Loyalty by Erik Tate
*NOTE: You can bark again to to make the necromancer stop. We didn't call this out in the game and it's a bit confusing :sweat_smile: *
This is the story of a blind Necromancer and his faithful undead companion, Henry. The pair embark on a quest to find the Pillar of Sight in order to restore that which has been lost. However, there is always more to lose...
| Source Code | https://github.com/epic-potato/ldjam55 |
| HTML5 Version | https://soggybutter.itch.io/loyalty |
| Itch | https://soggybutter.itch.io/loyalty |
| Original URL | https://ldjam.com/events/ludum-dare/55/loyalty |
Ratings
| Overall | 408th | 3.721⭐ | 36🧑⚖️ |
| Fun | 660th | 3.371⭐ | 37🧑⚖️ |
| Innovation | 284th | 3.714⭐ | 37🧑⚖️ |
| Theme | 843th | 3.329⭐ | 37🧑⚖️ |
| Graphics | 362th | 4⭐ | 37🧑⚖️ |
| Humor | 206th | 3.727⭐ | 35🧑⚖️ |
| Mood | 517th | 3.621⭐ | 35🧑⚖️ |
| Given | 23🗳️ | 49🗨️ |

@baluj I just realized I left a really old build on the github.io page :sweat_smile: I replaced that link with the itch.io page which has latest build of the game. Thanks for giving it a play though!
The art is excellent and the music isn't too bad; really liked the presentation of this game. Great job!
Here's a screenshot of what I mean:

I can play for quite a bit with part of the screen obscured, though :)
I didn't realise how the stretch worked at first (I kept tapping it, and being confused when nothing really happened). So maybe say L (Hold) or something like that instead.
Overall, great entry, keep up the amazing work. :)
Anyways great game, good job!
great job.
Well done!

I didn't reach the end, I unfortunately got too frustrated with the level where an arrow shoots a box. In my opinion, a puzzle game like that shouldn't rely that much on physics, because it can create too many frustrating issues (moving a box against a wall, getting the summoner on top of the dog, sometimes getting a box in the ground when it's pushed by a door, dog not moving with a platform when barking, etc.) It makes it all very dynamic, but at the same time, having to restart a level not because of the logic but because of "bad luck"/wrong timing is not a nice feeling.
That being said, I loved the concept, it's very innovative, the level design is awesome, the visuals and audio are gorgeous. With a little more polish on the game mechanics, this would have definitely been this LD's 5 star for me!
Great work!