Summoner by WildCodePlay
The World is in danger! As a last powerful summoner, it's up to you to summon the mightiest Deity and bring defeat to humanity's biggest threat.
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Hello fellow gamers and developers :smiley:. My name is Dominik Šelmeci, and this is my first Ludum Dare game jam. I had so much fun creating this game together with my friend. I have extensive experience with web development, but I started working in Unity just in the beginning of this year.
- Engine: Unity 2023.2
- Art: Open Source (90%), AI (totems only)
- Music: Me
- SFX: Me
- Code: Me everything from scratch
- Testing: Me + @tomas-strmen
- Creative Ideas: Me + @tomas-strmen
I would like to thank my friend Tomas Strmen for bringing new creative ideas, testing, creating of the image for totems.
I would like to thank all the authors for all this wonderful sources:
- https://opengameart.org/content/high-res-fire-ball - https://opengameart.org/content/2d-game-mage-character-sprite
- https://openclipart.org/detail/1683/skull
- https://openclipart.org/image/2000px/94993
If you are interested to work with me check my LinkedIn.
| Link | https://wildcodeplay.itch.io/summoner |
| Link | https://github.com/dominik-selmeci/ludum-dare-55-summoner |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoner |
Ratings
| Overall | 1042th | 3.125⭐ | 26🧑⚖️ |
| Fun | 997th | 3⭐ | 26🧑⚖️ |
| Innovation | 1032th | 2.854⭐ | 26🧑⚖️ |
| Theme | 885th | 3.25⭐ | 26🧑⚖️ |
| Audio | 621th | 3.109⭐ | 25🧑⚖️ |
| Humor | 879th | 2.5⭐ | 24🧑⚖️ |
| Mood | 999th | 3.065⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 33🗨️ |
was really difficult to defeat some monsters in time because some totems where really close to the edge of the screen.
Enjoyed it a lot! Good job!
It also didnt really feel like anything happened. Maybe adding a score counter would have made staying alive longer feel it had a purpose.
It's kind of frustrating that if a ghost pop exactly in the opposite of the totem, you can't kill them !
But overall i had a good experience (i tryed hard to have the end).
You need to work on your dexterity to save the world.
Enjoy the game!
I like the voice acting at the beginning as well as the music and sound effects giving the game a certain mood. I managed to beat the game; I like how the enemies spawn more rapidly as you get closer to the goal.
Good work!

I tried a few times, but it's a bit hard with the upper totem especially, hard to get an angle when an enemy goes straight at it. Lower totems were also harder than side ones, but doable. The most upper one was the main problem ;_;
I think the concept is interesting, with how you can damage totems yourself and so you have to find good angles on the enemies. The gameplay felt a bit more intense as I got closer to losing a totem, but overall it could be a pretty chill time. I think you could tweak spawn points of enemies a bit, maybe, and make it so more of them appear, but it's not such a struggle on a vertical line. So the player still has to find good angles, but doesn't get annoyed with upper totem and feels more engaged due to larger number of enemies ^^
Nice to see a bit of voice over, as well, got to mention that. Great job, imo!
Edit: Also have no idea if the red bar filling up is a good thing? It seemed to be just growing overtime. Didn't get it to fill up completely so I am curious...
I agree with the spawn points. I'm thinking I'll do a complete rewrite, use some Unity assets I have bought and try to release this on steam just to learn the whole process of releasing a game.