Campo by Braulio_JG

[raw]
made by Braulio_JG for Ludum Dare 55 (COMPO)

You are a vegetarian summoner who, in an effort to save nature from industries, turns his vegetables into killing machines with unique abilities.​

CampoGameplay.jpg

Changelog

[04/15/24 - 8:15PM UTC+1] Bugs Smashed

  • Now you can't use the sides of the platforms to double jump.
  • The quantity of vegetables for each harvest has been reduced to improve the experience.
  • A platform not marked as ground in level 2 now is.
  • Enemy damage has been adjusted.
  • Now the player can die.
  • The UI text bug has been fixed.

[04/19/24 - 2:18AM UTC+1] 2nd Round of Bug Smashing

  • Collisions have been greatly upgraded. The collision stuttering will not happen when colliding with walls.
  • Tile flickering has been reduced.

Ratings

Overall 281th 3.05⭐ 32🧑‍⚖️
Fun 297th 2.833⭐ 32🧑‍⚖️
Innovation 201th 3.217⭐ 32🧑‍⚖️
Theme 215th 3.45⭐ 32🧑‍⚖️
Graphics 259th 2.983⭐ 32🧑‍⚖️
Audio 276th 1.84⭐ 27🧑‍⚖️
Humor 150th 3.034⭐ 31🧑‍⚖️
Mood 281th 2.833⭐ 32🧑‍⚖️
Given 18🗳️ 31🗨️

Feedback

jpbash
15. Apr 2024 · 10:37 UTC
**A message we can all get behind! Power to the veg-man!**

Played all three portals. Missed the pumpkin seeds the first time round :(

Some thoughts:
- Wasn't 100% clear what the Potato's ability was... just a stronger carrot?
- Would be nice to have some kind of ending.
- It would be good to have platforms that are reachable only with the pumpkins in the first two levels, would give a reason to replay the levels.
- Probably needs a limit on the amount of veg you can hold - i had so many the text broke.
- Classic Jam Game floaty platformer jump, forgiveable but not a joy to control.

Quite liked the combination of farming and combat. Time still passes on the farm whilst you're away.

Most importantly, no game-breaking bugs!

Good work for two days!
Inkweeper
15. Apr 2024 · 14:19 UTC
To plant and cultivate my soldiers is a good idea. This one can be expanded a lot.
Jazkottaja
15. Apr 2024 · 14:23 UTC
Veg-man and I could be friends :D nice game. some sfx or music would help. I like the concept of farming your own minions and the mechanic was well implemented
LDJam user 388782
15. Apr 2024 · 14:25 UTC
I like the concept, but I think it'd make more sense if plants were only growing when you completed a level. I seems a bit boring to just have to wait for plants (I know you don't HAVE to, but you feel like you do).

The jump feels very float-y.

I really like the look of the main character.

I can see this being expended into something really cool, if you worked a bit on the platforming part.
The idea and fantasy of going out into the world through portals to collect new seeds while your army is growing, is very appealing.
pres2300
15. Apr 2024 · 22:31 UTC
I knew the veggies would rebel someday! That was a fun game. I did get stuck on some block edges and other beings (enemies and veggies) at times. It was easy to get unstuck, but it made the gameplay a bit clunky. All in all, this was a great entry. Nice job!
Frib
16. Apr 2024 · 16:48 UTC
Funny concept! I liked the mechanics and gameplay loop. Platforming and level design could use some polishing, I think, but everything works so that's great :D good job!
LightningST
16. Apr 2024 · 17:04 UTC
Fun platformer with some interesting levels!
CO5MONAUT
16. Apr 2024 · 21:34 UTC
https://i.gyazo.com/ff5888f84d1cea2262881583ab663f0a.gif

it's an interesting idea. I jumped from a height and got into the forbidden part of the level. i thought i found the secret, but it turns out it was a bug ahaha
wilsk
17. Apr 2024 · 10:54 UTC
Hey, fun idea and an interesting mashup of farming and platforming. Would have loved some music or sounds. Some feedback:

- the character controller was a little floaty and often got stuck on the corners of platforms,
- if I placed seeds too quickly in the farming area they'd clump together and then fall through the ground,
- a couple of times I summoned a bunch of veggies (particularly in level 1)and they'd get in each other's way and get stuck in a back and forth changing direction loop, meaning that I basically couldn't walk any further.
- in the third level I got stuck between an enemy, a pumpkin and the lip of a platform. It wall hacked me through the wall and I ended up inside the level and unable to complete it without a game restart.

![wallhacks.png](///raw/0a1/z/640c4.png)
🎤 Braulio_JG
17. Apr 2024 · 11:17 UTC
Thanks everyone for playing and the feedback ❤️!
Chuckiee
18. Apr 2024 · 11:09 UTC
Nice concept, reminded me of Atomicrops. Not sure how many carrots I need to defeat the flame thrower guy. I just jumped over him at the end :smile: Good entry!
martonel
18. Apr 2024 · 15:25 UTC
It's a nice concept, and I really like the game
Tudvari
18. Apr 2024 · 18:51 UTC
Even though I was told that I shouldn't go to level 3 without pumpkins, I thought that I'm strong enough, I have lots of carrots! ^^ What a fool I was :smiley: Very nice job for a compo and for a first jam, my first entry was nowhere near as polished as yours, congrats, it was! :)
candlesan
19. Apr 2024 · 03:40 UTC
That was very challenging. I planted lots of extra carrots and had over 80 before I realized that I only needed a few to get through the fights.

Congratulations on your first Ludum Dare! Doing any sort of game jam is a huge feat, hope you keep it up and i look forward to seeing more games from you in the future.
jnw
19. Apr 2024 · 19:15 UTC
Pretty unique and fun. I liked the pixel graphics. I did notice that sometimes my vegetables disappeared into walls.
Flying Dog Fish
19. Apr 2024 · 20:42 UTC
Got stuck going through the third portal without a pumpkin. There should either be a portal back or the third portal should be unreachable until you get pumpkins. The warning text just isn't enough for some of us idiots.

Anyway, a rather unique take on the theme, a combination of planting and platforming. The hippy main character looks great.
LDJam user 372425
19. Apr 2024 · 22:11 UTC
The central idea here is great. I definitely see a lot of potential for a larger game here. The graphics and mechanics were impressive considering the time constraints. The moment-to-moment gameplay is a little too slow but there's a lot of potential here. Great job!
stamestratagem
19. Apr 2024 · 22:14 UTC
I can take control of enemies if I stand on them :D
Lenne
19. Apr 2024 · 22:48 UTC
Nice entry. Planting/harvesting the seeds to gain abilities was an interesting take on the theme. I made it to the end with only using the pumpkins as you can just jump over all the enemies, so maybe tweaking the jump height or enemy height would make using the abilities more essential?

One other thing I noticed is the UI sometimes covers the platforms you're jumping to. Perhaps making it slightly translucent would help?

Regardless, I enjoyed playing it and can see good potential in the mechanics. Great job!
🎤 Braulio_JG
20. Apr 2024 · 01:23 UTC
@flying-dog-fish I already implemented a portal back from levels in my version, but have to wait until the jam ends because its a new mechanic 😅. Thanks for the feedback.
negator2vc
22. Apr 2024 · 16:29 UTC
Fun game with some very interesting/fun summons ;-). Releaseeeee the carrot ;-)!
The health bar will look better if moved on top of screen (as it is now with the transparent background it looks a little weird). The rest of UI don't have the same problem since they have background.
Nice entry!
AlvaroRomeral
24. Apr 2024 · 07:44 UTC
LOVE IT! Farming mechanics are my sweet spot haha! But seriously, the idea is really good, it could be worked more, and I believe that you could have something really good to sell. Also, the character design is superb!
CrociDB
26. Apr 2024 · 11:24 UTC
I like the concept, really do, and to a certain extent I think you did a good job implementing it. I do think that a bit more love in the platforming feel would make it a lot better. That along with some music and SFX. But overall, good job! :)
Klemmbaustein
27. Apr 2024 · 09:18 UTC
I enjoyed the game. It's a good concept.
Farming a lot of plants and seeing your "arsenal" grow more and more was satisfying.
I also got stuck in the last level without pumpkins. In the last level you can get stuck pretty easily if you don't have any pumpkins, a "reset" or "go back home" button would've probably helped with that.
The game could use some sound and the movement felt to floaty and slow, like others here said.
Overall I still had fun with your game.
chusmimax
27. Apr 2024 · 11:02 UTC
Fun game, let me give you a few quality of life implementations that should vastly improve the game feeling:
- If there is a chance to get softlocked, make a reset/back to main hud menu.
- Getting stuck over enemies feels more like a nuisance than a mechanic. Either make it not feel like getting stuck or just get rid of it.
- Give the game an ending, even a simple "you did it" screen do wonders.
- Spare some time to make and add a couple of sound effects, it makes games feel 2 tiers above a completely mute one.

This being said, I hope to see you around next jam.
AlezJL
30. Apr 2024 · 11:21 UTC
Great game, mate! I hope you can solve the little issue with the seeds. Apart from that, it's a perfect game for a jam.
josang1567
02. May 2024 · 08:15 UTC
Great game, really good sprites
Baluj
02. May 2024 · 16:21 UTC
I like the combination of farming and platforming. It's a nice game. Good job!

![Braulio.png](///raw/397/d5/z/64ef5.png)
milq
02. May 2024 · 21:16 UTC
What a cool game! The fact that you have to plant and summon carrots, potatoes, and pumpkins is extremely fun. The level designs are very impressive, especially considering they were done in less than 48 hours! I would love a bit more music, but that doesn't detract from the great game that it is. The character is totally charismatic. Great game!