Call The Abyss by Peter el Panda
Play Directly on the Web!

You cannot survive the relentless forces of 'good' alone. Better call allies from the Abyss! Gather the necessary ingredi ents and summon them from your cauldron.
- Move:
WASD - Select Ally:
Mouse Scroll WheelorQ-E - Summon Ally:
Left Click - Aim Ally Attack:
Mouse - Player Attack:
Right Click - Dash:
Spacebar - Pause:
P
⚔️ Summon Melee Allies! ⚔️

🏹 Ranged Allies!! 🏹

👿 OR HUGE BEASTS!!! 👿

Go Full Screen for an immersive experience.
And most importantly, have FUN and post your MAX WAVE, will you beat ours? 😘

Note: The windows build is the Jam Version and the itch web has a leaderboard, some UI and polish improvements for you to better enjoy the game :)
| Link | https://letsblamethegame.itch.io/call-the-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/55/call-the-abyss |
Ratings
| Overall | 1033th | 3.133⭐ | 32🧑⚖️ |
| Fun | 820th | 3.2⭐ | 32🧑⚖️ |
| Innovation | 1054th | 2.783⭐ | 32🧑⚖️ |
| Theme | 591th | 3.667⭐ | 32🧑⚖️ |
| Graphics | 828th | 3.333⭐ | 32🧑⚖️ |
| Audio | 658th | 3.017⭐ | 32🧑⚖️ |
| Humor | 876th | 2.517⭐ | 31🧑⚖️ |
| Mood | 1009th | 3.05⭐ | 32🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
Here are my first impressions, hope they are helpful.
1) You should let the player read the instructions on the floor in peace. Not spawning enemies immediatly :)
2) Make colliders more fair for the player, to not frustrate them. For example it should be possible to walk behind the lanterns. Also don't let the player get stuck in corners.
3) Maybe add a summon, that is always possible (maybe a weak monster with cooldown). I was confused at first, because left click didn't summon anything. Until I understood, that I had to collect resources first!
4) I think the summons need a bit more fine tuning. They seem pretty weak and often have problems attacking the enemies properly (going after the wrong target, just hitting the air, running away). It seemed to me, that it was more efficient to just run away from the enemies instead of fighting them. ;)
I think this game could be really fun, if you fine tune it a bit more. Good job so far! Keep it up.
Also I really liked the graphics and animations.
I like the unusual gameplay where I have to move keeping in mind the placement of minion to make them fight the enemies, while I have to collect items with MC. That makes it more interesting and makes you more concentrated on the game.
The art of minions and UI were really pretty. It was fun trying summoning different types of minions! ^^
It's nice to have a switch of night and day too, however I would expect night to be longer and maybe bring different resources?
Pretty cool game, and fun too ^^ A bit hard as there are soooo many enemies VS us not having that many resources >_<

GOTTEM
Lumberjack + totems OP change my mind :sunglasses: