Air Fried Ice by MadR
This is a rock paper scissors type creature summoning card game . You need to beat Your opponent with a stronger card type.
Check the instructions here:


| Link | https://madr.itch.io/air-fried-ice-ludum-dare-55 |
| Link | https://madr.itch.io/air-fried-ice-ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/air-fried-rice |
Ratings
| Overall | 896th | 3.286⭐ | 23🧑⚖️ |
| Fun | 1063th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 1188th | 2.357⭐ | 23🧑⚖️ |
| Theme | 986th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 452th | 3.905⭐ | 23🧑⚖️ |
| Audio | 398th | 3.524⭐ | 23🧑⚖️ |
| Humor | 1036th | 1.9⭐ | 22🧑⚖️ |
| Mood | 834th | 3.31⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 22🗨️ |
There 3 rounds, each one has less peeks.
I believe I'd found a winning strategy :smile: Nevertheless it still could be a good kids game, a rock-paper-scissors type game with mechanics that teach a player the probability theory. Good job!
Speaking of controls, IMHO adding left mouse click on a card in addition to drag-and-drop wouldn't hurt.
I would only suggest that you make it faster maybe, the wait between turns is slightly too long. One idea I have is that you could also add a strength stat to each card (1/2/3 since there are only 3 cards per color) that would be used to settle the outcome when 2 cards of the same element are played. It would add another extra layer of depth to the game.
Solid job overall, congrats!
The placement of the creature icons into the bottom left of the card had the summoning aspect lost on me slightly before I saw the animations bringing them out.
Maybe moving the icons to the centre of the cards would draw people's eyes in more to the creatures themselves instead of just focusing mainly on the element types.
All in all, great job!
Not much more to say here, others have already pointed out the same issues I had. One thing I want to add is an idea for possible expansion - maybe it would be nice to have the different creatures somehow influence the gameplay as well. Maybe something that would make each round last a bit longer would be adding hit points to the creatures and making some creatures take more / less damage based on which of the three creatures hit it, e.g. the fire snake taking 1dmg from the butterfly, 2 from the bat and 3 from the owl. Or maybe instead of hitpoints have some sort of crit system, which would regenerate one peek if you manage to get it.
