Comfort by Anper
Stay in your comfort zone or leave it!

| github | https://github.com/glitchcore/comfort |
| html5 | https://glitchcore.github.io/comfort/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/comfort |
Ratings
| Overall | 516th | 3.625⭐ | 46🧑⚖️ |
| Fun | 535th | 3.489⭐ | 46🧑⚖️ |
| Innovation | 108th | 4.023⭐ | 46🧑⚖️ |
| Theme | 167th | 4.227⭐ | 46🧑⚖️ |
| Graphics | 825th | 3.114⭐ | 46🧑⚖️ |
| Audio | 296th | 3.659⭐ | 46🧑⚖️ |
| Mood | 488th | 3.631⭐ | 44🧑⚖️ |
| Given | 49🗳️ | 64🗨️ |
It doesn't feel out-of-place and it does do a good job at explaining things.
The guiding arrows are another nice game design touch.
The music fits the game too. It's one of those games that switch the music depending on the situation. It's always a good touch when executed properly. The only thing that kinda annoyed me is that it gets too loud when you lose. I get the idea, but it hurts my ears. My sound levels are usually quite high to fit the average sound level of the game. When some sound is x2-3 times louder than any other sound in the game, it creates this unpleasant feeling of "this is too loud".
The sound effects are good as well. It's a good touch that defeating the monsters inside your zone of comfort makes this pleasant sound.
The platforming + danger area combination works well together. Sometimes it feels like a puzzle because you have to consider the time it will take for your comfort zone to catch up with you.
I really like the feel of jumping in this game, the controls are responsive enough. The movement in general is a bit different though: it's too fast. I can do a jump well, and then run off the platform after landing on it.
The game stutters a bit in the beginning when playing a web build. Maybe a little loading screen could help there?
The graphics are simple, but they do their job and fit the gameplay.
Regarding the comfort zone: I failed to understand what affect its speed. Sometimes it gets back to me almost instantly. The other time it's so slow. Some other time it just stucks somewhere until I "drag" it by entering it again. It feels inconsistent.
It's unclear what's the purpose of HP. It looks like the monsters are instant-kill, no matter how much health you have (you usually have ~20 due to the danger zone).
Difficulty-wise, it's quite hard. :D It's not a casual jumping puzzle platformer. I tried 3 times and found my demise pretty fast. The tutorial was the most straightforward part for me. :D
A game this hard could benefit from either occasional checkpoints or smaller levels.
I think I'll come back to play this game some more on the record; I added it to my list.
Overall, great job. It's quite polished for a jam game to be honest.
Extra points for making a web build of a game. It's much-much easier to test the game this way.
If you like this review-like comment, please consider doing the same for my game. :)
I didn’t immediately realize that you could "collect" enemies in your comfort zone. I tried to jump over them within the comfort zone :)
The first impression is that this is a fast platformer where you need to have time to react to the zone. In reality, it's almost a leisurely, measured walking simulator.
One of the bugs is that the comfort zone does not always follow the player. Often I had to go back for it to start responding to the player’s movements again. Or hit my head or against the walls, which also “repaired” the zone movement.
And music. I really didn’t want to be outside my comfort zone. It's cool.
The in-game tutorial is undeniably impressive, seamlessly weaving into the gameplay and proficiently directing players through the mechanics. Additionally, the arrows in the background serve as valuable aids in player guidance (although I would suggest considering a brighter color for improved visibility).
The concept of the comfort zone is intriguing, but it seems that leaving the zone doesn't result in player death, and you're left with 34 HP. I'm uncertain if this is intentional or a potential oversight.
The transition in music when departing the comfort zone provides excellent feedback to players.
In conclusion, outstanding work! This game demonstrates a remarkable level of polish.

It became very easy once I found that the zone will follow you if you get very far, I don't know if it's intentional design.
Music fits it quite well too
Getting out for the comfort zone feels really trippy :)
Great entry !
Just a few thoughts: Is the difficulty too low? The fact that the character hp auto regenerates makes the concept of enemies and losing health outside of comfort zone ineffective.
Most of the time, all I need to do is rush through without any real consequence. Even when your health is low, just have to wait for a while.
But overall, I think this game is great and has a lot of potential for expansion. More abilities and interactions with the comfort zone would be fantastic. I'm really looking forward to it!
Great job!
For the mechanic itself, its unique and interesting, but in its current state it basically just makes platforming more tedious, since you try to push your comfort zone where you want it. However, I think if you had time to flesh it out, it could be cool - like certain things can only be done outside of the zone, and maybe some enemies are only dangerous when in the zone or something. The high speed when out of the comfort zone was cool, add to that!
Good work and congrats!
The music and music switching are quite good.
It would be great if we could express a deeper theme through the concept of 'comfort zone'.
A good concept can make a game stand out. In addition, the visuals and music of the game also had a significant impact on my experience.
The visual effects of the game screen may not be so delicate but it is also characteristic enough, and the harmony of the music combined with the atmosphere of the game makes the whole experience more pleasant.(It's so CCCCUUUUTTTEEEE)
In addition, the difficulty and balance of the game are also key elements of the quality of the game, they can ensure that the game is challenging but not too difficult.
All in all, I think it’s a great little game that has the concept, the visuals, the music and the gameplay to keep players interested and engaged.
This is a measure of the quality of a small game, and this game gives me a lot of fun.
If you like my reviews, check out my game too! Absolutely stunning! Thank you!!
... har har har