Shapes of Light by felixx

About
Shapes of Light is an isometric, turn-based strategy game set in a dark and mystical fantasy world. Players must defend themselves against dark demons by strategically summoning shapes of light onto the battlefield.
Cleverly plan your moves ahead to ensure survival as you navigate through the chambers of darkness, which are generated procedurally. Strengthen your shapes with powerful reinforcements for every chamber you beat and escape the darkness!
How to play
Shapes of Light is a turn-based strategy game. Your goal is to kill all demons of the current chamber. Once you killed them all, you can progress to the next chamber.
Everything is tied to action points. For every tile you move and every attack you make you will pay with one action point. Once you have no action points left, you should click Done to end your turn.
After every turn you get a random shape in your inventory. You can choose to drag and drop it onto the battlefield, which will cost you all action points and will automatically skip your turn.
Hovering on your mage, a shape or a demon allows you to see their current stats. The big number on the left shows the remaining action points. Next to the sword you can see the attack damage of the unit and above the sword you can see their current HP and maximum HP.
On the ground you can also see the attack range of the unit. A crosshair on the ground means, that this tile can be reached with an attack of the unit.
Controls
Left-Click - Interact with buttons, select a unit, move to a tile while having a unit selected
Left-Click (Drag and Drop) - Drop a shape from your inventory onto the battlefield via drag and drop
Right-Click - Deselect a unit
WASD - Move the camera
Escape - Pause the game
Credits
Felix Beinßen
Felix Blome
Jason Labrenz
Phillipp Irmscher

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| Link | https://felixxbe.itch.io/shapes-of-light |
| Link | https://felixxbe.itch.io/shapes-of-light |
| Original URL | https://ldjam.com/events/ludum-dare/55/shapes-of-light |
Ratings
| Overall | 250th | 3.872⭐ | 41🧑⚖️ |
| Fun | 317th | 3.744⭐ | 41🧑⚖️ |
| Innovation | 430th | 3.513⭐ | 41🧑⚖️ |
| Theme | 175th | 4.192⭐ | 41🧑⚖️ |
| Graphics | 322th | 4.075⭐ | 42🧑⚖️ |
| Audio | 345th | 3.615⭐ | 41🧑⚖️ |
| Mood | 339th | 3.833⭐ | 41🧑⚖️ |
| Given | 72🗳️ | 67🗨️ |
I agree that the action economy is not well balanced. Because of the short amount of time we basically smashed some numbers into the game and it appeared to work okay-ish at least :D
I'm also pleased to hear that the Linux version does work xD
Your suggestion about the movement makes absolutely sense and it is already noted. Thank you again!
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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:[https://ldj.am/$393695](https://ldj.am/$393695)
We take you wondering if this was actually completed in the given time as a huge compliment! :D
Especially because the answer to that is "Yes". We are fortunate to have a very even distribution of strengths within our team, which allowed us to focus on Code, Art and Music simultaneously. And all of us lacked sleep during the game jam, of course.
I will check out Archmage later!
I was a little lost at the beginning and did not get that I had to click on the summoned powers to use them.
The music is tense and it is quite good, but the short loop makes it annoying after a while. Of course it's a 72h jam and this is fine for it!
Well done!
Thank you so much, and please extend my gratitude to your friends as well!
@meru Our team is very evenly distributed, that's why we could focus on every aspect of the game :D
Thank you for playing and your kind words!
@andreadbx
Yup, we didn't do much balancing due to the limited time :D We are going to develop a more fleshed out and polished version of this game, and we will definitely improve the lighting for that.
@roman-dubrovin Thank you!
@irex For some reason we didn't include proper instructions into the game, which makes no sense, because we had to write some form of instructions anyways before publishing it here lol
We will work on a good tutorial and better balancing for the polished demo!
Yeah, the difficulty is definitely very unbalanced and doesn't scale well. We actually just hacked in some numbers and hoped for the best :D
I really enjoyed it, and actually thought it was quite well balanced. The music and sounds were nice, although I wish there was a bit more feedback on the attacks. The randomness of which shapes you got was quite nice, because I think it really impacts the strategy. I really powered up my 'shape' and loved steamrolling the enemy once I'd got a couple of them out. I do wish the enemies took their turns a bit quicker though!
Some bugs: Action point upgrades don't do anything (took me a while to figure that one out, that was annoying!) Sometimes things will vanish from my shape bar (Like I'll try and drag it out and it will vanish)
Yes, currently the game is infinite with an ending difficulty curve at level 25. It was the quickest way to procedurally generate enough variety, however, we are currently reworking the game and it will not be infinite in the new version.
We noted your feedback and will improve everything you mentioned, especially the bugs!
Thank you!