Outta Space by Empyreans

Arcade Simulator of Vintage Computer where you have to free disk space by deleting unnecessary files as user keeps downloading more filling up the space.
INSTRUCTIONS
Click Power Button or Press R - Start / Reload PC
Arrows - Menu Navigation
Enter - Select
Backspace - Return
GAME
Left Arrow (DEL) - Delete File
Right Arrow (ENTER) - Keep File
Z - Hit PC (reduces HP)
Supports Mouse, Touch & Gamepad controls!
HOW TO PLAY
Launch OuttaSpace to begin playing.
If you run out of space, you'll start losing Health (Bottom Left Corner)
Check Sticky Notes. User will put Quest Notes that tell which type of files should be kept.
If you delete what user wants to keep - he'll smash the PC dealing damage to it.
CREDITS
- XpMonster - Code, Game Design, Tech Art, some SFX
VERSION: V2.2 (Updated 17/10/23)
ORIGINAL STATE
To be fair and square. Game originally had only OS loading and then instantly brought you to the OuttaSpace.exe.
What must be ignored when Judging cause of major updates afterwards. + MENU + BIOS settings + Loading before game starts + Files actually saving on the drive + Secret Files + Touch & Gamepad Support + Some SFX + Game originally had only Midjourney-generated images, but I got rid of AI nonsense and added different file types with their own pixel art icons.
All in all, if you want to judge it by anything do so by aesthetics 'cause they didn't change at all and its binary gameplay concept (delete/keep). Or just download original broken version below though I'm pretty sure that's even more earlier more broken version, anyways -_-
:heart:
| Itch.io | https://empyreans.itch.io/outtaspace |
| Scirra Arcade (not as good) | https://www.construct.net/en/free-online-games/outta-space-57044/play |
| Original Entry - Broken Version (for history) | https://drive.google.com/file/d/1zB4Up7iX-PrgC0QU_n5Pk-PyCkPRZMz9/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/outta-space |
Ratings
| Overall | 933th | 3.129⭐ | 33🧑⚖️ |
| Fun | 946th | 2.919⭐ | 33🧑⚖️ |
| Innovation | 705th | 3.19⭐ | 31🧑⚖️ |
| Theme | 636th | 3.532⭐ | 33🧑⚖️ |
| Graphics | 470th | 3.774⭐ | 33🧑⚖️ |
| Audio | 537th | 3.183⭐ | 32🧑⚖️ |
| Humor | 384th | 3.268⭐ | 30🧑⚖️ |
| Mood | 713th | 3.362⭐ | 31🧑⚖️ |
| Given | 19🗳️ | 36🗨️ |
I added a link to the game now :)
*Uploaded Windows version. It doesn't like my VPN apparently
I liked how you can restart by physically pressing the power button on the screen!
It was a bit unclear to me what I should keep though. Sometimes I lost health for keeping things, sometimes for deleting things.
When it will work correctly - you should always be able to delete Corrupted files.
Sticky Notes are sorta quests. If you Delete what user likes - he'll hit the PC, or if you Keep what he doesn't want anymore. However it doesn't work due to a bug which I promise to fix later and make game actually fun to play.
Very nice take on the theme! :)
Yes, these problems are known and I'll be working on a fix. There will be an overhaul gameplay and UX wise, cause I pretty much rushed the last hours trying to make the original idea work, but there just wasn't enough time so it fell flat.
I am incredibly glad that time invested into aesthetics paid off :rofl:
Sticky Notes are just filler-jokes and quests. I'll be sure to make the split between the two more apparent.
P.S. AI Art was a sad necessity, I spent last two hours assembling it all together along with SFX. PC banging noise is actually me hitting the table and I have more fun stuff coming in that department :smirk:
Thanks much for playing!
Just yesterday I made a plan for update focused entirely on making it work and make improvements all around (mainly UX). Hopefully I'll have time to get it done by the end of the week.
I'll be sure to notify everyone who played when update is out :)
About stuck keys and no image thing - I reckon that was due to the same bug that breaks the game.
Workin' on it :sunglasses:
Changelog for our major v2 update. Hopefully this Sunday :muscle: :coffee:
It's now a proper game of attention and memory!
MENU
+ There is now MENU before the actual game. There you can browse user-favourite files - OuttaSpace (Start Game), Instructions (How to's), Credits (We who made the thing), Wallpapers (Switch Background Image), Loginswtch (Randomize username), Music (Toggle Music On/Off), X, Discord & Telegram (our links)
FILES
+ Filename now doesn't stand out from the rest of the text, because gameplay-wise it only really serves as additional visual cue.
+ SYSTEM files (you shouldn't delete any files that belong to it)
+ User Name and File Type texts have merged. It goes like "Image (Username)" now for better UX.
+ Files now show their date of creation (e.g. 05 June 1981). Year is quest related (see Sticky Notes).
+ Corrupted files have their image and contents distorted. That's the only way of knowing a file is corrupt.
+ Improved name randomizer
DRIVE
+ Drive max capacity upped to 40000 KB (think of all the doggo.pngs it can store?!!)
+ Drive can never be empty, because SYSTEM files also weight something and if you try to delete them - you'll crash the PC. So it should be impossible to get it under 4800 KB (exactly 12% of the total space)
+ Files are now actually saved on the drive. Files user downloads get in the queue and can be reviewed later.
+ When you lose, game doesn't just start over. You keep some downloaded files. About 37.5% of files you downloaded would be lost, about 12.5% of files you downloaded would become Corrupted.
+ If User can't download a file, would try searching for a file that would fit into the remaining space which saves from unnecessary loss of Health.
DIFFICULTY
+ Before gameplay begins it has a little loading time now
+ User will download files faster over time, so you have less and less time to make a decision, but it has a fair max limit.
+ Corrupted files appear often at first, but become more of a rarity over time.
+ Chance of Quest Note being replaced with Filler-Notes drops
+ With time more Quest Notes unlocked. Green & Blue Note Quests get more complicated.
+ Notes fall down faster and get replaced quicker
+ PC receives more damage from hits
+ If you don't play for a while - PC enters Sleep Mode (so basically Game Over)
CONTROLS
+ Game supports Mouse & Touch controls
+ You can now also use ENTER (to keep) and DEL (to delete) if you want to be more authentic.
+ Use Arrows for navigation in the MENU.
+ Use Enter to confirm your choice in the MENU.
+ Backspace to leave in Menu.
+ Mouse: Minimize button - "closes windows", but in OuttaSpace.exe applies a minor glitch FX unless your PC is already glitching.
+ Mouse: Restore Down button - applies a minor glitch FX unless your PC is already glitching.
+ Mouse: Close button - it closes any other window, but using it in OuttaSpace.exe would crash the PC.
STICKY NOTES (Quests)
+ Sticky Notes. Are put randomly only with filler-notes at first, but as time goes Quest Notes begin to appear.
1) Yellow Note - preserve files of specific type (Text / Image / Video / Music / Archive / Program).
2) Green Note - preserve files of specific format (e.g. "jpeg","txt" and so so on). Over time it would add even more formats (up to 3)
3) Blue Note - preserve files that begin with a specific letter (A-Z). Over time it would add even more letters to preserve (up to 3)
4) Red Note - preserve files of specific year (1975-1984)
+ User now actually puts new sticky notes instead of simply unrealistically rewriting them
+ Sticky Notes fall off after a random period of time.
ART & AUDIO
! AI Generated Images have been completely removed from the game !
+ Game now uses pixel art icons for files. It makes PC look more aethentic and even improves performance - mainly game's loading time.
+ User panel now shows current Day & Month, but year stays fixed at 85.
+ Reworked UI for the Game which should make playing the game easier
+ Improvements to GlitchFX - now it's even more epic.
+ Darkness on edges of background image so it feels more immersive in Fullscreen
+ Added Music & more SFX
Letting you all know that I have finally updated the game ^_^
It's a big step from what it was. Please check it out :heart:
I know I just released V2, but I noticed a few things I could quickly improve.
CHANGELOG
+ Downloading now also depends on file size (starts with only 0.01% and gets up to 0.1%). There is also fixed downloading rate (8 KB - 96 KB). So it gets quite fast in the late game.
+ Green & Blue Quests in their final difficulty get up to 4 files now instead of 3 before.
+ Tweaked Difficulty Scaling - Quests get more difficult slower
+ When first opening the game user would boot PC automatically after 8 seconds. Just to avoid confusion some players might have facing a black empty screen.
+ Fullscreen support for Desktop
+ Fixed a bug where user would/wouldn't hit file when meeting requirements of a Sticky Note Quest
+ Fixed random BSOD bug from deleting default files (at least I think I did, couldn't reproduce it any more)
*UPD. BSOD still might happen, I don't know why exactly. Will look into it again once rested. And seems like user still might not hit PC even when deleting Quest-related file.
This is our last update for Ludum Dare 54, but we might update the game one last time in the future to add online highscores.
NEW
+ BIOS. You can now enter hidden settings when OS loads by clicking [B] button. There you can Toggle On/Off Music, SFX (only sounds PC makes) and Fullscreen.
+ Gamepad Support
+ Secret File!?? Has a very low one time chance of being downloaded. These cannot get deleted or corrupted. They will give a buff and change what OS writes when you lose. You have to collect 8 of those to "Win" the game, but you can continue playing as long as you like.
FIXES / TWEAKS
+ Improved support for Touch controls
+ Script Files now properly spawn
+ Little tweaks of difficulty scaling
+ Fixed. User now always properly responds to deleted quest-related files and Random BSOD on deletion of default files doesn't happen anymore.
There are instructions you can read in the menu, that should clear out some confusion.
On top of that I really like the integration of the theme! the gameplay loop is simple but it's pretty addictive, especially with all the requirements! I can see myself playing this for a while!
I felt like everything was intuitive and nothing was confusing or too overwhelming.
I really like what I played! Good job!!
You should **add a link on the itch.io page to come back here**, I've lost my way and took some time to retrieve this page for rating.
Moreover, if you add the tag "ludum dare 54" by editing your itch.io page, you will be categorized with other LD54 entries and a link to come here will be displayed at top right of your game page.
I didn't notice this option before somehow, but fixed it now! Thanks :)
I may have plans to expand this game for the market in the future. So making some downloaded files functional would be one of the things on to-do list which could include mini-games within the computer as long as it makes some sense with the gameloop. We'll see!
The basic loop reminds me a bit of the game "Papers, Please", which made me think you could expand on this in the future by adding more information that the player needs to check on certain files, such as permissions, date created/modified, etc.