Demon Incremental by Narbam

[raw]
made by Narbam for Ludum Dare 55 (JAM)

Demon Incremental is a simple incremental game created for Ludum Dare 55

Summon increasingly powerful demons to help defeat the foes in front you before the timer runs out!

I had plans to do a lot more with this game for the jam, but unfortunately did not have time to create them. The plan was to have a couple of small levels that lead up to a final boss. Each unit was going to have individual characteristics and abilities.

I may pick this project up again to flesh these ideas out

ASSETS USED:

dungeontileset-ii: https://0x72.itch.io/dungeontileset-ii

enchanted-forest-characters: https://superdark.itch.io/enchanted-forest-characters

2d-simple-ui-pack: https://oarielg.itch.io/2d-simple-ui-pack

Audio: https://www.bfxr.net/

Font: https://www.dafont.com/vcr-osd-mono.font

Ratings

Given 2🗳️ 5🗨️

Feedback

Literally Void
16. Apr 2024 · 19:51 UTC
The demons are adorable :)

One tiny nitpick is that if you have a lot of demons, the damage numbers all stack up and you can't tell how many times anymore. I found the game really engaging, good work!
Pigeonic
17. Apr 2024 · 13:30 UTC
It's a really cute game! Didn't manage to beat the boss, couldn't time my demons good enough to beat it in time 😅. Cool work!
LDJam user 282870
18. Apr 2024 · 13:21 UTC
Wow, good job. I really liked it. It was great fun.

Kind of like Pet Battles in World or Warcraft.

Thanks
UnrealKazu
19. Apr 2024 · 09:31 UTC
Nice little game, and I can see the potential in it if further expanded upon.

I'm not sure if it's me, but I have the idea that it's impossible to prevent the timer from running out? Even when spamming attacks, regardless of the demon size, you will never do enough damage to prevent the timer from reaching zero and having to click 'retry'.

Regardless, good effort on this!
Heretic
19. Apr 2024 · 09:44 UTC
Interesting concept, maybe we should rework the timer mechanics, replacing it with something more tactical
Oliver Richmeier
19. Apr 2024 · 18:26 UTC
Neat little game, hindered a bit by it's structure. Feels like you have to grind a few too many times over, although it was fun to try to find the most efficient way of clearing each demon to have more time for the boss, even if it is just a trial and error puzzle. And still considerably less grindy than most incremental games lol. Good work.