Summoner's Basement by MnemosyneVL

[raw]
made by MnemosyneVL for Ludum Dare 55 (JAM)

​Mix the ingredients to summon a unique demon. Keep in mind that some ingredients are harder to add than others. Can you light all the candles, including the special candles? From the author: This game was made for LudumDare55.

For web version follow the itch.io page that I attached underneath (couldn't make the web version work here)

Ratings

Overall 1169th 2.75⭐ 26🧑‍⚖️
Fun 1208th 2.188⭐ 26🧑‍⚖️
Innovation 1100th 2.688⭐ 26🧑‍⚖️
Theme 715th 3.5⭐ 26🧑‍⚖️
Graphics 674th 3.604⭐ 26🧑‍⚖️
Humor 939th 2.391⭐ 25🧑‍⚖️
Mood 1044th 2.979⭐ 26🧑‍⚖️
Given 21🗳️ 39🗨️

Feedback

LDJam user 376203
15. Apr 2024 · 19:08 UTC
I feel like 30second games are kinda too long, other than that it was fun. Really liked the graphics. Some horror click adventure in this style would look amazing
LocksmithArmy
15. Apr 2024 · 20:04 UTC
It looks good, I didnt get real far, but its cool.
Bollatix23500
17. Apr 2024 · 16:27 UTC
The graphics are so cool, but the minigames are a little repetitive and too long
Memz
17. Apr 2024 · 16:30 UTC
Wasn't able to figure out the controls, but I like the concept. Edit: Turns out I'm getting like 1 frame every 10-20 seconds. I'll change my review if I can get it working, but regardless it's not on you atm.
LDJam user 158571
17. Apr 2024 · 16:32 UTC
@memz It's just mouse no other buttons
LDJam user 158571
17. Apr 2024 · 16:33 UTC
@bollatix23500, Thanks for playing my game and thanks for the feedback, I am planning to add more minigames and to balance the length when the jam is over.
Xeltide
17. Apr 2024 · 16:54 UTC
Pretty much the same sentiment as others - the minigames are a bit long for how quick you have to go, but the overall vibe and theming is great!
unless games
17. Apr 2024 · 16:59 UTC
Cool aesthetics on the voxel models and lights.

I found the minigames to be more on the annoying side and their plain look was very detached from the rest of the game, even immersion breaking. Frankly I think the game would be better without these minigames. It could be more of a cozy, combinatory puzzle or exploration game where you can check out different demons through combinations and have a laugh at those funny comments for the ingredients. The hectic minigames deterred me from trying out more than two combinations.
rabator
17. Apr 2024 · 17:07 UTC
I like the setup and the idea of collecting all the combinations (it reminds me of a small game I played as a kid called Sue's Witch Magic Makeover), but the minigames made it hard to explore these.
LDJam user 158571
17. Apr 2024 · 19:52 UTC
@unless-games Thanks for playing! And thanks for the comments! Probably I should have done more minigames instead, but should have made them much shorter, then they would be more immersive and less repetitive, but time was not on my side. I tried to add challenge, but probably overdid it.

@rabator Thanks for playing! I don't know if we are talking about the same game, but I actually kept in mind some games that I played as a kid with a similar gameplay.
unless games
17. Apr 2024 · 20:32 UTC
Sometimes less is more. Games that provide a good atmosphere and nice art like your voxel sculptures can definitely get away without providing any challenge in my opinion.
Retrific
17. Apr 2024 · 21:40 UTC
While I do like the idea and visuals I have to agree with others that 30 seconds doing the challenges is a little too long to enjoy, it gets pretty exhausting after 10 seconds.
LDJam user 355344
19. Apr 2024 · 12:39 UTC
When I started playing, I didn't think I'd get into the map for aim in CS)
Summoned a few different ones, it turned out funny
BalimaarTheBassFish
19. Apr 2024 · 12:49 UTC
OW MY FINGER! Aside from game induced RSI (joking here) this was a solid game. On a serious note as others have said, the clicking minigame for 30 seconds was too long.
Donamougou
19. Apr 2024 · 13:49 UTC
As mentioned before, I feel like 30 seconds is a bit too much (especially because I'm playing it at(instead of) work and spamming the mouse for 30 seconds is kinda sus)
Really like your graphics, how did you do this voxel effect ?


Overall, a nice entry ! Well done !
LDJam user 158571
19. Apr 2024 · 14:26 UTC
@donamougou The software I used is called MagicaVoxel.
ugly_robot
19. Apr 2024 · 18:37 UTC
Beautiful game! And I love the voxel models! The wood texture is very pretty with the soft lighting.
With my carpal tunnel wrist, I was not quite able to do the clicking minigame, but had fun nonetheless. Thanks!
Thomas Gelman
19. Apr 2024 · 20:23 UTC
This game has some good visuals! Love the voxel models and the particle effects. I think the minigames could have used some more visual fidelity as well but seeing as you're a solo dev that is totally forgivable given the time crunch. The minigames could also use maybe a bit more variety and be a bit shorter, because they do get repetitive after the first few times. However, still pretty solid overall. Nice work!
PabloAbraham
19. Apr 2024 · 22:48 UTC
Interesting game, I liked the idea of clicking to perform the ritual, but I think there could be a different mini-game for each element of the ritual. Anyway, congratulations on your work, the result was fun.
Rentem
20. Apr 2024 · 20:10 UTC
Nice game! The art and mood are great. I liked the concept, but, as others mentioned, the mini-games should be shorter and more varied. Great entry!