Armamancer - Never Reload by coffeemakingtoaster
In Armamancer - He doesn't know how to reload, you play a mage who never bothered to buy additional ammunition, instead relying on his ability to summon forth weapons from his great arsenal. To show the superiority of your summoning magic, you challenge the greatest of the mages, the archmage alfonso. But beware, rumors say that alfonso has been hitting the gym more than usual lately.
Tutorial In the main Menu you can find a tutorial Screen explaining all the basic Controls. If the game does prove to be a bit too challenging, we apologise. Sometimes there is not enough time for roper balancing. However there is an assist mode that you can activate in the settings menu.
If the mouse sensitivity is too high, you can change it in the settings menu


| Link | https://github.com/Heuserus/ldjam55 |
| Link | https://heuserus.itch.io/armamancer |
| Original URL | https://ldjam.com/events/ludum-dare/55/armamancer-he-doesnt-know-how-to-reload |
Ratings
| Overall | 461th | 3.68⭐ | 27🧑⚖️ |
| Fun | 266th | 3.8⭐ | 27🧑⚖️ |
| Innovation | 740th | 3.2⭐ | 27🧑⚖️ |
| Theme | 659th | 3.58⭐ | 27🧑⚖️ |
| Graphics | 649th | 3.64⭐ | 27🧑⚖️ |
| Audio | 521th | 3.313⭐ | 26🧑⚖️ |
| Humor | 52th | 4.22⭐ | 27🧑⚖️ |
| Mood | 232th | 3.96⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 31🗨️ |
* the mouse control was too sensitive : hard to hit the mage
* the gun switching is fabulous !
* intro puts you in the mood, i liked it
In settings you can change the mouse sensitivity if you want to give it another try?
But thank you so much for playing our game!
The graphics are great, just a little cluttered in my opinion
This is how shooting should look like :)
https://www.twitch.tv/videos/2122044081
I liked the feedback on many of the guns and the large amount of weapons added a lot of variety to the game. Great usage of the camera in the cutscenes as well :)
Alfonso wrecked me haha, really well done!
I needed to turn mouse sensitivity virtually all the way down so I'm glad you added that option. The voice lines were great fun and I'm impressed you fit in the cinematics.
The dash felt very abrupt and doesn't feel like it helps much, maybe just with dodging. It felt unnessary that I should have to click the fire button to summon the next thing after using up the previous item.
a couple things I noticed:
- as far as I can tell, you can only pause with ESC. this is hard to do for people on webgl, since it will also unfullscreen. I usually also add TAB as a valid pause button for my LD games
- the UI seems to be too small on my 1440p monitor

"Der Zauber 'is jetzt auf deutsch!" killed me :rofl:
I think for feedback, it was tough for me to avoid certain attacks because there wasn't a lot of time. Specifically Fireball, which always felt instant to me.
Super fun game regardless
@bobbie Yeah great feedback. I actually also have a 1440p monitor but it was very late when we added the main menu background so I guess the 1-2 times I saw it before submission I just ignored it xD
And yeah pause on ESC is an obvious flaw if you think about it... which we didnt... So really thanks a lot for the feedback^^
@le-knallfrosch Yeah @coffeemakingtoaster took almost a full day to record all the voicelines this time, which was a great investment xD
@questionmarc Thanks for the kind words. Yeah slower projectiles would have made it that dodging was more skill reliant and felt less random. Great Feedback.