Whispers in the Shadows by Dan_Nik_SG
In the heart of an ancient, abandoned mansion, your character awakens to the chilling realization that they are trapped in a dark room. The air is heavy with the stench of decay, and an unsettling silence hangs in the darkness. A single lantern in their hand casting eerie shadows that dance along the cold walls.
They realize they were locked in by a mysterious monster. Armed only with the flickering lantern, they have to discover five cryptic papers with numbers of a code and clues leading to the next location of the next paper.
As your character unravels the mysteries of the mansion, piecing together the digits, they approach the exit. The shadows come alive, but the monster seems to be an observer rather than an obstacle. Armed only with the lantern, your character faces the f
inal challenge against the vengeful spirits guarding their escape- the secret code.
In this last struggle, they must navigate the haunted room's depths, avoiding entities drawn to the lantern's feeble light. Succeeding means breaking free from the room's clutches, with the monster watching from the shadows. Failure would mean becoming another whisper in the haunted halls. The choice is yours in this harrowing tale of survival and spectral intrigue. Will your character escape the haunted mansion, or become another lost soul swallowed by the shadows? The choice is yours in this harrowing tale of survival.
| Link | https://github.com/DanNikUnity/Ludum-Dare-code |
| Link | https://dannikunity.itch.io/whispers-in-the-shadows |
| Original URL | https://ldjam.com/events/ludum-dare/54/whispers-in-the-shadows |
Ratings
| Overall | 758th | 3.375β | 22π§ββοΈ |
| Fun | 939th | 2.925β | 22π§ββοΈ |
| Innovation | 466th | 3.475β | 22π§ββοΈ |
| Theme | 804th | 3.275β | 22π§ββοΈ |
| Graphics | 410th | 3.875β | 22π§ββοΈ |
| Mood | 743th | 3.316β | 21π§ββοΈ |
| Given | 25π³οΈ | 1π¨οΈ |
V - Yes it is a garbage can and it's between the sofa and armchair. It is pretty hard to see the digit but glow is written like gl0w
III - Count the number of the dots :)
I agree with you, but I wanted the players to feel like someone wrote the text by hand.
We will add audio in the final product :)
We will consider your words in the future
https://i.imgur.com/MKxkBwR.png
The puzzle has a really nice flow to it. Finding the notes, and then realising that you have to extract deeper meaning out of their content is a really neat mechanic. The prose was good as well, except for an awkward opening sentence in note 4.
Most puzzle games in LD are pure logic - sokoban and the like. It's really nice to see a "narrative" puzzle game for once!
I thought the graphics were decent. I'd maybe lean into the darkness a little more. I might have even made the whole game greyscale if I were you, with the occasional splash of red when it needs to be creepy.
I agree with the other commenters about the game needing some sounds. A nice eerie drone and some echoing footsteps would have taken the atmosphere up a notch!
A good effort all around - but an amazing first LD effort!
Thank you for passing our game. We are glad you enjoyed it!:)
Unfortunately, for me personally, these riddles were either too difficult or not specific enough, so I couldn't figure out the password.
Still, good job on the atmosphere and 3D graphics. Itβs an interesting set of mechanics and narrative.