Arcane Echoes: Scroll of Destiny by ThunderChief
KNOWN BUG: If an object is stuck in your hands, you can delete it by pressing the middle mouse button.
Français
Vous êtes la réincarnation d'un sorcier victime d'une tragédie survenue au sein de son propre château. Un parchemin d'une grande puissance a été utilisé pour changer la face du monde tel que vous le connaissiez. Lors de votre ré-invocation, vous êtes entré dans une dimension alternative sans vie, de laquelle vous cherchez désespérément à sortir.
Pour vous libérer de ce fléau, vous devez retrouver ce parchemin caché dans le château. Toutefois, cela ne sera pas facile : cette dimension alternative du château est protégée par des âmes corrompues par la malédiction du parchemin, et le château n'est plus le même que celui que vous avez connu toute votre vie de sorcier.
Serez-vous en mesure de retrouver le parchemin dans ce monde qui fut jadis familier, mais qui n'est aujourd'hui qu'une altération de votre mémoire ?
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English
You are the reincarnation of a wizard who was the victim of a tragedy that occurred within his own castle. A scroll of great power has been used to change the face of the world as you knew it. Upon your re-summoning, you entered a lifeless alternate dimension, from which you are desperate to escape.
To free yourself from this scourge, you must find this scroll hidden in the castle. However, this will not be easy: this alternate dimension of the castle is protected by souls corrupted by the curse of the scroll, and the castle is no longer the same as the one you have known all your wizarding life.
Will you be able to find the scroll in this world that was once familiar, but is now just an alteration of your memory?
Cross a parallel dimension
Summon objects using your arcane powers
Careful, this place is not welcoming... use the environment to your advantage !
Credits:
Programmers: - Christopher Robidas - Fergal Iquel - Grégory Largange
VFX / UI / 2D art : - Elodie Vasseur
Rigging/Animation/Sound Design: - Tristan St-Arnaud
3D Artist: - Julien Giroux
Level Design: - Fabrice De Montigny - Lucas Vauzour
Ratings
| Overall | 771th | 3.412⭐ | 36🧑⚖️ |
| Fun | 649th | 3.382⭐ | 36🧑⚖️ |
| Innovation | 584th | 3.368⭐ | 36🧑⚖️ |
| Theme | 746th | 3.471⭐ | 36🧑⚖️ |
| Graphics | 681th | 3.588⭐ | 36🧑⚖️ |
| Humor | 959th | 2.345⭐ | 31🧑⚖️ |
| Mood | 938th | 3.167⭐ | 35🧑⚖️ |
| Given | 74🗳️ | 80🗨️ |
PS : Gros big up à une autre équipe Française :) Vous avez géré !
Unfortunately I met a bug. I wasn't able to get rid of a table no matter how I turn it around.
Anyway, it was very fun experience! Thank you!
My favorite throwable was the table. Its so wide! Throwing the table horizontally to strike multiple enemies was satisfying. I think if my nausea didn't kick into overdrive, I would have played a lot more.
Overall, its a great balance between active combat and relaxing puzzle.