Ritual of the Tomb Treader by Caerind
Welcome to Ritual of the Tomb Treader
This is an infiltration game (TPS)
Your goal is to collect and bring back all 6 of the sacred relics in order to bring your master to life.
You will need to be sneaky, knight of the temple order are on your back, so stay in the shadow.
If you can ear them and so do they.
Sometimes your master will grant you some of its power, to turn from a pray to the hunter, use that mindfully.
Instructions:
W/A/S/D or Z/Q/S/D, Arrow Key: Move
Mouse: Camera
E: Diversion noise
We also covered the Gamepads!
Enjoy!
TIPS:
-You can only carry one item at a time, you need to drop each one on the pentagram
-There is one item in every aisle
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UnrealEngine for Engine
Synty Dungeons for Assets
RealisticStarterVFXPack for VFX
Mixamo for Animations
Dreamlo for Leaderboard
@OgelGames for LD Wallpaper
Baptiste for EasterEgg
| Blueprints | https://github.com/Caerind/LD55 |
| Windows | https://github.com/Caerind/LD55/releases/download/1.0/LD55.zip |
| Original URL | https://ldjam.com/events/ludum-dare/55/ritual-of-the-tomb-treader |
Ratings
| Overall | 790th | 3.396⭐ | 26🧑⚖️ |
| Fun | 682th | 3.354⭐ | 26🧑⚖️ |
| Innovation | 930th | 2.979⭐ | 26🧑⚖️ |
| Theme | 774th | 3.438⭐ | 26🧑⚖️ |
| Graphics | 592th | 3.729⭐ | 26🧑⚖️ |
| Audio | 404th | 3.521⭐ | 26🧑⚖️ |
| Humor | 201th | 3.739⭐ | 25🧑⚖️ |
| Mood | 495th | 3.646⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
There is a message near the pentagram after the 6th items is place on.
But we should have spawn it directly on the user screen.
J'ai vraiment trouvé le level design bien pensé et très inspiré, c'est du bon boulot aussi!
Vraiment très chouette projet, quasi une note parfaite pour moi. Je reprocherai juste un jeu trop sombre, c'est parfois difficile de s'y retrouver et une typo vraiment compliquée à lire? Je suis certain qu'avec une typo plus simple je serai passé sous la barre des huit minutes!
Félicitatios et merci pour ce super jeu! :smile: :heart:
On a manqué de temps pour les playtest et donc l'ajustement des lumières etc...
C'est vrai qu'avec un peu plus de lumière et une meilleur typo cela aurait aidé le joueur.
Content qu'il t'ai plus.
A la prochaine ludum
@pegasys great idea for the different type of guard, we didn't had a lot of time to playtest it.
thanks for your feedback
Nice graphics and animations, the knights are hilarious when they flee. :rofl:
Though I got a little frustrated to not find the last item (the one in the breach) and I tried for a time to kill a knight with the pacman mechanic by chasing him on the pentacle before undestanding he just had to step on it...
Then... "T'es pas net Baptiste ! Mais si j'suis très net." and all was forgiven. :relieved:
Nice job guys! :thumbsup:
My only complain is that the game felt repetitive quickly, if you guys keep working on it, it would be fun to have more diversity in goals and/or ennemies.
@master-yeet Thanks, we wanted not to overspread for this ludum. But adding new enemies and objectif are a good idea. We are also considering adding a multiplayer elements (where you build your own castle, weekly challenges etc..)
@zablas @tykenn thank you guys.
@rainbowbl00d sorry to ear that, E is suposed to create sparks that will attract enemies in the area, in order to let you sneak in.