Unlimited Space Shawarma by SID37
You are an unlucky astronaut, who is trapped in a tiny rescue capsule in Outer Space with only one shawarma in storage. Survive this cosmic adventure by growing, cooking and trading!

Controls
- [Mouse] to look around
- [E] or [LMB] to pick items and activate buttons
- [Space] to eat food

Credits
- Programming, Game Design: Oleg Arutyunov (@tetrergeru)
- 3D models, Textures: Sergey Duyunov (@sid37)
- Sound Design, QA: Viacheslav Ivanchenko (@gs2)
- 2D art: Nicole Akopdzhanova (@nicole-a)
- Music: Adam Arutyunov

| Link | https://sid37.itch.io/unlimitedspaceshawarma |
| Link | https://github.com/kettle-game-studio/unlimited-space-shawarma/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/unlimited-space-shawarma |
Ratings
| Overall | 111th | 4.093⭐ | 29🧑⚖️ |
| Fun | 346th | 3.704⭐ | 29🧑⚖️ |
| Innovation | 324th | 3.648⭐ | 29🧑⚖️ |
| Theme | 348th | 3.963⭐ | 29🧑⚖️ |
| Graphics | 334th | 4⭐ | 29🧑⚖️ |
| Audio | 312th | 3.63⭐ | 29🧑⚖️ |
| Humor | 174th | 3.759⭐ | 29🧑⚖️ |
| Mood | 244th | 3.907⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 35🗨️ |
It is also kinda slow. You could make it a bit more challenging just by tweaking the trading.
The only things that I found difficult was to reconise what shawarma if wanted and I also confused backed multifruit with baked multivegetable (at least, that was not wasted, has I ate them)
Very fun game, I loved seeing my space grow, getting more gadgets and plants and keeping up with the orders of the aliens. I got pretty far making everyone happy, but at some point I had to eat my own shawarma, I think at that point the game design (your own hunger vs requests) succeeded, it felt balanced well. Everything looks very good, I liked the models of everything (I'm hungry irl now), the 2D art of the aliens was a great touch that added character and the effect of the space ships coming in looks cool as well. Music had a nice space feel to it, I think it fit perfect here too. Great job on your game!
Well done.
I got everything, thought it was just endless survivor after that, but finally a member of the rescue team saved me :rocket:
Great job!
The notes on the wall were a great way to surface information to the player. The radio dial to adjust the music was a cool touch, too. Nice job
Graphics and audio side are fantastic for a jam game. Nice to see Godot being used + the web version functioned very well. There wasn't much of a challenge in terms of losing cause of hunger, but for a jam entry that might be good so that one could easily experience the full game.
Amazing work, keep it up!

I like this immersive UI and handwritten labels everywhere. It feels intuitive enough.
I had a slow start because I hesitated to eat the first Shawarma. :D
The game told me that I can take objects and eat stuff, but why would I eat my only shawarma? :D
I thought maybe I can use it to create other things. :sweat_smile:
The game started to drop a lot of FPS after about 7-8 ships. Maybe there are too many particles in the game for the web export? I dunno.