Conjurer's Quest by Dywanix

[raw]
made by Dywanix for Ludum Dare 55 (JAM)

Conjurer's Quest is an platformer game where you step into the robes of a powerful summoner wizard trapped within the depths of an ancient castle. With your arcane prowess, you command the elements themselves, summoning mighty elemental creatures to aid you in your perilous escape.!

Untitled (6).png

Zrzut ekranu 2024-04-16 015625.png

Changelog: fixed issue with unresponsive jumping (space doesnt work), fixed 1 typo, fixed 1 layering issue

Game Design and programming

JuggerN4uti

Game Design and graphic design

Esc0

Game Design and Level design

Dywanix

Ratings

Overall 403th 3.728⭐ 70🧑‍⚖️
Fun 422th 3.625⭐ 70🧑‍⚖️
Innovation 450th 3.493⭐ 70🧑‍⚖️
Theme 271th 4.059⭐ 70🧑‍⚖️
Graphics 573th 3.743⭐ 70🧑‍⚖️
Audio 527th 3.302⭐ 45🧑‍⚖️
Humor 958th 2.347⭐ 64🧑‍⚖️
Mood 786th 3.375⭐ 70🧑‍⚖️
Given 80🗳️ 183🗨️

Feedback

Hot Noggin Studios
16. Apr 2024 · 00:09 UTC
This is a very fun game with an interesting main mechanic! I saw another game took a similar route and I love the concept. The music is also a nice bonus.
Xdroid101
16. Apr 2024 · 00:23 UTC
This game is fun! I really like the mechanics and pixel artwork, good job!
MorePixels
16. Apr 2024 · 00:50 UTC
Game is quite fun and visually looks cool as well! Did find the cloud platforms quite difficult!
Hazard Game Dev
16. Apr 2024 · 03:25 UTC
Excellent puzzles, interesting mechanics that work well.
Astropulse
16. Apr 2024 · 14:10 UTC
Neat mechanic of using the summoned dudes as utility for platforming
Kseniya
16. Apr 2024 · 17:32 UTC
very much! I like
BoroBoro
16. Apr 2024 · 18:33 UTC
Great art, great puzzles! Though jumping on the clouds can be a bit weird sometimes.
kristirose88
16. Apr 2024 · 18:40 UTC
Well done! I had a lot of fun playing this! :)
Gravityflip
16. Apr 2024 · 18:43 UTC
Really cool idea that fits the theme really well! Good pixelart too! Good job :100:
Zenorke
16. Apr 2024 · 18:53 UTC
Nice puzzle game! I tried to spam summon and delete to go up fast ahah
S1l3Jamal
16. Apr 2024 · 18:53 UTC
I really liked the game, but kinda sad that I couldn't figure out the 4th level and see more of it. Had fun, great job
Sam Minh
16. Apr 2024 · 18:54 UTC
Some nice ideas here! Only feedback I have is that I often accidentlally touch the purple borders while not meaning to. Would have probably been better if it just blocked movement instead of resetting the map.
RinTheOne
16. Apr 2024 · 19:00 UTC
![Untitled.png](///raw/6a2/d4/z/63d03.png)
managed to beat the entire game!! very fun although jumping can feel a bit inconsistent. Some of the puzzles are very clever and i felt really smart solving them. incredible you created so many interactions from just a few mechanics
Huntees
16. Apr 2024 · 19:09 UTC
This is very very cool, love the different elements and it gives me portal vibes!
nsadie
16. Apr 2024 · 19:42 UTC
Nice game! I liked the art and the game was fun.
goodwincek
16. Apr 2024 · 21:09 UTC
The summon mechanics were really interesting and had a nice variety. I really loved the art and aesthetic too. Really fun platforming and challenging level designs that were approachable but difficult to get perfectly the first or second try. I think adding some 'coyote time' would have helped a lot, especially when using the cloud summon. Really nice polished game!
MontyMoneybags
16. Apr 2024 · 22:55 UTC
Great game! The summon mechanics were really made me feel like I was in control and got to decide how to play. A little bit of tweaking on the character controller to add coyote time and jump buffer would really help the platforming aspect. Overall really great job!
Rockers
16. Apr 2024 · 22:59 UTC
Fun game, good ideas in there - btw my unity webgl wasn't loading in LD page until I turned off Data Caching in the build settings!
MatheusCunegato
17. Apr 2024 · 01:29 UTC
Awesome entry! Had a good time playing it, nice idea for the summoning monsters and the level design. Would tweak it a little bit easier since the controls are not super precise and sometimes end up with unfair situations, but still amazing work, congratulations! Could not go past this stage here ![Screenshot_1.png](///raw/fef/b5/z/63f1b.png)
Gabrimer
17. Apr 2024 · 01:50 UTC
I loved the different summon mechanics the game gave you. However I do wish that the timer was a bit more forgiving, because the timing in certain stages has to be very precise, and the jumping sometimes is inconsistent, as in when attempting to jump, the character doesn't jump when it felt like they should've (coyote time could've helped with this)

Very good stuff overall!
Quinn
17. Apr 2024 · 04:24 UTC
great mechanics, solid everything else. Music is generic.
LDJam user 382819
17. Apr 2024 · 04:24 UTC
I actually dove into the gameplay, I was flat-out amazed by the sheer volume of work you managed to pull off in just 72 hours, and not just that – it's polished, it's complete, it's the whole package. The gaming experience is utterly enchanting, with difficulty levels dialed in just right – it's one of those rare finds in this gaming scene. You guys rock, and I'm sending all the love your way!
LDJam user 389319
17. Apr 2024 · 06:14 UTC
Sick what you managed in 72h! Absolutely enjoyable! Thank you so much for this piece of art!
Hieu
17. Apr 2024 · 06:20 UTC
The jump feels a little bit unresponsive, and the early levels feels a bit tedious. I ended up dropping at the cloud level. Still a good concept and execution, great work!
Tugaryn
17. Apr 2024 · 06:22 UTC
I don't know what the problem is, but when running the game through lucum, it's like the edges are cut off and I couldn't see what was on the edges, which made it a bit difficult.
Interesting mechanics, you can play with it a lot, well done.
the neon shark
17. Apr 2024 · 06:25 UTC
Nice game. Solid controls and fun puzzles :)
breadley
17. Apr 2024 · 08:30 UTC
Nice work! Was easy to pick up and understand, with a fun use of the theme!
LDJam user 179298
17. Apr 2024 · 08:36 UTC
Very cool game. My only complaint is that the jump is slightly delayed which threw me off quite a few times.
Heretic
17. Apr 2024 · 08:48 UTC
very cool implementation of the platformer, I really liked the use of the summoning theme, the visuals and how it plays in general
sirJupitron
17. Apr 2024 · 11:06 UTC
Hi! clever game, really well made, feel really polished with good level design. Thanks
Jacob Boutin
17. Apr 2024 · 11:33 UTC
I absolutely love the gameplay! the level design is amazing!
There are also a few cheeses you can do, like kinda fly by summoning under you in midair, then deleting it as you jump, then placing it again, but its not too broken, since you still have to solve the puzzles, it just adds to the fun!

I am in love with this, I would have continued playing for hours!!
Nubels
17. Apr 2024 · 11:41 UTC
![chrome_OiaxJnRK12.png](///raw/5a5/e5/z/640ec.png)

The door does not open. What am I missing?
🎤 Dywanix
17. Apr 2024 · 11:42 UTC
@nubels you have to turn on full screen. There is a second button on the left side
Jacob Boutin
17. Apr 2024 · 11:42 UTC
There seems to be a little bug where the texture of the brick walls count as floors, which allows you to spam the jump button while next to them.
Yorsh
17. Apr 2024 · 13:23 UTC
Fun platformer! It's very complete, and great in many aspects. It has good art, good levels, good audio etc.

The jump doesn't feel really good tho, it's lacking a few features that are really important for platformers. Usually you want to add gravity on the way down to make it snappier. It's also best to have a bit of buffering and coyote time. We all made a first platformer without them and realised how much these features improve the feel of the game.

Also, I think you made too many levels for a gamejam. Don't get me wrong, it's not bad at all, it's great even, but maybe it would have been better to make like half of them and use the time saved on other things.

Anyway, that's a great submission, good job!
JuggerN4uti
17. Apr 2024 · 14:07 UTC
Thank You all for amazing feedback! Appreciate it immensely. Did small fix with jump being unresponsive at times. Hope it will make game more enjoyable.
josang1567
17. Apr 2024 · 14:15 UTC
Good game, with very challenging puzzles. Perhaps a little less friction on the playable character, but that's just personal opinion.
Charl V
17. Apr 2024 · 17:57 UTC
Very nice game! Well done :)
Ruslana
17. Apr 2024 · 20:14 UTC
Music - cool.
Art - pixelcool.
Theme - there.
Main character - nice book.

It's a nice game and idea, well done!
Alessandro2024
17. Apr 2024 · 22:41 UTC
Good job, although I think it could be a little more forgiving. Excellent designs btw!
Bit Flipz
17. Apr 2024 · 23:39 UTC
Fantastic pixel art! I wish I had some talent in that area. Plenty of levels to play and more than I expected! My main complaint is the lack of coyote time when jumping. I unexpectedly missed quite a few jumps because of it. Overall it's a really good platforming puzzle game that incorporates the theme well. Good job!
Cheezegami
17. Apr 2024 · 23:44 UTC
Ohh, that's a nice looking game, it's a lot of fun to see a different approach to summon based platforming. We tried something similar with our game, so I have a little bit of a bias in thinking it's a cool idea. ;-)

The graphics are nice and cute too. Great job!
Rild
18. Apr 2024 · 19:56 UTC
Fun fun fun!
oramun
18. Apr 2024 · 21:54 UTC
The game was great. Some of the puzzles were really challenging and i was impressed with how many you managed to get created in the time. Really enjoyed this tanks :)
kaesterin
19. Apr 2024 · 19:21 UTC
I love the art and gameplay! Interesting and unconventional approach to the jam theme, but still a good job!
nikiprotiv
19. Apr 2024 · 22:12 UTC
It wasn't immediately clear that the screen needed to be expanded, and I got a little stuck. Good puzzles and an unusual call to advance through locations, it was fun to play your game!
PorChor
20. Apr 2024 · 11:48 UTC
Nice job and graphic! I think making the control a bit more forgiving by adding some coyote time would really improve the overall feel.
Tommy
21. Apr 2024 · 11:44 UTC
Nice game, it starts simple at the beginning but it gets quite tricky going on with levels, especially due to the limited time that your minions stay summoned. I would have liked an alternate way of switching summons other than 1 to 4 numbers (e.g., Q and E, or the scrollwheel), as hitting the number keys for me gets a bit finnicky when I'm tight on time and already focused on running around with WASD.
denilseven
24. Apr 2024 · 18:33 UTC
This is really fun and challenging!
In levels like 19 I felt like I was doing a Minecraft water drop multiple times if that makes any sense :laughing:
The level I struggled the most was 14 because the timing was *really* tight, but with some practice I managed to beat it. It's cool how you get better the longer you play - like, I struggled with level 8 as well, but when I replayed it, I got it first try! Although I'm not trying to beat the Mario Kaizo level that is stage 20, I'm just glad that I got there hahah
Jean-Francois
27. Apr 2024 · 09:45 UTC
Nice little game, arts, sound and game play is good :) well done
sabasa
02. May 2024 · 13:49 UTC
Awesome game, I had a lot of fun. The difficulty curve is quite steep :sweat_smile: but the level design was very good anyway. Great job