Ritual of the Tomb Treader by Caerind

[raw]
made by Caerind for Ludum Dare 55 (JAM)

Welcome to Ritual of the Tomb Treader
This is an infiltration game (TPS)

Your goal is to collect and bring back all 6 of the sacred relics in order to bring your master to life.
You will need to be sneaky, knight of the temple order are on your back, so stay in the shadow.
If you can ear them and so do they.
Sometimes your master will grant you some of its power, to turn from a pray to the hunter, use that mindfully.

Instructions:
W/A/S/D or Z/Q/S/D, Arrow Key: Move
Mouse: Camera
E: Diversion noise

We also covered the Gamepads!

Enjoy!

TIPS:

-You can only carry one item at a time, you need to drop each one on the pentagram

-There is one item in every aisle

=========================

UnrealEngine for Engine
Synty Dungeons for Assets
RealisticStarterVFXPack for VFX
Mixamo for Animations
Dreamlo for Leaderboard
@OgelGames for LD Wallpaper
Baptiste for EasterEgg

Ratings

Overall 790th 3.396⭐ 26🧑‍⚖️
Fun 682th 3.354⭐ 26🧑‍⚖️
Innovation 930th 2.979⭐ 26🧑‍⚖️
Theme 774th 3.438⭐ 26🧑‍⚖️
Graphics 592th 3.729⭐ 26🧑‍⚖️
Audio 404th 3.521⭐ 26🧑‍⚖️
Humor 201th 3.739⭐ 25🧑‍⚖️
Mood 495th 3.646⭐ 26🧑‍⚖️
Given 30🗳️ 33🗨️

Feedback

ShinigamiKishi
15. Apr 2024 · 22:10 UTC
Very funny game! I like Wilhelm scream and Pac-Man power up sound
SayuriNyooko
16. Apr 2024 · 14:36 UTC
Nice game, very funny, beautiful and charming. Great work, guys, keep it up!
Emty
16. Apr 2024 · 19:47 UTC
Interesting game, Wilhelm's scream and the Pac-Man mechanics were very enjoyable. However, I must note that the final task of luring the guard was not obvious at all.
Vasulvius
16. Apr 2024 · 20:03 UTC
Very good feeling while playing, great job ! :)
Alexis Brochec
16. Apr 2024 · 21:15 UTC
thanks @emty for the feedback.
There is a message near the pentagram after the 6th items is place on.
But we should have spawn it directly on the user screen.
Flying Butter Studio
17. Apr 2024 · 16:55 UTC
Super travail! Vu le titre du jeu, je m'attendais à de l'humour et je n'ai pas été déçu! La dégaine des ennemis et les cris lorsqu'on les attrapes sans oublier la musique Pac-Man quand on avale le bonus: c'était parfait!
J'ai vraiment trouvé le level design bien pensé et très inspiré, c'est du bon boulot aussi!

Vraiment très chouette projet, quasi une note parfaite pour moi. Je reprocherai juste un jeu trop sombre, c'est parfois difficile de s'y retrouver et une typo vraiment compliquée à lire? Je suis certain qu'avec une typo plus simple je serai passé sous la barre des huit minutes!

Félicitatios et merci pour ce super jeu! :smile: :heart:
Alexis Brochec
17. Apr 2024 · 17:43 UTC
@flying-butter-studio merci pour ce retour, super que le jeu t'ai plus.
On a manqué de temps pour les playtest et donc l'ajustement des lumières etc...
C'est vrai qu'avec un peu plus de lumière et une meilleur typo cela aurait aidé le joueur.

Content qu'il t'ai plus.
A la prochaine ludum
IsacB
19. Apr 2024 · 20:09 UTC
A huge plus for the different screams, made me chuckle xD I had a lot of fun with the replayability of this, sure you knew where the artifact would be next time you would start up, but finding them was the adventure!
Pegasus
19. Apr 2024 · 20:16 UTC
Really cool 3d environment. Love the pac-man style chasing of the ghosts. Unfortunately had a couple instances of the enemies getting stuck. Was quite a simple game when it comes down to actually completing it, maybe puzzles or different enemy types would have spiced things up. Overall really good job though guys!
Alexis Brochec
19. Apr 2024 · 20:28 UTC
thanks @isacb good luck for taking the first place of the leaderboard.

@pegasys great idea for the different type of guard, we didn't had a lot of time to playtest it.

thanks for your feedback
Blaise Ebuth
19. Apr 2024 · 22:32 UTC
Fun game, with a lot of humor ^^

Nice graphics and animations, the knights are hilarious when they flee. :rofl:

Though I got a little frustrated to not find the last item (the one in the breach) and I tried for a time to kill a knight with the pacman mechanic by chasing him on the pentacle before undestanding he just had to step on it...

Then... "T'es pas net Baptiste ! Mais si j'suis très net." and all was forgiven. :relieved:

Nice job guys! :thumbsup:
Master-YEET
20. Apr 2024 · 13:28 UTC
I really liked the Pacman-like soul mechanic, seeing the knight fleeing and screaming was very funny!
My only complain is that the game felt repetitive quickly, if you guys keep working on it, it would be fun to have more diversity in goals and/or ennemies.
zablas
20. Apr 2024 · 13:38 UTC
It was very funny to scare away the guards with the power up. Humorous audio! :)
tykenn
21. Apr 2024 · 00:04 UTC
Finally, a darker and grittier Pac-Man! That was hilarious
RainBowBl00d
21. Apr 2024 · 10:07 UTC
I found it very difficult to move and navigate through the map, using E on a foe didn't do anything for me. Awesome atmosphere.
Alexis Brochec
21. Apr 2024 · 11:26 UTC
@blaise-ebuth Thanks, for once we had time to had small ester eggs. But yes some more playtesting would have been nice to tweak the speed and other elements

@master-yeet Thanks, we wanted not to overspread for this ludum. But adding new enemies and objectif are a good idea. We are also considering adding a multiplayer elements (where you build your own castle, weekly challenges etc..)

@zablas @tykenn thank you guys.

@rainbowbl00d sorry to ear that, E is suposed to create sparks that will attract enemies in the area, in order to let you sneak in.