Heroes Must Die by Skipi
The heroes are invading your lair to steal your precious treasure. Fortunately, you thought ahead and hid your gold deep within your labyrinth. Crush these heroes with your might before they find and steal your gold so they can fund schools and orphanages and whatnot.
Instructions:
Click on heroes (the guys moving around) to damage and kill them.
Click on the buttons on the bottom of the screen then any open space in the maze to spawn a creature/trap.
You win if all heroes are slain.
You lose if any get to the exit.
Heroes will start off aimlessly wandering around the maze, then eventually will path to the exit.
Notes:
The first creature does not work properly. It can clip through walls, refuse to move, etc.
You can also edit res/entities/entities.cfg to tweak values like health and dps more to your liking.
Edit: You may need to install the VC15 redistributable in order to run the game. You can get this here: http://www.microsoft.com/en-us/download/details.aspx?id=48145
Changelog:
-Removed "Creeper" unit button (unit is completely broken)
-Fixed position of units
-Fixed offset collision boxes
-Added small visual effect for when unit is damaged
Instructions:
Click on heroes (the guys moving around) to damage and kill them.
Click on the buttons on the bottom of the screen then any open space in the maze to spawn a creature/trap.
You win if all heroes are slain.
You lose if any get to the exit.
Heroes will start off aimlessly wandering around the maze, then eventually will path to the exit.
Notes:
The first creature does not work properly. It can clip through walls, refuse to move, etc.
You can also edit res/entities/entities.cfg to tweak values like health and dps more to your liking.
Edit: You may need to install the VC15 redistributable in order to run the game. You can get this here: http://www.microsoft.com/en-us/download/details.aspx?id=48145
Changelog:
-Removed "Creeper" unit button (unit is completely broken)
-Fixed position of units
-Fixed offset collision boxes
-Added small visual effect for when unit is damaged
| Windows | https://www.dropbox.com/s/981cpomsgmvzcel/HeroesMustDie.zip?dl=0 |
| Source | https://www.dropbox.com/s/ioozr6obd12kmvv/LudumDare33.zip?dl=0 |
| VC2015 redist (may be required to play the game) | http://www.microsoft.com/en-us/download/details.aspx?id=48145 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34647 |
I'm working on making everything statically compiled into the exe so you don't have to do this, however.
Yeah, some of the units are buggy. Actually, I think I might remove the guys spawned with the leftmost button, since I have no clue why they don't work properly. (They're only supposed to move horizontally or vertically if they have line of sight to an enemy)
I thought I squashed most of the crashes, but I'll have to take a look into it.