Alieanum by Kaev
Story:
You are an evil alien who's attacking the earth.
The humans saw your spaceship through telescopes and are attacking you right now.
This was my first Ludum Dare and it was so AWESOME.
I learned so much in the past 2 days and i'm really happy that i joined the competition. This is my first game which i can call kinda finished.. :P
Programming: C#, SFML.NET 2.2 library
Graphics: Paint, Photoshop
Sounds: bfxr
Well, i hope we see us again next Ludum Dare! :)
You are an evil alien who's attacking the earth.
The humans saw your spaceship through telescopes and are attacking you right now.
This was my first Ludum Dare and it was so AWESOME.
I learned so much in the past 2 days and i'm really happy that i joined the competition. This is my first game which i can call kinda finished.. :P
Programming: C#, SFML.NET 2.2 library
Graphics: Paint, Photoshop
Sounds: bfxr
Well, i hope we see us again next Ludum Dare! :)
| Windows (itch.io) | http://kaev.itch.io/alieanum |
| Source | https://github.com/Kaev/Alieanum |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=49106 |
Ratings
| Coolness | 65% | 3 |
| Overall | 2.59 | 849 |
| Audio | 2.16 | 628 |
| Fun | 2.48 | 799 |
| Graphics | 2.42 | 784 |
| Humor | 2.40 | 599 |
| Innovation | 1.91 | 905 |
| Mood | 2.53 | 730 |
| Theme | 2.34 | 889 |
I thought that would be for the web page..
Removed it from the list, thanks for mentioning it.
- power-ups (two)
- allow player to play own soundtrack *whistling*
The nay:
- no hi-score storing!
- no difficulty progression (got score 200 until borequit)
- graphics are inconsistent (especially the moon compared to the nebula thing)
- sounds often seemed to be cut short, kind of like the next replaced the previous or something (instead of both sounds being mixed)?
The meh:
- gameplay
- story
- use of theme (one could change story to have humans sending their pilot against alien invasion and rest could play the same)
Tips for the future:
- if you make hi-score based game, make sure the best result isn't forgot the instant player closes game over screen
- simple yet consistent graphics are better than mix of crude and polished
- find way to handle sounds properly in SFML.NET?
Good luck with further gamedev-ing~!
Thanks for the detailed review!
Also big thanks to everyone else for you feedback and votes! \o/
I first learned making games by making a shooter game too!
One important thing to improve game dev drastically is to use entirely consistent art as soon as possible, even if it means making consistently low quality art at first. Once there is consistency there will be style, which will set it apart from all beginner games.
Congratulations on finishing! Really liked the outer space mood and classic-shooter setup.
Development for the future: Would have loved some music and as others have mentioned, slightly more consistency on the graphics.
Good work!
Audio glitches after a while.