Arcane Echoes: Scroll of Destiny by ThunderChief

[raw]
made by ThunderChief for Ludum Dare 55 (JAM)

Arcane<em>Echoes</em>main_menu.png

KNOWN BUG: If an object is stuck in your hands, you can delete it by pressing the middle mouse button.

Français

Vous êtes la réincarnation d'un sorcier victime d'une tragédie survenue au sein de son propre château. Un parchemin d'une grande puissance a été utilisé pour changer la face du monde tel que vous le connaissiez. Lors de votre ré-invocation, vous êtes entré dans une dimension alternative sans vie, de laquelle vous cherchez désespérément à sortir.

Pour vous libérer de ce fléau, vous devez retrouver ce parchemin caché dans le château. Toutefois, cela ne sera pas facile : cette dimension alternative du château est protégée par des âmes corrompues par la malédiction du parchemin, et le château n'est plus le même que celui que vous avez connu toute votre vie de sorcier.

Serez-vous en mesure de retrouver le parchemin dans ce monde qui fut jadis familier, mais qui n'est aujourd'hui qu'une altération de votre mémoire ?

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English

You are the reincarnation of a wizard who was the victim of a tragedy that occurred within his own castle. A scroll of great power has been used to change the face of the world as you knew it. Upon your re-summoning, you entered a lifeless alternate dimension, from which you are desperate to escape.

To free yourself from this scourge, you must find this scroll hidden in the castle. However, this will not be easy: this alternate dimension of the castle is protected by souls corrupted by the curse of the scroll, and the castle is no longer the same as the one you have known all your wizarding life.

Will you be able to find the scroll in this world that was once familiar, but is now just an alteration of your memory?

Arcane<em>Echoes</em>tuto.png Cross a parallel dimension

Arcane<em>Echoes</em>summon.png Summon objects using your arcane powers

Arcane<em>Echoes</em>3ennemies.png

Arcane<em>Echoes</em>2redennemies.png Careful, this place is not welcoming... use the environment to your advantage !

Credits:

Programmers: - Christopher Robidas - Fergal Iquel - Grégory Largange

VFX / UI / 2D art : - Elodie Vasseur

Rigging/Animation/Sound Design: - Tristan St-Arnaud

3D Artist: - Julien Giroux

Level Design: - Fabrice De Montigny - Lucas Vauzour

Ratings

Overall 771th 3.412⭐ 36🧑‍⚖️
Fun 649th 3.382⭐ 36🧑‍⚖️
Innovation 584th 3.368⭐ 36🧑‍⚖️
Theme 746th 3.471⭐ 36🧑‍⚖️
Graphics 681th 3.588⭐ 36🧑‍⚖️
Humor 959th 2.345⭐ 31🧑‍⚖️
Mood 938th 3.167⭐ 35🧑‍⚖️
Given 74🗳️ 80🗨️

Feedback

LDJam user 0
16. Apr 2024 · 14:35 UTC
Love the look of the game :)
asfdfdfd
16. Apr 2024 · 18:35 UTC
I have copied cube stucked inside another copid cube and i was not able to drop them off. But before that i've got really nice time with your game. Clevel mechanic. nice gameplay situations. Congrats with good entry.
GRUZDID
16. Apr 2024 · 18:44 UTC
A very atmospheric and beautiful game. I really liked the idea of the game. The mouse sensitivity is a bit high, but it gets used to it quickly. Good job
Master-YEET
16. Apr 2024 · 19:08 UTC
There is indeed some bugs (game jam games hehehe), if a copied object is stuck in your hands, you can delete it by pressing the middle mouse button. Hope you guys enjoy the game!
Emty
16. Apr 2024 · 19:10 UTC
Great idea, but in some places, it's really hard to dodge the fireballs. I still really liked it.
Kirass
16. Apr 2024 · 21:44 UTC
Interesting game! I like it!
reaperhb
16. Apr 2024 · 22:32 UTC
eh beh allez la france hein c'est très beau :o
AllDee
16. Apr 2024 · 23:25 UTC
The game's atmosphere is cool and the gameplay is super interesting! Thumbs up for the in-game VFX, they're super clean!
PS : Gros big up à une autre équipe Française :) Vous avez géré !
ScreamingRainbows
17. Apr 2024 · 00:35 UTC
C'est très satisfaisant de lancer des crates sur les ennemis !
Smoky01
17. Apr 2024 · 11:09 UTC
The gameplay mechanics in this game are so intuitive! It's like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!
DuduBertolDev
17. Apr 2024 · 15:43 UTC
Congratss all the team for this work! So great!
Meranolean
17. Apr 2024 · 20:58 UTC
Hey! Your game is very unusual, it's cool!
Unfortunately I met a bug. I wasn't able to get rid of a table no matter how I turn it around.
Anyway, it was very fun experience! Thank you!
OrangeDragon
17. Apr 2024 · 23:30 UTC
Cool graphics and VFX and I like games with gravity manipulating mechanics! I think mouse sensitivity was a bit higher than needed, but maybe that's just because my DPI is high. Great entry!
Master-YEET
17. Apr 2024 · 23:54 UTC
@orangedragon Thank you for playing and your feedback! Yes we should have added a setting for sensitivity, I will think about that next time I work on a FPS.
Master-YEET
17. Apr 2024 · 23:57 UTC
@asfdfdfd @meranolean Thank you for playing and the feedback, we are aware of the object stuck in your hands bug, as a quick workaround since we couldn't figure out what is going on, we added a feature last minute before the submission to delete the item by pressing the middle mouse button, it should unstuck you.
fiovske
18. Apr 2024 · 03:50 UTC
really ;pved how intuitive the gameplay is! yall managed to capture the atmospheric vibes of waking up, trudging a dungeon, lost and scattered so well! I am not very good with reacting fast this was thrilling and it felt quite real! Amazing job!
Fearawl
18. Apr 2024 · 15:50 UTC
Cool idea and implementation! The gameplay is clear and addictive. A small bug - if an object in your hands takes damage, you can't throw it away until it collapses) I really liked the game, good luck!
Baluj
18. Apr 2024 · 21:43 UTC
It's an interesting concept, good job!
Caveman54
20. Apr 2024 · 22:40 UTC
Very interesting concepts. The sensitivity was super high for me so it was really hard to aim at things. I am not sure what may have caused this, but the idea is really cool. The visual effects looked really nice
theheheo
20. Apr 2024 · 22:48 UTC
Nice game! The combat and the cloning/throwing mechanic was fun and I feel like it could be expanded upon a lot. Physics based combat is always fun! Liked that just the one mechanic could be used for so many different purposes (attacking, shielding, platforming). It felt like the rotating of the object felt a bit unintuitive and to slow, but it worked. I think next step would be to just give the main mechanic more polish (more feedback when throwing stuff, when objects hit surfaces, etc). Overall great work!
Kevvy
20. Apr 2024 · 23:56 UTC
Unfortunately, I got a little dizzy playing the game (mouse sensitivity), but it was worth it! I really enjoyed this. I was quite taken back when I saw the ranged enemy walk for a second after trying to throw a pillar at it.

My favorite throwable was the table. Its so wide! Throwing the table horizontally to strike multiple enemies was satisfying. I think if my nausea didn't kick into overdrive, I would have played a lot more.

Overall, its a great balance between active combat and relaxing puzzle.
Klemen
21. Apr 2024 · 09:04 UTC
Its an amazing game but its also a rage game, I passed like 15 levels or something and still did't finish it, I cannot track my progress not to mention the jump isn't always registered when I stand on top of th cloned objects, The game is amazing but I've rage quitted like 20 if not 50 times, played it for over an hour man, I might have been right next to the boss fight level but I would have never really known until I wouln't actually reach it, that causes people to get frustrated over it and just rage, game is amazing overall and fun when it comes to cloning and throwing objects but when it comes to solving it I would have almost jumed out of a window. I gave you five starts for theme and graphics and for inovation 4 stars, good job tho.
Master-YEET
21. Apr 2024 · 13:14 UTC
@klemen thank you for playing our game and your feedback, yeah I understand your frustration, the level is relatively long and it can be frustrating when we die. We wanted to add a checkpoint system, but we were out of time unfortunately.. And for the jump bug, we will look into this.
PatteDeCanaard
29. Apr 2024 · 22:07 UTC
The visual style is very cool, and I particularly like the visual effect of the hands. The cloning mechanic is cool and well exploited as it serves both to kill enemies and solve puzzles. However, I find that rotation is a bit unintuitive, and I often struggled to place objects as I wanted. But otherwise, I really enjoyed the game. Well done !