for English and Russian language. It changes in the settings.
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Leaflets promising fulfillment of desires suddenly appeared in the kingdom, but demonic danger lurks under their seductive surface. Beware of temptation – your desire can turn into a nightmare.
В королевстве внезапно появились листовки, обещающие исполнение желаний, но под их обольстительной поверхностью скрывается демоническая опасность. Остерегайтесь соблазна – ваше желание может обернуться кошмаром.
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Team:
Avksentieva Liana -Lead, programmer, UI.
Misha Severinov - Game designer.
Natalia Samsonova - A character artist, screenwriter, and English translator.
Kalinina Milana - A character and illustration artist,
Anastasia Belenko - A background artist and screenwriter.
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Created in RenPy
The game ended in more than 72 hours.
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Music:
"Falling" by Lucas King,
"Lonely Waltz" by Lexys,
"What A Wonderful World" by Lucas King,
"The Master Of Death" by Peter Gundry,
"Suffering" by Lucas King,
"Dead or Alive" by Secession Studios,
"Not My King" by Secession Studios.
"The Forsaken Waltz" by Joshua Kyan Aalampour.
| Link | https://lianaavk.itch.io/demonic-whim |
| Original URL | https://ldjam.com/events/ludum-dare/55/demonic-whip |
Ratings
| Overall | 405th | 3.725⭐ | 22🧑⚖️ |
| Fun | 720th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 968th | 2.921⭐ | 21🧑⚖️ |
| Theme | 478th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 224th | 4.238⭐ | 23🧑⚖️ |
| Audio | 170th | 3.9⭐ | 22🧑⚖️ |
| Humor | 483th | 3.211⭐ | 21🧑⚖️ |
| Mood | 301th | 3.875⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 26🗨️ |
During the game, error messages kept popping up when making selections, but it didn’t significantly interfere with playing. It was fun. Great job!
You could play our big update with the continuation of the story. Error notifications appear only on Ludum, nothing on itch.io.
I'm a little confused as to how the choices work. Are there different outcomes to each set? The old peasant convinced Raphael to help him, and lost his hands in exchange; the priest and king each failed to convince Raphael to help. I'd have liked it if it was clearer what kinds of outcomes different choices might lead to, especially given how replaying the game multiple times to see different sets of outcomes is non-trivial.
I might also suggest, as an extension of the above: as a game so reliant on its text, it really needed an editing pass by a native speaker. The last part of the game gets very confusing, switching erratically between a third-person ("Raphael") and second-person ("you") narration.
The ost is also very good, fits the mood very well. Though, the first bgm when the demon is being introduced might be a little too overwhelming as it sot of sets a highpoint in the ost very early on.