Amazing Gamble Life by xuanqiuyun
As a gambler, revel in the thrill of luck, harnessing your skills to utilize all the items within the room. The time has come to make your fortune! But beware of the penalties when luck falters!
Press the button, spend coins to draw items, handle different types and rarities of items to earn more coins. Survive and submit your daily coin count, see how long you can last!
Items come in four types:
1.Food: Consumable for health restoration or animal feeding.
2.Tools: Increases the chance of drawing higher rarity items next time.
3.Animals: Can be sold for coins, feeding yields more coins, but neglecting them for over a day leads to death.
4.Gold: Provides a large sum of coins upon use, high rarity.
The room contains four machines:
1.Item Generator: Spend 10 or 40 coins to draw different quantities of items.
2.Enhancement Pool: Located left of the Item Generator, placing items here increases the chance of drawing higher rarity items next time.
3.Low-Price Selling Pool: The pool within the golden fence. Place items here and press the button; each item will be sold for 5 coins.
4.Next Day Button: Press to proceed to the next day. Insufficient coins will result in health deduction, and if health runs out, the game ends. Earn 20 coins per day.





| Link | https://mdtcysg.itch.io/amazinggamblelife |
| Original URL | https://ldjam.com/events/ludum-dare/55/amazing-gamble-life |
Ratings
| Overall | 1167th | 2.792⭐ | 26🧑⚖️ |
| Fun | 906th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 712th | 3.227⭐ | 24🧑⚖️ |
| Theme | 1109th | 2.813⭐ | 26🧑⚖️ |
| Humor | 448th | 3.273⭐ | 24🧑⚖️ |
| Mood | 1122th | 2.738⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 27🗨️ |
Also, it's not very relevant, but I found a lot of joy in using momentum to throw large objects like the animals up and out of of the play area into the sky.
I think the animal & food mechanics are clever and unique: I don't remember seeing them anywhere else. Great job with coming up with all these ideas and putting a game together! Good luck with your future projects!
Choosing animals and foods is a trade-off between short-term gains and long-term gains. I want the player to make a trade-off when they're just a little bit short of money: gamble on the luck of the draw, or deduct life points to stabilize gains