Portaban by GoldyXEN

[raw]
made by GoldyXEN for Ludum Dare 55 (JAM)

Push boxes. Summon portals.

Escape the Magazon Warehouse

screenshot001.pngScreenshot002.pngScreenshot003.png

WASD to move.

R to restart.

Esc to exit game.

Press icon in bottom right to mute music.

Start with --debug for level editing possibilities.

Ratings

Overall 807th 3.381⭐ 23🧑‍⚖️
Fun 690th 3.342⭐ 21🧑‍⚖️
Innovation 666th 3.275⭐ 22🧑‍⚖️
Theme 844th 3.325⭐ 22🧑‍⚖️
Graphics 756th 3.476⭐ 23🧑‍⚖️
Audio 616th 3.125⭐ 22🧑‍⚖️
Humor 785th 2.675⭐ 22🧑‍⚖️
Mood 695th 3.45⭐ 22🧑‍⚖️
Given 44🗳️ 18🗨️

Feedback

Tenebry
16. Apr 2024 · 01:13 UTC
Oh, right, (almost) all text in the game include JinxedWizards font by Christina Antoinette Neofotistou, quite playful one if you want to make something cartoon-ish! https://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=1362 is the link. Thanks for the attention
tuh
16. Apr 2024 · 17:42 UTC
What am I supposed to do in this game? How can I not get lost in pocket dimension?
🎤 GoldyXEN
16. Apr 2024 · 19:08 UTC
@tuh you're supposed to go into the red portal to beat the levels and eventually win the game.

To not get lost in the pocket dimension be careful when going into blue portals.
RaimondoSenpai
18. Apr 2024 · 12:32 UTC
Interessing idea. the execution is not too bad, after a bit in to the game you kinda learn what to do and avoid getting lost. well done guys
LDJam user 355344
20. Apr 2024 · 01:24 UTC
Not bad
alxander
20. Apr 2024 · 01:31 UTC
I like the graphics very much, reminds me of Lemmings PC. The audio is great, the puzzles not too easy since I started to struggle at the 5th level :D Overall good job, I can see this as a nice puzzle game having 100 levels.
Rowdy3
22. Apr 2024 · 21:07 UTC
I got really hooked once I got the basic mechanics. Big props for the puzzle design, they were challenging but not frustatingly so.

If I could wish for something it would be a fullscreen mode, since its quite tiny on my 1080p resolution :D

Loved the oldschooly look and feel (and sound!) of everything, even though a bit of variation in the tile sprites would be nice.

Overall a great job and a well done entry (and kinda addictive)
aevek
28. Apr 2024 · 04:40 UTC
A fun twist on a sokoban, with some very nice puzzle design. I had some difficulty with my portals vanishing when I didn't expect, so I would have liked some more control over when that happened. I also struggled a little to make out what was happening as it was fixed to quite a small unscaled window on my 4k screen. Also props for posting a linux build, I've mostly been stuck to web build games.
🎤 GoldyXEN
28. Apr 2024 · 08:31 UTC
@aevek your portals have a lifetime of ~5 seconds. I know that this is bad game design for a puzzle game.
LDJam user 389319
02. May 2024 · 17:58 UTC
Who doesnt love a nice sokoban game :D Nice entry & the only thing I would have wished was a bit more feedback what is happening to the portals. The retrovibe was super nice, i had this nostalgic feeling throwing me back to the time I played on win98 :D