Pharaoh's Treasure by owndbyu
The Pharaoh has entrusted you to protect his precious treasure from nasty thieves. You must utilise the ancient technology of the Egyptians to stop them!
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TUTORIAL
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To stop the thieves you must place traps and triggers. The current trigger implemented is the tripwire, the current trap is the boulder.
To select the tripwire/boulder you'll see a block in your hud, click to the left/right of that to swap objects.
To link the tripwire/boulder go into linking mode, then left click the objects you want to link and then click finish. (You can click cancel if you stuffed it up)
The boulder is directional (you'll see which direction it is in by the arrow). To rotate it go into select mode and left click it. You can also do this with the tripwire.
Best of luck! :)
Adrian and Dave
P.S.
Thank you for the feedback guys! You are legends!
===================
TUTORIAL
===================
To stop the thieves you must place traps and triggers. The current trigger implemented is the tripwire, the current trap is the boulder.
To select the tripwire/boulder you'll see a block in your hud, click to the left/right of that to swap objects.
To link the tripwire/boulder go into linking mode, then left click the objects you want to link and then click finish. (You can click cancel if you stuffed it up)
The boulder is directional (you'll see which direction it is in by the arrow). To rotate it go into select mode and left click it. You can also do this with the tripwire.
Best of luck! :)
Adrian and Dave
P.S.
Thank you for the feedback guys! You are legends!
| Windows (itch.io) | https://owndbyu.itch.io/pharaohs-treasure-ld36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=107902 |
The music fits the game nicely. Sounds egyptian.
Overall: Good job!
I just played your game, and a tutorial is REALLY important here, i spent 15 minutes to find how to kill this thieves, but thanks to @lonesurvivor I found out there were something else than blocks :p
Finally, good music, nice graphism, matching sounds, gameplay amazing, path finding (really?!), concept matching the theme... Even build a strategy is funny, helping with the pathfinding (strike to the chest) and helping with actuals walls, I could kill 25 of them :D
Your game deserves much attention, an to be evaluated a good tutorial, you might add something as a fix like "Hey, click around the block on the top to change selected tool !" and everything will be fine ^^
Thanks a lot mate :D
Thanks for your comment! Have added a small tutorial to the description here, I am at work now so I can't change the game unfortunately :( I might add a tutorial up in the next few days though!
Thankyou for your feedback! Shall definitely work on making that tripwire a bit more visible, and maybe giving more time in the first round so the player can get their feet! Thank you heaps :)
Haha thanks so much dude! :D Yeah I just added a mini-tutorial to the description, hopefully will put up another tutorial in a few days! :)
Thankyou so much for your comments :) Gamemaker makes pathfinding super easy, like 3/4 lines of code! Haha well done! :)
The art is great, and I really liked it!
@Diptoman yeah good idea! That wouldn't be too hard to implement either... Thank you heaps :)
@yotam180 Yeah we agree! If we keep working on it it's definitely a feature that will be there! thank you for your comment :)
@blinry Thank you for your comment! :) definitely agree there should be a better introduction to the game thanks for that :)
@Amine Tcherak thank you! :)
I think two things would benefit the game :
More time between levels. Or just a "go" button to start the wave : since you can't put traps during the game, it's just a question of planning how you'll put your traps.
Good job and congratulations on the game !
Yeah good point, after playing it again I totally agree there needs to be more time between levels!
Thanks so much for your comment :)