Demon Speedrunning! by BlackCat508
Try to summon a demon as fast as possible!
The townsfolk have chased you into your home and you don't have much time left! Run throughout the house and gather the necessary supplies needed to summon the demon!
| Link | https://blackcat508.itch.io/demon-speedrunning |
| Link | https://blackcat508.itch.io/demon-speedrunning |
| Original URL | https://ldjam.com/events/ludum-dare/55/demon-speedrunning |
Ratings
| Overall | 412th | 3.719⭐ | 34🧑⚖️ |
| Fun | 492th | 3.532⭐ | 33🧑⚖️ |
| Innovation | 483th | 3.469⭐ | 34🧑⚖️ |
| Theme | 189th | 4.172⭐ | 34🧑⚖️ |
| Graphics | 305th | 4.094⭐ | 34🧑⚖️ |
| Audio | 494th | 3.371⭐ | 33🧑⚖️ |
| Humor | 587th | 3.018⭐ | 30🧑⚖️ |
| Mood | 287th | 3.891⭐ | 34🧑⚖️ |
| Given | 22🗳️ | 44🗨️ |
Here are my first impressions. Hope they're helpful. :)
1) I wished there was a tutorial level, where I could build the summoning circle in peace, just to try it out and figure out how it works. (no timer, all the items right there to use)
2) I was very overwhelmed by the how to play page. That was just way too much text!
3) It was hard to find the paint brush in the dark. Maybe a more unique shape or lighter handle would help.
I really liked the vibes and the atmosphere of the game.
Good job with the game! Keep it up! :)
All of the sprites, vfx and sfx are exceptionally well done. I really enjoyed the cadence of the game, and the match-striking minigame was very satisfying.
I wish the house was a bit more well lit, or had the option to light torches in the rooms, as I lost paint buckets fairly frequently to the dark. Painting a circle was almost impossible, and like above posters, I resorted to tapping right click.
The cadence of the game was superb, and the escalation of rubble and banging on the barricades really helped build tension. Great submission, I really enjoyed it!
I know many people said here that they struggled with painting, but I'll add my insight anyway. It feels like your cursor is a bit "higher than the floor". It took me one run of wasted paint to understand that it paints below. Candles (and other items) do that too - they fall below of where you "feel you put them". I know it makes sense that you hold something over the floor, but it's confusing for players when they have to target the floor. I don't know if it's deliberate or oversight or whatever, I'm just trying to help you realize what the problem could be if you happen to need that. Regardless, it's not a big deal. There are a lot of mechanics here and the other ones feel great.
I'm looking forward to see what you'll come up with next LD!
Btw I just thought of a fun way to make the painting more intuitive - just hold the brush upside down! Tweak the size/length of it and where it is held so that the tip would point exactly where the splotch shows up.
The gameplay is good but there's a lot of info on that initial How To Play screen - I think more of a gradual tutorial would be great in not making you feel as overwhelmed.