Conjurer's Quest by Dywanix
Conjurer's Quest is an platformer game where you step into the robes of a powerful summoner wizard trapped within the depths of an ancient castle. With your arcane prowess, you command the elements themselves, summoning mighty elemental creatures to aid you in your perilous escape.!


Changelog: fixed issue with unresponsive jumping (space doesnt work), fixed 1 typo, fixed 1 layering issue
Game Design and programming
JuggerN4uti
Game Design and graphic design
Esc0
Game Design and Level design
Dywanix
| Link | https://fiyingfrog.itch.io/conjurers-quest |
| Link | https://fiyingfrog.itch.io/conjurers-quest |
| Original URL | https://ldjam.com/events/ludum-dare/55/conjurers-quest |
Ratings
| Overall | 403th | 3.728⭐ | 70🧑⚖️ |
| Fun | 422th | 3.625⭐ | 70🧑⚖️ |
| Innovation | 450th | 3.493⭐ | 70🧑⚖️ |
| Theme | 271th | 4.059⭐ | 70🧑⚖️ |
| Graphics | 573th | 3.743⭐ | 70🧑⚖️ |
| Audio | 527th | 3.302⭐ | 45🧑⚖️ |
| Humor | 958th | 2.347⭐ | 64🧑⚖️ |
| Mood | 786th | 3.375⭐ | 70🧑⚖️ |
| Given | 80🗳️ | 183🗨️ |
managed to beat the entire game!! very fun although jumping can feel a bit inconsistent. Some of the puzzles are very clever and i felt really smart solving them. incredible you created so many interactions from just a few mechanics
Very good stuff overall!
Interesting mechanics, you can play with it a lot, well done.
There are also a few cheeses you can do, like kinda fly by summoning under you in midair, then deleting it as you jump, then placing it again, but its not too broken, since you still have to solve the puzzles, it just adds to the fun!
I am in love with this, I would have continued playing for hours!!
The door does not open. What am I missing?
The jump doesn't feel really good tho, it's lacking a few features that are really important for platformers. Usually you want to add gravity on the way down to make it snappier. It's also best to have a bit of buffering and coyote time. We all made a first platformer without them and realised how much these features improve the feel of the game.
Also, I think you made too many levels for a gamejam. Don't get me wrong, it's not bad at all, it's great even, but maybe it would have been better to make like half of them and use the time saved on other things.
Anyway, that's a great submission, good job!
Art - pixelcool.
Theme - there.
Main character - nice book.
It's a nice game and idea, well done!
The graphics are nice and cute too. Great job!
In levels like 19 I felt like I was doing a Minecraft water drop multiple times if that makes any sense :laughing:
The level I struggled the most was 14 because the timing was *really* tight, but with some practice I managed to beat it. It's cool how you get better the longer you play - like, I struggled with level 8 as well, but when I replayed it, I got it first try! Although I'm not trying to beat the Mario Kaizo level that is stage 20, I'm just glad that I got there hahah