Final Chants by chybby

Well, well, well... Looks like it's time for your final examination...
I hope you've been diligent in your summoning studies this semester.
Now show me what you've learned!
How to play:
- Solve multiple puzzles to imbue powers upon yourself and complete your final examination.
WASDto move.Move Mouseto look around.Eto interact.Spaceto jump.Escto pause.
Hints if you get stuck:
- Keep an eye out for lights in the darkness to find summoning altars.
- Light torches as you explore to help you find your way around.
- If you find yourself failing at a challenge, you may not yet have summoned the right spirit.
- You may need the help of multiple spirits for some puzzles. Spirits you have previously summoned will return to the central summoning circle when you stop carrying them.
Made by Dome and Jelly in Godot. All art, models and audio were made from scratch during the jam. BitFantasy font used courtesy of the nb pixel font bundle.
Ratings
| Overall | 604th | 3.547⭐ | 34🧑⚖️ |
| Fun | 908th | 3.113⭐ | 33🧑⚖️ |
| Innovation | 959th | 2.935⭐ | 33🧑⚖️ |
| Theme | 502th | 3.774⭐ | 33🧑⚖️ |
| Graphics | 305th | 4.094⭐ | 34🧑⚖️ |
| Audio | 103th | 4.061⭐ | 35🧑⚖️ |
| Humor | 805th | 2.638⭐ | 31🧑⚖️ |
| Mood | 149th | 4.063⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 42🗨️ |
Personally if I were to suggest any improvements, I'd probably say that it might still make sense to brighten the game up a bit, at least increase the view distance when carrying the torch (I get that you need complete darkness in the maze otherwise), and maybe open up the puzzle rooms one by one so that it's a bit clearer where to focus one's effort at first? Was quite confusing and disorienting with everything available directly. But of course that also made the solutions a bit more satisfying. But these are detail and maybe just personal taste. Great job overall. :ok_hand:
On the one hand I like that it was open and you just explored this creepy castle without much guidance, but on the other hand I do get impatient pretty quick when I don't know what to do next.
It reminds me off the old waiting labyrinth desktop from windows!
I really liked the artstyle, you really nailed something. The exploration gameplay was good, I've become a bit lost quite quickly and missed there wasn't some visual elements that helped me orientate mayself. I was also expecting a bit more pressure put on me by some danger right at the start, which would have crank up the mood further, but other that that it was a nice experience.
Congratulations for your game!
It seems that besides summoning, the second LD theme is puzzles :smile:

I love your graphism !
Maybe it is a little bit too dark on a HRD display though ^^'
Graphics are great, audio was great, summoning wasn't utilized much except as a "you completed this puzzle" goal, but still good nonetheless.
The rooms consistently felt too big though; there's a lot of empty space that you have to traverse, and much of it in complete darkness. The disorientation was probably intentional, but it occasionally had a negative impact on the pacing.
The puzzles designed around the spirits were nicely done, though the gear-gating could have been a little clearer, since trying a puzzle I was not prepared for also felt like wasted time.
Those points aside, the atmosphere and gameplay were enjoyable, and this definitely ranks high for me. Nice work!
Maybe the only thing is that it felt a bit challenging at times.
Also +1 because Godot :D