SAKURA by ZekySky
I present Sakura, a turn-based card game based on type advantages.
Please, don´t forget to vote in audio couse it is a great part of the game. Sorry for the inconvenience<3
| Link | https://zekysky.itch.io/sakura |
| Link | https://zekysky.itch.io |
| Original URL | https://ldjam.com/events/ludum-dare/55/sakura |
Ratings
| Overall | 865th | 3.314⭐ | 45🧑⚖️ |
| Fun | 889th | 3.134⭐ | 43🧑⚖️ |
| Innovation | 907th | 3⭐ | 44🧑⚖️ |
| Theme | 992th | 3.085⭐ | 43🧑⚖️ |
| Graphics | 684th | 3.581⭐ | 45🧑⚖️ |
| Audio | 197th | 3.841⭐ | 43🧑⚖️ |
| Humor | 824th | 2.606⭐ | 35🧑⚖️ |
| Mood | 761th | 3.397⭐ | 41🧑⚖️ |
| Given | 29🗳️ | 60🗨️ |
My only feedback would be maybe the Screen composition to be a bit "smaller". Like the cards are could be smalled and not so stretched around the entire screen. But that is probably just my personal taste, nothing wrong with your version :)
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There is a lot of stuff in this game. Lots of cool art and even other content in the form of difficulty modes. Difficulty modes are quite a rare sight in jam games but they are actually super useful since a wide array of different players will be playing your game during the jam.
If you were to keep working on this game after the jam, I would add improved feedbacks. Now, it was quite hard to follow what was going on in the battle. I really needed to pay attention to keep track of everything.
But other than that, a very solid and beefy entry!
Congratulation for finishing the jam
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The music nicely fits the ninja theme & I always enjoy a creative interpretation of the theme
Very simple game, but I really like the addition of two difficulty modes and that volume slider - something I haven't seen yet in a LD jam game!
Really fun game, I liked the ambiance and the mecanics, really good audio! ;)
I had issues with the resolution, I think the UI is cropped (PC, resolution 3000*2000, device pixel ratio 2):

OK no problem, I understand, I had a similar but worse issue on my game... :joy:
Also the audio is superb and the idea is really cool, congrats guys!
I agree with what other folks mentioned about gameplay feedback: it's hard to know where to look while playing, and the steps of combat resolve very quickly. Even though it has nothing to do with the actual mechanics of gameplay, the easy-to-miss information makes it harder to interact with the strategy of the game.
I think it's extra challenging for games of this type - games that are turn-based or have more "indirect" control have to do extra work to show the player how their actions impact the state of the game. If we play as a ninja in a 2D platformer game, pressing right moves the character right (we did it, the result of our action is clear!). In a card game, clicking a button to end our turn triggers a lot of gameplay actions (our characters attack each other, get hurt, die or retreat back to the hand) and none of that gets communicated automatically.
All that is just me trying to say that it's a hard problem. Having the "dodged" text was nice one you did that was definitely valuable - without that it would've been really, really hard to figure out what was going on.
Gameplay-wise, I think the idea of a rock-paper-scissors kind of strengths-and-weaknesses system is cool in theory, but in practice I didn't have a whole lot strategy to my play. I could make guesses at what's best on average based on what the opponent has left, but I didn't really have any extra considerations (mostly came down to "play my strongest card").
Having some kind of effect that carries over between turns (cards get tired for a bit after they're played, that might be a relatively simple one) could be a good way to get new strategies without having to make the game way more complex, but there are definitely lots of ways you can expand.
You've done a lot of the hard work already, you made a game that executes all of the logic of a card game, a CPU opponent to play the other side, and a bunch of cool art and music to pull the whole thing together. It'll be exciting to see how you could expand it if you want to take it further. Nice job!