Not the Right Way by DeerofBlue
A hidden trial summoning the right way to the brave new Fatherland.

Control
1: Checkpoint
2: Wall
3: Barbed Wire
4: Blood Guard (Blutwehr)
5 : (pick up) Hammer
right click: (put down) Hammer
About the Game
Follow the path through power and deceit in "Not the Right Way”, a tactical RPG that plunges into the murky depths of a cubist reality. As an officer charged with border control at Bodenwitz, you'll command authority, conjuring defenses to thwart relentless Kharsarite refugees. Yet, amid the swirl of summoning, where you are both puppet and puppeteer, tread cautiously. Through chilling spectacles, moral dilemmas, and the very fabric of truth itself, the right path may not be what it seems.


About the Authors
KLAY: Graphic
LYL: Programming
XVR: Concept, Music, Story
ZYM: Art, Gameplay, SFX
BlueX Project Game Studio.
| Link | https://bluexstudio.itch.io/not-the-right-way |
| Original URL | https://ldjam.com/events/ludum-dare/55/not-the-right-way |
Ratings
| Overall | 750th | 3.429⭐ | 23🧑⚖️ |
| Fun | 749th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 572th | 3.381⭐ | 23🧑⚖️ |
| Theme | 1092th | 2.857⭐ | 23🧑⚖️ |
| Graphics | 465th | 3.891⭐ | 25🧑⚖️ |
| Audio | 490th | 3.381⭐ | 23🧑⚖️ |
| Mood | 387th | 3.786⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 32🗨️ |
Further, the downloadable version is 'not found' as well.
engoy playing but I think I meet a bug again...
For my personal taste it's a bit hard to really engage in a story in a jam game, it's just not my thing. So I'll just skip giving feedback on that.
I felt like the controls were a bit strange. The hammer UI should probably have been furthest to the right (since 5 equipped it). In my first play through I never realised I could unequip all "summons" with right click (not just the hammer) so maybe that could be updated on the itch page. I think it would be really nice if you could swap equipped by pressing a new one, that is if you had the wall equipped and pressed 3 in would just equip the barb wire. And, obviously this is a bit nit-picky but I think enter/space/left click to continue would be better.
The collision where a bit hard to understand, maybe it would be a good idea to actually draw them out (that is an actual square around the animations). I placed the '4' in front of the fugitive, but I guess it caught to foot of someone above and that failed me.
I liked that you had the sounds that you had, but I feel it could me nice to add a "plop" when placing a obstacle and "tick" "clack" when equipping/ unequipping.
I think it was good that you allowed me to just quickly try again. It didn't feel too punishing failing, so that's good! I really liked the music, it matched the gray, doomy atmosphere.
Well done, nice that you joined the jam!
Art and music work vell to create a gloomy totalitarian mood and atmosphere. Good entry!
I coulndn't get past the first level with a child in web version. The screen kept scrolling, and registered neither success nor failure. It worked after I restarted the page, but then again broke on the next level. 
Solid art style & graphics too :D