Fury Duty by krummja
You have been summoned. Let the selection BEGIN!

Jury duty is always a drag -- but in the court room of Judge Fury, trial by combat is the only form of justice.

Special thanks to Thomas Mueller for voice work.
| Link | https://krummja.itch.io/fury-duty |
| Link | https://github.com/krummja/Ludum-Dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/fury-duty |
Ratings
| Overall | 1017th | 3.158⭐ | 21🧑⚖️ |
| Fun | 891th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 1119th | 2.639⭐ | 20🧑⚖️ |
| Theme | 948th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 823th | 3.342⭐ | 21🧑⚖️ |
| Audio | 155th | 3.944⭐ | 20🧑⚖️ |
| Humor | 193th | 3.75⭐ | 20🧑⚖️ |
| Mood | 959th | 3.132⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |
I believe that "J" is punch, "K" is block and "L" is kick
- The animations when you're moving + attacking are a little broken.
- The enemy AI isn't that great. I was able to just trap him in a corner and spam. Maybe programming an edge case where the enemy jumps over the player when trapped would have added a challenge?
Awesome job accomplishing this in Godot! That's the game engine I've been using and I can only imagine the effort that went into it.
To end on a positive, I think the music was real groovy!