Familial Familiar by ellaris
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Being a young witch you have to summon your fist familiar. Customize the look of your witch and complete the following tasks:
- Drawing a summoning sigil
- Summoning all ingredients inside of your sigil
- Summoning objects in correct positions
- Summoning unwanted objects outside of your sigil
- Summoning objects into correct states
- Dealing with interuptions
- Fending off an undead army (optional)
Left click to select objects, right click to summon them to your mouse position.
In the final mini game move with W S A D, summon meteors with with left or right button (right for swarm). You have short cooldowns on both actions and they both cost mana which rapidly replenishes. Killing skeletons causes 2 more to appear!

Engine: GameMaker
Music: www.beepbox.co
SFX: sfxr - sound generator
Ratings
| Overall | 288th | 3.017⭐ | 32🧑⚖️ |
| Fun | 295th | 2.85⭐ | 32🧑⚖️ |
| Innovation | 248th | 3.067⭐ | 32🧑⚖️ |
| Theme | 216th | 3.448⭐ | 31🧑⚖️ |
| Graphics | 279th | 2.879⭐ | 31🧑⚖️ |
| Audio | 212th | 2.948⭐ | 31🧑⚖️ |
| Humor | 166th | 2.931⭐ | 31🧑⚖️ |
| Mood | 248th | 3.017⭐ | 31🧑⚖️ |
| Given | 42🗳️ | 49🗨️ |
Randalf cleared the hordes and was a good cat. Thank you for the experience and good luck!
the instructions were clear, nice there was an action after the preamble
picking up the 15 coins was terrible
but i like to light the candle on fire
and i like that you can light a knocked over candle on fire anyway
the variety packed into one is intense!
I wish you can marquee select at least as a witch
@liole Ye figuring out the resolution and scaling and fullscreen is a hassle, especially for mobile. I'm sorry about the coins, maybe it wasn't clear enough, you could just spam summon them out of the bag and had to move only the ones outside of the carpet (rectangle) not the actual drawn sigil,it could have really benefited form a coins inside counter, also summoning them in the middle helps. I don't understand what you meant by "I wish you can marquee select at least as a witch"
@candlesan The optional ending mini game wasn't as polished and entertaining to be called a game itself, but I think it could be fun for the 1 minute it lasted, although the optimal strategy would be to have as little fun as possible :wink:. Just wanted to add some more action packed and exciting element.
The ending was a surprise!
A couple nit-picky UX stuff:
Using a text timer for tutorial/instruction text was a bit of an odd choice to me. Text timers can work, but typically only for text limited to 1-2 short sentences, otherwise it can make the user feel rushed (even with the wait/reset option). Since the in-game text was more paragraph-length and instructional in nature, would have preferred to see something more akin to a standard 'Continue' button/on mouse click here.
Had a bit of a hang up with the fullness percentage text. For me it turned green at 89%, and because green = success and the low color contrast made the text difficult to see/read, it took me a sec to figure out I wasn't actually done drawing yet. To help pick text and background colors I would recommend googling Color Contrast Calculator.
Overall, I enjoyed the game. Having to draw the sigil and teleport the material components was pretty cool, and there was some good quippy dialog during the tutorial process that I quite enjoyed.
Yeah, I'm not the best with colors, I haven't considered it could be confusing, maybe I could have left it out. My intention was to allow the player to focus on the drawing and signal in the corner of their eye when they are getting close with the color change so you wouldn't have to look at the numbers.
Thanks for the feedback
My crow familiar absolutely bodied that finale.