Call to Summon by KenForest

[raw]
made by KenForest for Ludum Dare 55 (JAM)

Screenshot_279.png

Call to Summon - is a short game where you can use an old phone to summon objects by simply calling them. Use it to advance through the old complex, reminiscent of liminal spaces.

Controls:

E- interact

RMB - aim

LMB - Take photo / Call

Tab - open contact menu

Mouse scroll - change contacts

Screen1.png

Screen3.png

Ratings

Overall 311th 3.82⭐ 27🧑‍⚖️
Fun 568th 3.46⭐ 27🧑‍⚖️
Innovation 234th 3.78⭐ 27🧑‍⚖️
Theme 392th 3.92⭐ 27🧑‍⚖️
Graphics 327th 4.06⭐ 27🧑‍⚖️
Humor 706th 2.818⭐ 24🧑‍⚖️
Mood 187th 4.02⭐ 27🧑‍⚖️
Given 21🗳️ 0🗨️

Feedback

Capreola
17. Apr 2024 · 20:35 UTC
I really enjoyed the vibes and the idea is great. I do wish the puzzles were more challenging and varied, for now it works mostly as a concept. But the game definitely has potential and you can call lamps and frogs, what else do you need. Good job!
Smoky01
17. Apr 2024 · 20:51 UTC
The gameplay mechanics in this game are so intuitive! It’s like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!
TunakTunak
17. Apr 2024 · 20:52 UTC
awesome vibes and great concept! I would love to see its potential pushed further :)
hansj
17. Apr 2024 · 20:53 UTC
I really believe you've got something here, and I think it's a great result for a jam! (although I played the PostJam version, still pretty impressive). Great contribution
stmate03
17. Apr 2024 · 20:57 UTC
This is by far the best game I played this Jam, it was simple, aesthetically pleasing, I could take everything (which I did), and overall a fun game! (Tho sad I couldn't pick my stats, name, and sigils at the end of the game [I hope somebody gets the joke here])
YoruVII
17. Apr 2024 · 21:06 UTC
I really really really like this one it has vibes a fantastic ascetic and a wonderful idea it feels pretty polished and I have to be real nitpicky to find issues with this game but I think that the controls are a little awkward I forgot the phone buttons a lot but this might just be me. oh gosh I forgot to say the sounds were *chefs kiss* great.
Squeele
17. Apr 2024 · 21:09 UTC
Impressive result! The mood is really unsettling, the gameplay mechanic is smart and you had the right length for a jam experience. Congrats!!!
Babaorhum
17. Apr 2024 · 21:11 UTC
Very scary mood ! Love it, I was ready for a jump scare ;)
Love the sound effects, very realistics. The dummies are really frightening !! Good game !
kobylarz
18. Apr 2024 · 13:30 UTC
Great jam entry. I love how the style is so consistent throughout- from the "start" and "quit" buttons having phone icons, to the phone hangup SFX. That takes a lot of effort to put into a gamejam and I appreciate it so much.

Is there some kind of smoothing done on the mouse input? I love it. It feels like a real horror setting where I am looking around with my actual eyes. It could be placebo though?

Overall, this was a fun little game. I thought the gameplay mechanic was very creative and intuitive, and it stayed on the theme really well. This is a high rate!
Deruitda
19. Apr 2024 · 02:22 UTC
Really simple but fun game, great aesthetic and mood throughout. Nice work!
Wind1e
19. Apr 2024 · 02:25 UTC
Loved the vibes and mechanics. I had a bit of trouble getting the summons to go where I wanted them. Overall it's a great concept.
player04
19. Apr 2024 · 03:43 UTC
awesome take on the theme. it was a tight, full game. very well executed. water reflections were bugged. love the psx aesthetic. and with the flip phone it all made sense. great work.
TPace
19. Apr 2024 · 16:50 UTC
This theme clearly alludes for some terror games, but your idea went way beyond my expecations in how macabre it is. Great experience and mood overall. Also liked the pixelated, crispy graphics. Great job!
Arman
21. Apr 2024 · 06:59 UTC
Amazing atmosphere. The take on the theme is pretty clever. I do wish the gameplay had a bit more depth though.
Tru7th
21. Apr 2024 · 22:37 UTC
This makes for a really good base for a more fledged out game, congrats! The atmosphere is really good, the audio integration is well done and I find it visually pleasing. Love retro PS1/PS2 style. You really nailed the "liminal space" vibe with the frog room! And that glass wall looked really good.
Nick Blackwood
22. Apr 2024 · 18:56 UTC
I'm a huge fan of the mood in this game. It builds a lot of suspense, because you're so unsure of what to expect. The mechanic is very unique too and adds a lot to that. I wish there was more control in where you place the summon though, or at least a preview of where it's going to be placed. Really curious what is the maximum depth of the mechanic and what puzzles can be done with, hope you'll continue exploring!
LDJam user 99418
03. May 2024 · 13:11 UTC
fROG.
CaineTinyArms
03. May 2024 · 13:29 UTC
I loved this game. Liminal space Portal is something I never thought would work so well but you smashed it. It reminded me of games by Mike Klubnika with the graphic style. Overall very good game, I'd love to see more.