Void Magus by TomKnocker44
A powerful magus is trapped in the void. Explore the dungeons and recover lost knowledge while facing hordes of enemies.

Controls - WASD to move - Left click to fire your summoned weapon - Right click to summon allies - Q to summon tiles - E to open summon menu - ESC to pause
Made by TomKnocker44 (Lachlann)
Music by Nathan Skip
Made with: - GameMaker Studio 2 - Gimp 2 - Audacity - Ableton
Some notes: - You can use any summon at any point as long as you know the pattern (try getting some of the more powerful ones early in a new playthrough!) - Your weapons and summons are upgraded every 5 levels (up to level 50) - This was my first solo jam, and it was a blast!
Update info: - The updated version of the game fixes some lag issues, crashes, and adds a spellbook so you don't have to remember all the spells you unlock.
| Original URL | https://ldjam.com/events/ludum-dare/55/void-magus |
Ratings
| Given | 8🗳️ | 8🗨️ |
But there are alot of really good ideas here. I like the spell mechanic where you combine lines to get different spells
I like the semi RTS aspects where you spawn enemies and use spells to try and held your line. so with that you definitely used the theme in the best way possible by introducing it as a unique mechanic
But a fair amount of it is somewhat wasted potential(Don't blame you. it is a jam after all)
With the level design and enemy design really not using the options to it's full potential(wish there where more levels that use the spells you get at the end)
Another thing is the spells. most of the spells used as weapons are very disposable to me. one you get a powerful weapon like the homing axes. or penetrating daggers. there's no much point in the other's
With this I felt like the game should've leaned more into a Tower defence game. where you use spells to create tiles/your own army to defends or attack certain lines. almost like the creeper world games
But other then that. the music and visuals are nice. and definitely get point's for using the theme the best way possible
Also if you do take this concept or plan to add a update. I suggest a spell book so people won't forget. and can look up certain spells they discover
I also initially had a crash after completing the 2nd place but relaunched the game and it worked perfectly so don't know what happened there
I got stuck after getting the mana tile though since it didn't work on voids and I forgot what the pattern was to get the regular tile back.
art and sound are simple, but toghether they have very nice "old-game" vibe
I just updated the game to fix the lag issues and added a spellbook so you don't need to remember all the combinations. I just ran out of time at the end to add it. I would've also liked to have more levels that showcased each of the summons better, but again ran out of time and had to put the remaining ones in the last room. This was my first solo jam, and I think I ended up planning out the game like I had more team members, so a lot of things got cut at the end. A great learning experience though!
I did take a lot of inspiration from Gauntlet, I'm glad people picked up on that!
Played to the end and enjoyed it all the way. Nice graphics, slapping music, fun game. Well done!